Which Switch games can you play online without a Nintendo

what games can you play with nintendo online

what games can you play with nintendo online - win

Virtual Cosplay : Video Game Character Customization & Fashion

Virtual Cosplay is a place to share characters customized with in-game editing tools and gear, using the game's official assets without the use of mods. You don't have to recreate anyone famous but it doesn't hurt.
[link]

Let's Build a Castle

A place to find friends to play Minecraft with.
[link]

Pokemon Epsilon

The myth of creation. The balance of the world. A secret kept hidden for millennia. And two groups trying to uncover the mystery, no matter the cost. Will you be able to stop them and restore order, or get tangled in the web of truth and lies?
[link]

What’s a fun Nintendo switch game that you can play online and with your friends?

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What’s a fun Nintendo switch game that you can play online with your friends?

submitted by drugaddict420 to AskReddit [link] [comments]

(GME DD) One DD to rule them. One DD to find them. One DD to to bring them all and in the darkness bind them.

(GME DD) One DD to rule them. One DD to find them. One DD to to bring them all and in the darkness bind them.

Ok retards listen up. Been seeing lots of cucks writing small DD pieces of bullish or bearish shit. You cucks need to read this cos this is the whole fucking thing.

this is also basically my magnum fucking opus so upvote retards. Dont give me awards, legit go buy a powerup membership for a year. Cant tell you to buy shares because we gonna get closed down by SEC somehow.
im also not some fininacial advisor or whatever just read this and make your own conclusions degenerates. Im not fucking liable lmao but i am balls deep 125 shares @ 19 average now, its literally all I have on this earth.
TLDR: GME DD sumarized, Margin wont affect longs the same way as shorts right now. Dont buy shares on margin though and get ready to supply collateral regardless. Short interest is up and some smart retards are on our side. Read the post to raise your IQ from 8 to 9 though. 🐻 🌈s mega fuk and even posting high level bear shit to scare us.
Compulsory 7 rockets so you autists dont start having a seizure or something:
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Basically been seeing posts about "blah blah margin this, short interest this, WS to clever blah". Going to split this post into distinct sections but im no english degree cuck so dont expect any bear bloomberg level shit or something

1. GME is a fucking steal regardless of squeeze. Buy now or be left on a dying planet while we head to alpha fucking centauri.

So basically everyone here knows about Ryan cohen and his horsemen of the apocalypse coming to steal melvins lunch money. This man bought apple stock in 2017. Hes fucking rich. Hes also an eccommerce wizard, taking CHEWY from a measly 100k co-founded company to a $4 Billion company in 2017 at which point he sold it to petsmart or something. Its now valued at $40 Billion, granted anything eccommerce now gets money thrown at it like a stripper in a high flying strip club or some shit idk im a virgin so dont listen to me, so it may well be a bubble. Regardless the thing grows its revenue like bacteria doing binary fission on agar jelly 🚀🚀🚀🚀.
THEY SELL FUCKING PET FOOD. the market for that is like what? $1?. Gaming is going to the moon and is basically recession proof because of how cheap game is compared to other things for how much you get out of it. Any bears saying that Gamestop cant compete with digital or with amazon. Ryan cohen already slapped amazons head in with a no name brand. Hell fucking do it again. About digital everyone here already knows, microsoft deal, Ryan cohen also mentioned the possibility of having "Digital game exchanging" or something, image below.
Online trade ins. It says online.🚀🚀🚀🚀🚀🚀🚀
He also mentions streaming, digital content etc and aside from all the digital stuff wants GME to move to a community centric structure where big stores operate with VR centres, Internet cafe, table games like Dungeons and dragons and 40k (rapidly growing somehow will boom post covid) and as we now might know due to this post:
https://www.reddit.com/wallstreetbets/comments/kypuyb/gme_dd_buildapc_kiosks_coming/
BUILD YOUR OWN PC KIOSKS. This is the literal smell of money. Go to your Gamestop to build your PC with your kid? Gamestop is already the goto place wher your parents go to get you your latest digital fix so now they can go build PC's and it cant go tits up?
Now for some pussy boomer talk (aka fundametals or something).
The expected Q3 EPS was -0.84$ or something close to that. The actual loss was -0.53$ but boomzoids only talked about the revenue drop. No shit sherlock its closing all its dead weight stores.
In the holiday report I will talk about a bit more below, 11% of stores were closed and revenue dropped only 3%. Comparitive store sales increased nearly 5%. They cant get enough consoles to sell so expect the momentum to carry on for the whole year I expect. Eccommerce is up 300% over holidays. In Q3 they reported 800% to date. In 2020 Gamestops eccomerce went up 24x. YES YOU READ THAT RIGHT. Online sales now account for ~33% of Gamestops sales now. This is literally gold dust for ryan cohen.
We are still trading at 0.38 P/S at this price. The average P/S for the SP500 is 2.753. Massive upside on these two numbers alone.
Burry got in this for the MOASS and the intrinsic value. At the time intrinsic value was like $22 and this will pump up as RC takes it to new heights.
GME in Q3 somehow halved the expected loss. Big Bad Boomer sherman somehow didnt fuck it up that bad by saying "omnichannel" at the speed of light. Yes the revenue dropped 30% but thats covid for you. As the PC kiosk post above shows GME now sells small items basically so fast they have to have fake stock lmao. The new console cycle always spikes the share price sky high too, as youll see in a crayon drawing later. The potential revenue that this console cycle brings in could be huge. Biggest ever is potentially a true statement and Gamestop sells every fucker they get. Combine the fact that they share game pass ( a massive hit) revenue from the xboxes they sell, something no other retailer has, revenue could be sky high.
Now I know you autists are starting to develop short term dyslexia or something but keep reading. This could be the most important piece of shit you read in your life. How do you think I feel? My brains overheating just trying to write coherent sentences.
Holdiay report was a bear trap imo, saw people saying the decrease in revenue was bearish blah blah blah. Lies. Comparitve store sales rose 5% and thats with some towns having like 4 gamestops. When the leases dont get renewed and these stores get liquidated (Also in Ryan cohens letter) they can just get this influx of cash and pay down debt and invest in logistics and marketing and new growth. Gamestop realistically needs like 1/2 the stores they have now and just need to improve efficiency.
https://www.entrepreneur.com/article/349890 this article the messiah himself wrote. In it he states:
At Chewy, we had maniacal discipline when it came to how we spent money. The company-wide culture of frugality came from his example. Free cash flow was our unwavering governor of growth. We grew Chewy from $200 million in sales in 2013 to $3.5 billion in 2018 while spending only $130 million in capital, all of which went into opening distribution centers across the country and acquiring new customers.
Maniacal. Thats all I need to say. The guy is going to get to mars before papa musk and he wont even break a sweat. When FCF starts to catch up to WS expectations every analyst who donwgraded them is gonna get ditched and upgrades will start to happen.
So in the heading i said its a steal. That implies some future higher price target right? Well here is my guess for a conservative price target based on the information above and also some more I probably forgot cos im a retard.

The difference is where share price looks to be and where market cap places us is due to difference in outstanding shares (another reason shorts are fuk)
The difference is where share price looks to be and where market cap places us is due to difference in outstanding shares (another reason shorts are fuk)
This alone means if for not inflation adjusted terms we reached 9.8Bn or whatever the crayon chart says we should reach:
9.8/2.48 = ~3.95 3.95 * $35.5 = ~$140. The share price now to reach old mkt cap is $140 fucking dollars. Thats a 4 bagger from now. It gets better.
from statista :
Considering the annual inflation rate in the United States in recent years, a 2.24 percent inflation rate is a very moderate projection.
If we take 2.24% inflation, the this share price target in todays money means we should reach $182 because of $140 * 1.0224^12, = $182 in adjusted. Thats more than a 5 bagger. basically we could see $10 GME price from short manipulation and buying more is basically a lottery ticket!
I really dont understand the bear thesis. The only bear thesis ( short term this one) was that margin would affect longs more but I looked at it on ortex and its basically bullshit. Buy shares with cash though dont use margin. Own your piece of GME dont borrow it. Bears just spout "DigITaL" or "BlOCKbuSTER" so much Ryan tweeted a shit emoji at them. All the bears think theyre clever. What the fuck makes those cucks special? How are they different now than the ones from $2, or $4, or $10.
Bears are betting against:
Ryan fucking cohen, buisness legend CHEWY from 100k investment, now 40 billion
Michael burry, Investing legend, predicted the housing crisis and is in GME since april
u/DeepFuckingValue , the new WSB god chad, now basically a whale
Reggie Fils-Aimé, gaming and buisness legend, former COO of nintendo
Senvest, a mega fund thats actively managed
Norweigan sovereign wealth fund
Fidelity, Vanguard and blackrock own this shit and are never selling they literally dont give a shit
All of WSB has now formed a shield wall against the bears
Microsoft gave GME highly discounted azure deals and free office use for all employees and a revenue sharing agreement. Bears are stupid if they think MSFT didnt vet GME.

Some valid bear thesis left now (the only ones left) -- Ryan Cohen dies.

2. Now some analysis on the short squeeze and some technical data on puts and calls and ortex data.

Ok everyone on here and their cat, dog, bedbugs and wifes boyfriend knows about the squeeze. Jimmy chill aka cramer even talking about it. Gamestop is literally the most shorted stock of all time and space. The squeeze makes every autist salivate because its basically free money while cucking big money out of like what 1% of their fund.
Although I know all you cucks hate shares, and hate holding, if the squeeze doesnt happen selling is probably the most retarded thing anyone could do. Its literally buy high sell low and you fucking disgust me. STONK ONLY GOES UP.
This squeeze is so monumental that its been sucking sharks in like fresh blood. Most of the funds where shorting this from 30-15 dollars before this year so they didnt really care. It all changed with 2 people. u/DeepFuckingValue and Dr. Michael Burry. These guys are as OG as it gets with GME. I think u/DeepFuckingValue may have even sniffed this trade out before the legend himself. Since then funds will have churned this through their rules and started jumping on this train. Ive been in since $13 with 125 shares. If I had more money Id be buying but im just some stupid student ok. Im merely a medium for this money made information.
The stats for this stock now short wise are, from ortex:
Concrete short interest as of 31 December 2020: 71 Million.
Estimated short interest, January 11th data: (This isnt predicted, this is from data in flow, has margin of error) : 77 Million
Short shares on loan 7 days ago: 50 Million
Short shares on loan now (This breaks the bearish margin calls affect longs more thesis): 54.2 Million
% of known float short: 147% as of 31 December 2020
% of know free float on loaned shorts: 108% as of January 11th.
Some guy on here took into account extra buying on wednesday, Institutions, Burry, RC's extra 7% and WSB ownership (something so stupendously retarded no serious firm will do it) that float on short could be in the 100s of %. Total short float now I would say could be 200-400% if the numbers are correct. This pisses on all other short squeezes. Some countries ban shorting above 100% cos of how autistic it is.
The recent hike in interactive brokers available shares is probably a mix of sell off on friday (remember some guys are now buying lambos with GME money. If they held they could buy 10), calls exercising and puts being covered and brokers ditching the shares. Nakedshort even reported 5 million naked GME shorts on friday. This is bullish as fuck because the best the shorts could do on a red market day was -10%.
Gamestop is still on the SECs threshold list for 27 days now.
This shows naked short selling and downwards pressure hasnt capitulated
Need rockets 🚀 🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀:
Ok so now if WSB owns an estimated 6-8% of the stock and we all know to move over to cash accounts now to avoid margin calls, we should be minimizing longs getting margin called. Every bear on stockwits is a clueless cuck who spouts "blockbuster" and these guys dont even know what margin even is so my bet is the colossal 54 Million shares short on loan are gonna be affected by the margin calls more. Why? Because every long on margin is in the green, and now a true zealot/extremist/autist for ryan cohen so will supply their account with collateral to avoid margin call. Shorts are in the massive red zone. How do I know you ask?
Ortex data from Jan 4th 2021:
This is the data from ortex for short interest for Gamestop for Jan 4th
So this shows for jan 4th the estimated short interest is 66.98 Million shares. From the exchange reported 71 Million on december 31st this makes a lot of sense because the share price fell from ~21 to ~17 so shorts took profits. The shares on loan arent for longs too. This is all purely short data, and 47M shorted at $17 this shows.
These shorts are in a circle of hell we cant comprehend and makes satan scared.
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Now for the data for this week:

Ortex short data for Jan 14th for Gamestop
SHARES ON LOAN HAVE GONE UP. BUT 87% OF LOANED SHORTS WHERE SHORTING AT SUB $20.
Cost to borrow is also up, estimated short interest is up to a cataclysmic amount.
Longs on margin need to supply collateral, but we are in the massive green zone, shorts are underwater. Margin calls will ravage the shorts and sting the longs. We also have the uptick rule in place until the end of the day, so shorts can only short on the way up. Im not saying itll happen but this shit is skewed in our favour big time. we need to 💎🙌💎🙌💎🙌💎🙌💎🙌💎🙌💎🙌💎🙌.
🚀 🚀 🚀 🚀 🚀 🚀 🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀
Seen a lot of talk about Gamma hedging and delta.
You realize that the fucking bankers and brokers dont understand gamma hedging right? That shits up their with the black-scholes equation and feynman-kac solution. Forget about it. The retards claiming to understand it are either payed by hedge funds or lose money. The guy who took out outs thinking options exercising and gamma hedging would lead to a collossal sell off on friday lost money on his puts because no one except some quants in a goldman sachs server room know this shit. The idea is simple about neutral delta on options that people take out, but the simple system interacts with every other thing in the stock market, and wow who couldve guessed it, like nearly any other element of the stock market predicting something by the day is nigh impossible. That guy talking about Gamma , Delta and margin calls is on weeklies. Hes no more autistic and equally retarded as all of us. Hes a chill guy though so dont berate a fellow brother.
Now weve established the likelihood of longs getting margin called is far smaller than shorts, on to the options distributions
Two images now: Top one is before the end of the 15th, the other one is after market close:

This shows the suspected melvin puts (51000 contracts, 5 Million shares, rolled up from july, strike price $24) and lots of big ITM calls.
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This shows the big put contract didnt get rolled over and the big ITM calls got exercised on friday. Large puts are underwater big timem while calls are in the big tendy zone.
These two graphs, show before market close and after. As we can see the massiver 51000 put contracts didnt get rolled over and the chances that those were melvins july puts rolled up is very high. They expired worthless. Lots of calls are printing big time while huge amounts of puts are worthless and bleeding money.
Something else we can extrapolate from the charts is that massive options trades are not present on the scale we saw before (tens of thousands).
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We are seeing a discrepancy in the number of puts/calls opening up at the higher prices with calls gaining fast. This could show that some funds are now becoming optimistic on the long or short term prospects of gamestop. There are also more puts than options and if we assume this for shorts vs longs on margin (without even taking into account that all shorts are borrowed shares and pay interest further bleeding cash) then shorts are likely on more margin than longs.
Regardless fellow autists my main point is two show that the bears are underwater and the bulls are flying high with regards to options.
Now lets compare this possible squeeze with others.
Bear in mind this is the most shorted stock of all time, but differences in free float change the share price differently.
Kodak went from $2.16 to $33.2
Volkswagen went from ~200 euro to nearly 1000.
Overstock went from ~$21 to $123
Blue apron went from $2.31 to $18
Ive been seeing some estimated that 1 million shares is roughly a dollars move in share price. This maths is about to be pretty autistic so bear with me degnerates.
$1 now is 2.81% of the share price. Everything in the markets is exponential and based on percentages. So if we assume a full squeeze of ortexs estimated short interest (This assumes no sell off and no new shorts, new shorts can be positive or negative depedning on when in the squeeze they happen) $35.5 * 1.0281^77 = $299. GME to moon. 🌑 .
This shit can happen. Hold on.
GME has squeezed and been manipulated before and it always happens around the console cycles. Shorts never win and they wont win now.

This post right here I found months ago and got me in the squeeze from the honourable and valiant u/Uberkikz aka Rod Alzman
Basically the crayon chart shows green (outstanding shares) orange ( short shares) purple (Market cap) and cyan (Share price). In 2006-2008 the share price rose in tandem with short interest ( Like now ) Until console releases when you can see an abrupt squeeze happend mooning the share price.
This happend to a degree in 2013 with the xbox one but worse conditions for the company and a worse console launch lead to slow short covering but the share price still mooned.
Now we get to the best part. History is repeating itself for the third time and the shares sold short are literally higher than the outstanding shares, which have been decreasing since 2010. Short shares are also at the highest point ever and GME hasnt had a brighter future, well ever. Ps5 and Xbox Series X. are the two most hyped consoles since the Ps2. This is setting up the foundations for massive price movements weve never seen before. This shit has literally never happend, ever. Uncharted waters and we are the captain.
For the insurmountably retarded autists who think that the squeeze has happend look upon this and despair:
https://www.reddit.com/wallstreetbets/comments/kwpf6k/gme_gang_there_hasnt_been_a_short_squeeze_yet/
IHOR IS A MEGA WIZARD
Ihor I quote:
A long-buying tsunami ... is the primary factor for the price move
Ihor Dusaniwsky is managing director of predictive analytics at S3 a firm similar to ortex. He told bloomberg that the squeeze hasnt happend yet and that this was long buying. If someone knows this shit its him. He was talking about the tesla squeeze in january 2020. He has access to resources we can only imagine. Barrons cut his comment that the squeeze hasnt happend yet out it was that fucking bullish. All the media ramming down "Short squeeze has happend" down peoples throats because bears are fucking scared.
The bots on stocktwits spamming bearish sentiment should show how rattled they are.
Edit: You fucking degens just enlightened me that cramer pump is real, funds are ruminating over the long weekend, and stmmy bills pumps stonks and that stimmy bill buys many an xbox. See you at andromeda! Also more rockets.
Edit**: Some autists thought lottery ticket was misleading so instead, gauranteed lottery numbers!**
Edit 3: RYAN FUCKING COHEN TWEETED THE HOMIE JUST TWEETED. PEANUT EMOJI. HES 1) NUTTING 2) SAYING 35 IS PEANUTS 3) GIF SAYS THERES A CHANCE, SHORT SQUEEZE IMMENINT HOMIES
Edit 4: Amazing post here showing that unlucky prize guy was wrong like I said. Ihor also talked about the hypothecation agreement.
Edit 5: This is true and I forgot to add
from u/luncheonmeat79 via /wallstreetbets sent 2 minutes ago
There’s also the chance of a ratings upgrade. Moody’s and S&P have GME at B3 and B-, which is rated “highly speculative”. Ratings are reviewed every quarter, and a review might be due this month (i.e. this coming week or next). Good chance that the agencies might upgrade GME to a B2/B, or even better to the next higher band (Ba/BB).
Edit 6: We are scraping 42 in frankfurt. Granted its low volumes but pre market should open at these prices I think?
Conclusion: Buy shares with cash not margin. Hold shares forever unless RC dies (Shame hes a cybernetic demigod), Melvin bad, Shorts fuk, 🐻 🌈 posting bearish shit are doing weeklies for the second time after they expired red on friday, GME to $200 without squeeze, Ryan cohen a god, GME is still a value play, Good luck have fun.
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Super Mario 3D World + Bowser's Fury - Review Thread

Game Information

Game Title: Super Mario 3D World + Bowser's Fury
Platforms:
Trailer:
Developer: Nintendo
Review Aggregator:
OpenCritic - 89 average - 94% recommended - 50 reviews

Critic Reviews

Destructoid - Chris Carter - 10 / 10
To be clear, I'd still wholly recommend this version of 3D World even without Bowser's Fury. The tweaks are small overall, and Bowser's Fury isn't going to sate the most hardcore of Mario fans looking for a brand new game, but the package as a whole is magical. If you were one of the many who missed out on this Wii U classic, fix that.
Digitally Downloaded - Matt Sainsbury - 5 / 5 stars
An exceptional first release for Nintendo in 2021
GamesBeat - Mike Minotti - 5 / 5 stars
You can play a lot of 3D Mario games on your Switch. Super Mario 3D World + Bowser’s Fury is just as good as any of them. It contains makes the Wii U game feel better than you remember, and the bonus campaign makes the package one of the best ports Nintendo has brought to the Switch.
God is a Geek - Adam Cook - 10 / 10
Despite multiplayer now being online, it still feels superfluous, but otherwise Super Mario 3D World + Bowser's Fury might just be one of those fabled "perfect" games.
Nintendo Life - Chris Scullion - 10 / 10
Super Mario 3D World remains one of the better linear Mario games, and anyone playing it for the first time is in for an absolute treat. Add to that the curious bonus adventure that is Bowser's Fury and you've got a package that provides great value for money. It isn't without its flaws, but most of these (online multiplayer, repetitive missions in Bowser's Fury) relate to the new additions; the main game itself remains as pure and perfect as it was seven years ago. Had it just been Super Mario 3D World on its own, we'd be thoroughly recommending it anyway; Bowser's Fury is just the cherry on top.
VG247 - Alex Donaldson - 5 / 5 stars
Bowser’s Fury is a short experience – it’ll take a competent player a couple of hours to see all it has to offer, and a few hours more to drive it all the way to 100% completion – but it’s completely worthwhile. It has some great surprises, which is why I talk about it in such generalized terms. Bowser’s Fury would’ve made a great download-only, budget-price stand-alone – so as a bonus included with an already excellent game, its value can’t really be overstated.
Atomix - Alberto Desfassiaux - Spanish - 98 / 100
The best way to play on of the greatest Mario's games. Also, Bowser's Fury is an ambitious expansion with a lot of new ideas.
PowerUp! - Leo Stevenson - 9.8 / 10
Super Mario 3D World + Bowser's Fury is a showcase of the game design mastery which has made Nintendo the best in the business.
Nintendo Blast - Eduardo Comerlato - Portuguese - 9.5 / 10
Super Mario Mario 3D World + Bowser’s Fury is a package that offers two different ways to experience one of the best 3D Mario adventure, making it ideal for the franchise’s 35th anniversary celebration. There is no doubt that the game is a two-way diversion, able to preserve elements of the past and paint majestic novelties around it, as Bowser Jr. does with his paintbrush in the new and fascinating Bowser’s Fury.
SECTOR.sk - Matúš Štrba - Slovak - 9.5 / 10
Super Mario 3D World is still great, fun and really rich in content. Bowser's Fury adds new layers of gampleay inspired by Sunshine to enjoy.
The Games Machine - Stefano Calzati - Italian - 9.5 / 10
Super Mario 3D World + Bowser's Fury is an explosive pack. 3D World returns with an improved pace, while retaining the stellar gameplay that characterized it when it first launched, and of course being still as hilarious as it was back then. Bowser's Fury takes the lesson a step further, creating a small and dense open world that will put you to the test with a sense of urgency unlike any other Super Mario game. The result, needless to say, is pure, unadulterated joy.
Game Informer - Brian Shea - 9.3 / 10
This package combines tried-and-true gameplay and level design with unique concepts (plus an all-new game) to earn its place among the elite games in the franchise
Hobby Consolas - David Martinez - Spanish - 93 / 100
It´s not one, but two great platformers for Nintendo Switch. One of the greatest Wii U games (with improvement such as online multiplayer and photo mode) and a new Mario 3D game, not as big and ambitious as previous games, but equally fun and full of surprises.
Spaziogames - Valentino Cinefra - Italian - 9.3 / 10
If you love platforming (and cats) this is an absolute gem.
Video Chums - A.J. Maciejewski - 9.2 / 10
Super Mario 3D World is an excellent game so if you still haven't played it or simply want it on Switch, this will make a wonderful addition to your gaming library. Oh, and you also get a fantastic bonus game with Bowser's Fury so how could you go wrong?
Wccftech - Rosh Kelly - 9.1 / 10
Super Mario 3D World shows why Mario is an ageless franchise, with the seven-year-old game providing fresh fun and a delightful experience. Bowser's Fury is the exact opposite, showing just how exciting and experimental the series can be.
Critical Hit - Brad Lang - 9 / 10
Super Mario 3D is a great game to play solo or with friends and shows off some of Nintendo's best level design yet, while Bowser's Fury is an inventive take on the Mario formula that's more generous with its content than it ought to be. Both games make for a fantastic bundle and should be checked out by fans and non-fans alike.
GameMAG - Александр Копанев - Russian - 9 / 10
Super Mario 3D World + Bowser's Fury for Nintendo Switch effectively handles two important tasks: introducing new players to the classic game that came from the Wii U, as well as pleasing hungry fans with new great content. Definitely a must-play for all Super Mario fans!
GameSpew - Kim Snaith - 9 / 10
Aside from some repetition between the two titles, Super Mario 3D World + Bowser’s Fury is a joy from start to finish.
GameSpot - Steve Watts - 9 / 10
Super Mario 3D World + Bowser's Fury packages one of the best recent Mario games with a delightfully odd new experience.
Gameblog - Thomas Pillon - French - 9 / 10
Thans to its many clever tweaks, Super Mario 3D World + Bowser's Fury give the player many reasons to enjoy a great 3D platformer, now a little bit faster, and with friends around the globe online. Let's not forget Bowser's Fury, a tiny open world adventure which rightfully mixes gameplays from the Wii U and Switch episodes, and delivers a strong experience with a twist.
GamesRadar+ - Sam Loveridge - 4.5 / 5 stars
Quirky, creative, and constant good fun, Super Mario 3D World + Bowser's Fury blends Mario gameplay old and new with great success, creating a title that feels worthy of his 35th birthday celebrations.
IGN Italy - Mattia Ravanelli - Italian - 9 / 10
Simple and immediate, beautiful to see and fun even in multiplayer, Super Mario 3D World is the "what if" of the history of Super Mario. But with obvious limitations compared to Super Mario Odyssey and the other chapters in 3D. Bowser's Fury tries to beat new paths, without avoiding a few slips.
Metro GameCentral - 9 / 10
One of the best modern Super Mario titles is made that little bit better and accompanied by a brand-new game that bends the formula in new and exciting ways.
NintendoWorldReport - Neal Ronaghan - 9 / 10
If you've never played 3D World before or haven't touched it since the Wii U days, this is well worth the price of admission. Prospects get a little tougher if you're not interested in going through 3D World, because while Bowser's Fury is amazing, it's still approximately less than 10 hours of gameplay even if you do everything. But no matter what: Super Mario 3D World + Bowser's Fury might be one of the strongest Mario games available on Switch. The base game is fun and varied, while Bowser's Fury offers a distinctive, inventive, and superb open-world 3D Mario experience.
PCMag - Jordan Minor - 4.5 / 5 stars
Super Mario 3D World is an incredible and underplayed Wii U adventure that's now available on Switch. But Bowser’s Fury steals the show with its exciting and fresh take on a 3D Mario game.
Press Start - Shannon Grixti - 9 / 10
Super Mario 3D World + Bowser's Fury is a fantastic package that showcases what makes Nintendo games so special. Super Mario 3D World is just as good as when it released, and Bower's Fury is a surprisingly good standalone adventure that paves the way for the future of Mario.
Screen Rant - Riley Little - 4.5 / 5 stars
Bowser's Fury adds so much to the Wii U port.
Stevivor - Ben Salter - 9 / 10
Super Mario 3D World + Bowser’s Fury is a delightful double act. Super Mario 3D World holds up well, and offers a unique multiplayer experience that works particularly well on Switch. Its opening worlds are designed to cater for that varied audience, while the second half injects some much needed difficulty and is best played solo. Bowser’s Fury is experimental in nature, and offers something completely different with a fully open world housing plenty of Shines to collect at a rapid pace. While neither quite reaches the dizzying heights of Super Mario Galaxy or Odyssey, it is a double dose of Mario doing things differently, and a fitting finale to Super Mario’s 35th anniversary.
The Digital Fix - Stephen Hudson - 9 / 10
Near-perfect platforming, gorgeous visuals and a joy-filled soundtrack make Super Mario 3D World + Bowser's Fury one of the best Mario titles of all time, and an essential purchase for all Switch owners.
TheGamer - Dave Aubrey - 4.5 / 5 stars
Ultimately, Super Mario 3D World, in this package, is the best that game has ever been, with the increased speed and ease of multiplayer access making it far more enticing than ever before. Bowser’s Fury, meanwhile, is essentially the Super Mario Odyssey DLC that never was. It feels like Odyssey’s level and game design sensibilities, but placed in the Super Mario 3D World game engine, with all of the power-ups and quirks that game has to make something truly unique. Putting both of these games in one package is the best decision that Nintendo has made in a long while, as Super Mario 3D World + Bowser’s Fury is one of the best Mario offerings available on Nintendo Switch, which is lofty praise given the existence of Super Mario Maker 2. Now it just needs the option to play again, but as Luigi.
TheSixthAxis - Jason Coles - 9 / 10
I can't really recommend Super Mario 3D World + Bowser's Fury enough. Whether you've played the original game before or not, the addition of online multiplayer is a big win, while Bowser's Fury is a testament to just how pure a Mario game can be while still feeling fresh and exciting. Put simply; this is an essential game for Mario fans.
TrustedReviews - Jade King - 4.5 / 5 stars
Super Mario 3D World + Bowser's Fury is both a welcome return for a platforming classic and a novel expansion of what made the game so special back on the Wii U. There's a solid chance that millions of players missed out on its excellence back in 2013, so now is the perfect time to take it for a spin.
Twinfinite - Chris Jecks - 4.5 / 5
The real star of the show, however, was Bowser’s Fury, which innovates on the foundations laid by previous 3D titles, to provide some of the most enjoyable, open-world platforming I’ve had the pleasure of playing. This is a must-buy for Switch owners and Mario fans alike and is sure to tide you over the next couple of months.
IGN Spain - David Soriano - Spanish - 8.8 / 10
Super Mario 3D World has aged quite well. It is still a very enjoyable adventure, updated in its rhythm and different enough from Super Mario Odyssey for those who came to Switch without going through Wii U to discover it. The big surprise is Bowser's Fury, which transcends the concept of simple DLC and adds mechanics and novelties of epic dimensions.
AusGamers - Kosta Andreadis - 8.6 / 10
It's also as strange as Mario's team-up with a sentient hat that for some reason lets him Being John Malkovich a dinosaur.
COGconnected - James Paley - 80 / 100
These two titles offer distinct, yet familiar, Mario experiences.
Cubed3 - Az Elias - 8 / 10
Super Mario 3D World may not have had much added to it aside from an online function that is limited to only saving progress for the host, but it didn't necessarily need much else. Nintendo successfully found a way to evolve the 2D classics without going open world, and the result is one of the most consistently fresh and enjoyable games around, which, despite lacking the challenge of the NES games, has something for just about everyone. The bonus Bowser's Fury solo adventure is an absolute delight with a brilliant core idea that adds a crazy tension to Mario platforming, but it is hard to present a case for purchasing this pack just to play it. Whilst full of great content, it is too short-lived to feel worth the asking price, and really needs a standalone purchase option. When taking both games into account for those that have not played the original Wii U title, though, this is a cracking bundle of Mario goodness that encapsulates what everyone knows and still loves about the moustachioed hero after an enduring thirty-five years.
Daily Mirror - James Ide - 4 / 5 stars
Bowser's Fury offers some great new ideas and is much more than a simple DLC. It's a great Mario game in its own right, with enough to entice those who played 3D World before with a wholly new and compelling experience, as well as offering one of the most epic showdowns in Nintendo history.
Bowser's Fury is a great take on 3D Mario and finally makes Bowser the menacing villain he deserves to be. The game's only flaw is that it left me wishing there was more of it.
EGM - Michael Goroff - 8 / 10
Super Mario 3D World + Bowser's Fury is the Wii U port that Switch owners have been waiting for. Besides the inclusion of online multiplayer, 3D World is the same good game that players already experienced on the Wii U, and fans of the series who missed it the first time around will enjoy its hybridization of 2D and 3D Mario gameplay. But the highlight of the package is Bowser's Fury, a scaled-down but surprisingly robust mini 3D Mario game that actually takes some chances.
Enternity.gr - Leonidas Mastellos - Greek - 8 / 10
Super Mario 3D World + Bowser's Fury achieves its goal as a package and not as individual experiences
Guardian - Keza MacDonald - 4 / 5 stars
One of the brightest and cutest Mario games with a novel adventure as a side dish
Telegraph - Tom Hoggins - 4 / 5 stars
This Switch remaster of the Wii U outing for Nintendo's famous plumber comes with online co-op and the strangest Mario adventure yet
Washington Post - Jhaan Elker - 75 / 100
Even with the Bowser’s Fury miss, the content is worth it. If you want one of the best and most versatile multiplayer experiences to date for the Nintendo Switch, online or offline, go with Super Mario 3D World + Bowser’s Fury.
CGMagazine - Jordan Biordi - 7 / 10
I don’t think Super Mario 3D World + Bowser’s Fury annoys me as much as it did on the Wii U, since the Switch already has the best Mario ever made on it; and I do think there is fun to be had with these games, even though I find them to be fairly frustrating. I would still recommend them if you enjoyed the originals, or maybe wanted to play them with younger gamers. Even though I might not go back to it very often, I don’t regret the time spent with it.
IGN - Cam Shea - 7 / 10
Two solid platformers in one; neither of which approaches the franchise's most dizzying heights.
Ars Technica - Kyle Orland - Unscored
Bowser’s Fury works just fine as an added bonus packaged with an under-appreciated platforming gem from the Wii U era. If you’ve never played 3D World before, this is a great chance to catch up on a fresh take on 3D Mario design. If you’re mainly interested in Bowser’s Fury, though, maybe wait until the strong ideas get expanded into a full, standalone game.
Eurogamer - Martin Robinson - Recommended
3D World's feast of all things Mario is joined by a fittingly experimental, hugely enjoyable - if slightly scrappy - expansion.
Kotaku - Ian Walker - Unscored
Super Mario 3D World + Bowser’s Fury is essentially the same game on Switch that some of you may have experienced on Wii U. While there’s no denying that the new hardware can’t keep up with the game’s ambitions at times, this bundle is at its core another fantastic Mario experience.
Polygon - Chris Plante - Unscored
Super Mario 3D World + Bowser’s Fury is a fantastic double feature
submitted by wekapipol to Games [link] [comments]

[The Legend of Zelda Fandom] Joe_Cracker and the Light of Courage: A naive fanboy's screenplay becomes a classic fan-animation and later part of a campaign for Congress

Prepare to Get Crackasized!
The Legend of Zelda is a long-running fantasy video game series from Nintendo, essentially ubiquitous in popular culture. However, this drama concerns itself quite little with the games themselves, but the antics and exploits of possibly the most infamous fan of the series and his quixotic quest to get a script based on the series turned into an animated movie.
The year was 2003. The most recent game in the series at that point was The Wind Waker, and along with speculation about future titles and the much-debated Zelda timeline, a popular forum topic was the possibility of a movie based on the series, with dream casting, directors, plots, etc. It was not uncommon to see fan-scripts posted on forums like Zelda Universe, with varying degrees of quality. Importantly for this story, most fans at the time hated the only official animated adaptation of Zelda, the cartoon series from 1989 (link doesn't work outside of the USA).
Joe_Cracker, real name Robert C. McGee, was a 19-year-old high school senior from York, South Carolina. He posted the first message in a now-infamous thread on the IGN Zelda forums announcing his ambitious plans to create an animated movie based on the 1989 cartoon series titled "The Light of Courage," with elements from later games like Ocarina of Time and Majora's Mask included. He promised the following:
This is it, this is what you guys wanted.
All you guys who want to talk about the Zelda movie, this is the topic for you.
As you may all know, the movie is based on the 80's t.v. show, and the simplist things about this movie is.
  1. It will use the same animation from the T.V. show but with an up to date look, such as shadow effects, motion effects, and more
  2. The same sound effects, that originated from the first Zelda game will be used as well as many others, old and new.
  3. It will also feature most of the same voice cast, but for my ideas for new cariters and other Zelda cariters, never seen in the T.V. show and who should do their voices, I will post them in other topics everytime 10 people sign my petition.
  4. A few free give aways, I want to cast myself to be the voices of "The Triforce of Courage" and "Majora's Mask". I want to bring in Captain Lou Albano and Danny Wells to do a "Super Mario Bros. Super Mini Movie" that will play in front of the main feature.
  5. All petition updates and sneak peaks will be posted as seprate topics
That is all.
Joe's wide-eyed optimism and earnest, but naive, attempts to get his script turned into a film bemused certain forumites. He insisted that he could obtain the rights to the Zelda series via a PetitionOnline page, and imagined an all-star cast, including Whoopi Goldberg and Britney Spears. One forum user nicknamed "THESPOTLIGHT" attempted to inject Joe with a sense of reality.
📷Date Posted: 9/9/03 2:46pm Subject: RE: The Legend of Zelda: The Light of Courage - A working progress
Joe Cracker Said:
"Once I am done with the screenplay, I want to submit to the right people that will help me get the Legal rights to do whatever I want with it and re-asemble the original voice cast."---------------------------------------------I say:I bet you don't evem know WHO the RIGHT people are! There isn't a team of people looking for amature screenplays to turn into low-budgeted movies. The rights to do a Zelda movie alone costs OVER A MILLION DOLLARS!!!!!!!!!!!!!!!!
NO PRODUCER IN THEIR RIGHT MIND WOULD EVER LISTEN TO YOU OR YOUR PETITION.
I just being honest with you. I know what it takes and you don't have it. You may be creative but it takes EXPERIENCE to make a good 90 min movie.
The Cracker will crumble under the pressure.
Undaunted, the Cracker persisted, handing out flyers in his hometown to get people to sign his online petition. Unfortunately, less than 20 people signed. Out of a combination of frustration and pity, Spotlight agreed to help Joe as a script doctor, but Joe interpreted this arrangement as allowing himself to promote the as-yet-incomplete film online rather than working on his script. Throughout 2004, Spotlight was essentially subject to Cracker's demands and rewrites, being treated as an unpaid employee rather than a partner. Cracker attempted to raise money for his film by selling the NES "Where's Waldo?" game, a film reel of Shrek 2 which he had fished out of a movie theater dumpster, then by selling albums of himself singing on eBay. Spotlight went offline several times, only to poke his head back out and complain about the poor quality of the script and how he was essentially having to re-write it entirely, but Joe brushed off all criticism and insisted the final product would be "Crackasized." By October 2004, the beleaguered co-screenwriter Spotlight abandoned the project, finally done humoring Joe. However, a trio (Triforce?) of trolls emerged to take his place.
The first of the trolls was sexualburgerking, who posed as a genuine fan of Cracker's work, pretending to create purposefully-bad fan art for use in the Light of Courage project. He said of Joe_Cracker,
Joe_Cracker is an inspirational craftsman whose talent is only overshadowed by his creative energy. As you can see, he is such an inspiration that at least four talented individuals have offered their creativity and effort to Joe's project, while asking for nothing from him in return.
The second troll was Cellius_18, who created a parody of Joe's project called "The Beacon of Courage," while pretending that it was an earnest attempt to make an animated Zelda movie, as Joe's project was. The reveal of this "knockoff" of course drove Joe bananas, but was intended to get him to work harder on his project.
The third troll was orquiox, another user pretending to help with the animation and scripting. Together, the three trolls impersonated John Grusd, who was producer of the 1980s Zelda series, and convinced Cracker that DiC Entertainment was open to producing a full-length Zelda movie (that the rights to the IP ultimately rested with Nintendo went over Joe's head). Joe_Cracker sent "John Grusd" his script, and the movie ultimately got produced as three CGI-animated shorts with intentionally-amateurish animation, with dialogue taken straight from Cracker's script, misspellings and grammar errors and all. They released throughout 2005 and 2006, with a promised fourth short languishing in development hell, with the producers jokingly saying it will be finished in 2035.
The three videos soon became comedy classics on Zelda boards, with the now-defunct website "Dancing Triforce" set up to host them. Lines such as "My son keeps getting stronger and more braver every day," and "I cased over the moon" became memes among the Zelda fandom in the late 2000s.
Time passed and everyone moved on. Joe_Cracker made a full-length Bigfoot mocumentary called "The Unknown Creature", which is essentially 90 minutes of wandering around the woods. He attempted to create the "Perfect NES Clone" and program an NES ROM-maker software with features like 3D graphics generation, despite having zero programming knowledge. He solicited several denizens of the Atari Age forums to "assist" him in this endeavor, but none bit.
However, in 2013, he left his filmmaking behind to pursue higher office. Seeing that South Carolina Congressman Mick Mulvaney (who would later become the Trump White House Chief of Staff) was running unopposed, the onetime Internet celebrity attempted to leverage his minor fame to run for Congress. However, Robert C. McGee did not file to run in any political primary, and his campaigning was limited to handing out flyers much like he had for his PetitionOnline page years earlier. Said flyers made explicit reference to the decade-old Light of Courage. Robert McGee received a negligible amount of votes in this heavily-Republican district running as a write-in Democrat.
Today, Joe_CrackeRobert McGee maintains a Twitter account and hasn't pursued any more grandiose projects, but his saga brought plenty of laughs 15 years ago.
An archived version of the infamous script is here.
submitted by Historyguy1 to HobbyDrama [link] [comments]

🚀💎🙌 GME (Almost-)ULTIMATE DD 🙌💎🚀

🚀💎🙌 GME (Almost-)ULTIMATE DD 🙌💎🚀

EDIT 3 : CONGRATS TO ALL GME HOLDERS. TRUELY HONORED TO BE PART OF THE GME FAM. 🚀

Introduction

PDF VERSION HERE (20+ pages) with all the references and better quality illustrations but without updates and typo corrections. This is the FIRST VERSION of the post, but there could be more edits. I wanted to do a more extensive DD but as my exams start tomorrow I don’t have more time. If you want to take my work and extend it, please feel free to do so, just give a little shout out.
FIRST AND FOREMOST, SHOUTOUT TO 🚀💎🙌 GME GANG 💎🙌 🚀, YOU’RE IN MY ❤️.
This DD is just my own analysis. I put my money where my mouth is but this is definitely not advice. Do your own DD.
Last thing: Some stuff might be unsourced in this post but everything is sourced in the pdf version. While it’s not impossible that I might have missed some stuff, most of the time I put the stuff that I quote from other sources in italics. My ego is not big enough to feel like reformulating other people’s ideas and even less to steal other people's ideas. All I do is just gather insightful facts, figures, ideas and analysis.

Big picture

1.1 Macroeconomic View

I will be brief here, I think everyone knows what’s up basically.
Figure 1: although the USD is worth a lot less, the S&P 500 is doing alright. Thanks Jerome.
Enthusiasm is the key word here as we are in an environment with a very accommodative monetary and fiscal policy (thanks for the stimulus checks). Equities and Bitcoin hit record highs thanks to positive vaccine news and the markets hope for a fiscal package. The Federal Reserve is going heavy on asset purchases, bailouts and loans. And its balance sheet is expanding as well as money supply. Interest rates are extremely low.
Check for example, the Shiller PE ratio to see the enthusiasm driving the markets.
On a macro-level side from the risks related to the pandemic, the only worrying signs would be the shrinking money velocity or a suddenly-rising inflation (hyperinflation is bullish for stocks but not for the real economy).
That being said, we know how the FED and the government reacted to support the economy and the markets. Low interest rates and weak US dollar which is continuing to depreciate is very bullish for stocks overall.
I keep the macroeconomic view very short for that GME correlation with the S&P 500 is low - about 28% over the last 6 months. Moreover despite GME’s heavy reliance on brick-and-mortar stores, GME continues to get closer to profitability even with the pandemic.
If the pandemic would make the stock market to crash again during the trade, I wouldn't sell at a loss but wait a few days and then buy a LEAPS. This is my plan. Don't follow it, just make sure you have a plan in case it happens, it's important to avoid buying too much the first dip (because you might get a better price later) or worse, avoid a panic-selling and take a loss instead of tendies.

1.2 Sector(s) View

Figure 4: Video game market value worldwide from 2012 to 2023 (in billion USD)
Figure 5: Retail ecommerce sales in the United States from 2017 to 2024 (in million USD)
Video game total adressable market and ecommerce total adressable market keep growing, that's all we need to know on a macro-level. Now, the real question is not about the market itself but about the compny business model.

GameStop Corp.

  • Market cap $1.31B
  • 1-year performance 209.87%
  • Shares outstanding 69.75M
  • Short interest 68.13M (97.68% of the outstanding shares)
  • Held by insiders Between 13.6% to 27.3%
  • Held by institutions Between 110.5% to 122.0%
  • Owned by Ryan Cohen 12.9%
  • Owned by BlackRock 17.1%

2.2 Timeline


Table 1: GameStop timeline.
Short-term the sector is pretty hot with quarantines and the launch of next-generation consoles which will impact positively year-on-year sales growth. The pandemic could have been an opportunity but GME has still too many physical stores and not enough ecommerce presence yet to take advantage of it.
For the next earning release, the question is : how much PS5 and Xbox GameStop was able to get? And how much they sold in bundles (at high margins)?
Although it’s still unclear from what I’ve found it’s pretty bullish:
GameStop Corp. employees across the country were caught by surprise on Saturday when the video-game chain suddenly announced new shipments of the highly coveted PlayStation 5 and Xbox Series X consoles - bloomberg.com/news/articles/2020-12-14/gamestop-employees-rattled-by-surprise-shipment-of-ps4-xbox
inverse.com/gaming/xbox-series-x-restock-walmart-target-gamestop-january-2021
https://preview.redd.it/h8lt7bwhd6961.png?width=774&format=png&auto=webp&s=e29536613629d3d86bce03bc9e4a89a4e983c337
Figure 6 : https://trends.google.com/trends/explore?date=today%205-y&geo=US&q=gamestop

https://preview.redd.it/n42qka5prw961.jpg?width=1030&format=pjpg&auto=webp&s=e634ddea7ccf954277a70e57ffa4e957badff22b
The recent Microsoft deal is extremely bullish for GameStop and could help the company to reach profitability sooner than expected. Here are the details about how it could impact GameStop’s profitability:
  • In years 3 and 4 combined, if just 5 million customers extend the subscription for two years, GameStop makes $180 million in incremental profit with zero cost involved. That's nearly a quarter of GameStop's current market cap in recurring income at 100% margin. - Justin Dopierala, “GameStop Revenue Sharing Agreement With Microsoft Shifts Sentiment.” SeekingAlpha.

2.2 Business Model and Management

  • Gamestop is omnichanneling into online activities according to Ryan Cohen recommendations although it doesn’t mean they will execute it perfectly this is bullish.
    • GameStop needs to evolve into a technology company that delights gamers and delivers exceptional digital experiences – not remain a video game retailer that overprioritizes its brick-and-mortar footprint and stumbles around the online ecosystem.” Ryan Cohen.
Table 2: GameStop is dangerously (for the shorts) getting close to profitability.
  • The company attributes the losses this quarter to the end of the console cycle and the limited hardware and accessory availability that came with that, as well as various game delays, and an 11% reduction in its store base - partially offset by recaptured sales at other locations and online. → The company should be profitable very soon despite being priced for bankruptcy for a long time → Expectations are incrediblly low until recently, more investors are believing in the vision esp. with Ryan Cohen.
  • GME e-commerce sales were up 257% year-over-year.
  • GME reduced its selling, general, and administrative expenses by $115 million.
  • GME repaid $10 million in debt in Q3 2020.
  • GME is diversifying sales to include more high margin items like PC accessories, PC monitors, etc (If I speculate, there may be partnerships with certain brands).
  • Focusing on loyalty programs like power ups and rebranding.
  • As of Feb. 2020, GameStop had 5,509 physical stores.
  • GME is closing unprofitable locations: they are closing 1,000 stores in Q1 2021 (by the end of March of 2021).
    • I’d like to quote a fellow GME gang member on this: It's no secret that brick and mortar is falling off, and if GameStop were to fight tooth and nail to remain a largely brick and mortar retailer they would go bankrupt in no time. It is also a fact that underperforming stores drain cash, which lowers net income and thus lowers earnings per share. Any store that is LOSING MONEY or is barely breaking even is keeping the stock price down because it's preventing future growth and killing net incomes. Closing underperforming stores will lead to a higher EPS and more cash that can be allocated to growth. - horny131313.
  • Gamestop is rebranding, and shifting to becoming the one stop video game and video game related product online retailer. While we haven't seen exactly what this will be, it is bullish to see them pivoting into other products besides just video games. Headsets, TVS, PC parts, you name it. You've seen the omnichannel memes, but we know that If they are bullshitting, Cohen will step in. Expect to see real progress made.
Some words from the last earnings:
  • "We anticipate, for the first time in many quarters, that the fourth quarter will include positive year-on-year sales growth and profitability*, reflecting the introduction of* new gaming consoles*, our* elevated omni-channel capabilities and continued benefits from our cost and efficiency initiatives*, even with the potential further negative impacts on our operations due to the global COVID-19 pandemic.*" George Sherman, CEO.
Possible catalysts (from KYJELLYTIME69):
  • A possible new Nintendo console release in ~1-2 years
  • Currently distressed commercial REITs = ability to negotiate lower rent = more $$$
  • Likely return of inflation (debatable but money supply ballooned and we are seeing velocity pick up a bit) with JPOW promising to keep rates at 0% even when inflation comes back = bullish for all stocks, bears will get slaughtered
  • OG printer Yellen manning the treasury in a month + possible dem senate = more stimmy checks = more money going into GME
  • If sales improve and balance sheets continue improve, we might see more credit upgrades
  • Better sales = possible dividend reinstatement, I couldn't care less about dividends but guess who's going to be paying? The shorts lol. If Sherman had balls, he would pull an OSTK and announce a special dividend , which will actually lead to a short squeeze while wsb laughs collectively as we get meme returns from this boomer move.

2.3 The Short-Squeeze Thesis


Figure 6: Stare statistics from Oct. 2019 to Nov. 2020
In terms of metrics, the DTC (days-to-cover) actually decreases, lowering the probability to get a short-squeeze short-term. Don’t get me wrong, this DOESN’T mean that it can’t happen, the % of shares shorted is still crazy high.
Days to cover: It gives investors an idea of potential future buying pressure. In the event of a rally in the stock, short sellers must buy back shares on the open market to close out their positions. Understandably, they will seek to purchase the shares back for the lowest price possible, and this urgency to get out of their positions could translate into sharp moves higher. The longer the buyback process takes, as referenced by the 'days to cover' metric, the longer the price rally may continue based solely on the need of short sellers to close their positions. Additionally, a high 'days to cover' ratio can often signal a potential short squeeze. This information can benefit a trader looking to make a quick profit by buying that company's shares ahead of the anticipated event actually coming to fruition. (Investopedia).
In terms of corporate actions, here is a quote from September mentioning the hostile takeover from Ryan which would trigger a massive short-squeeze, here is the explanation:
Short Squeeze Potential - If Ryan Cohen successfully negotiates a purchase price with the Board then the shareholders will have to vote on it. Unlike the proxy battle where Hestia and Permit were running a minority slate of directors, an offer to purchase GameStop would force institutions like Vanguard and Blackrock to call in their shares. By doing so, the shorts would be forced to close out their positions and GameStop would finally have the greatest short squeeze of all-time. Ironically, Cohen could use this opportunity to sell all of his shares and use the proceeds to entirely fund the acquisition of GameStop going down as the first person in history to acquire a billion dollar company... for absolutely nothing. In fact, his acquisition price would be less than zero. It will be exciting to see how it all plays out as according to Bloomberg/WSJ there are now 58 million shares short as of 8/31/2020 with only 65 million shares outstanding.
If I were short, I'd be sweating bullets right now. This won't end well and will ruin many.
Justin Dopierala is President and Founder of DOMO Capital.
How to know when the potential short-squeeze could happen?
  • Massive volume in short dated calls. [...] If you have shares, DO NOT SELL COVERED CALLS FROM THEM. by doing this you make the likelihood of a squeeze decrease. - horny131313
  • Unwind their short position with some behind closed doors deal. A scenario like this could include: Melvin offering shares of other stocks at discounted prices in exchange for GME shares or to unload a portion of their short shares. The second party to this deal could also offer to buy GME shares for higher than market prices - horny131313
If you want to do a further analysis on short-metrics I put some additional figures - you might find some kind of pattern idk.
Figure 8: Share statistics of December 2020
Figure 9: Available shares to short vs. fees in %.

2.4 Is GME Manipulated?

Maybe.
I know there is actually a prob. with the % daily returns (it isn't equal to 100% BUT the proportions still hold true on a non 100 point basis). The main point is that: negative daily returns were much higher than positive ones.
If you are familiar with the stock market, you might have noticed that winners do not act like this usually: total return was +21% yet there has been 53.3% red days. If you look at regular stocks which have positive cumulative returns it doesn’t happen that often (outliers aside).
This is why I suspect that the stock is being manipulated but the weird stats might be explained just because the stock kept being shorted although it was not enough to keep the price down.
Another opinion on this:
  • Melvin and BoA both have short positions, and are desperately trying to drive the price down. Unfortunately, it is getting harder and harder to convince people that gamestop is a failing business. They are sweating and will continue to sweat. Given the buy side volume, they could close these short positions gradually without triggering a massive squeeze, however it WILL drive the price up significantly higher than it is now. - horny131313.

2.5 What 2020 Has Taught Us?

I think at this point it is the wrong question to ask (is the stock being manipulated?). To me, the most important thing is what is the upside potential and the risks associated? Then, how to trade GME?
  • If you're new to gamestop, the volatility will seem scary but the shorts fight hard with this one. -10% days followed by +20% days are not unusual. - horny131313
I would like to elaborate on this very idea. For this, check GME statistics for 2020:
https://preview.redd.it/t05xum2zc6961.png?width=764&format=png&auto=webp&s=b2e092560bba3b3091a6fe8bf0bceea2ce7b9f5c
https://preview.redd.it/odbxo3sxc6961.png?width=772&format=png&auto=webp&s=7897f1dac841aa381b916046c3652e2d2c4ece68
  • Whether the stock is manipulated or not, MOST of the 2020 trading days were negative.
  • The worst daily returns were hard to handle honestly we are talking multiple worst than 14% daily drawdowns.
  • You could more than triple your money WITHOUT LEVERAGE.
  • Let’s say you bought late Apr. and sold late Aug. you could have been at -13% returns and +31% the next week if you had diamond hands. For the real diamond hands you had +147% returns the next 2 months.
Psychologically this was a hard trade for sure. But for those who had diamond hands, it was pretty amazing. If you don’t feel comfortable being at -20% or even -30% returns for months before the stock literally BLOWS UP… Reduce your position and diamond hand with a smaller size. Better to win with less than lose with a lot…
TLTR: DIAMOND-HAND THIS OR DON’T TRADE THIS AT ALL.

Risks

3.1 Upside Risks

  • RC Ventures LLC increases its stake.
    • It could be VERY soon. On the 31 December 2020, someone bought 900K shares, it could be Ryan Cohen given the size of its last purchases:
Figure 10: Last RC Ventures GME Purchases. Notice how the biggest numbers (e.g. 800K & 500K) while the smaller ones weren't (e.g. 320K, 256K or 128K).
Figure 11: Check who tweeted this on the same date as the 900K shares purchase?
EDIT : the recent 900K-share purchase after hours were not "purchases", it was quarterly option settlement. - KYJELLYTIME69.
  • This is very bullish because after the disclosure of additional buying from Cohen last time, even though it strangely took 1 full trading day for the market to pop up, GME shot up 29%.
  • Surprise investors with their holiday sales and/or EPS.
  • RC Ventures LLC gets more than one seat on the board.
  • RC Ventures LLC begins a hostile takeover.
    • On top of its increasing stake, Ryan is supported by both a lot of small and now large investors too.
    • Moreover “there is a decent amount of evidence that Ryan Cohen spent the summer of 2020 hiring a badass lawyer and crafting a pretty solid plan to wrest control of a struggling Mall-based gaming retailer from its out of touch Boomer Board and CEO so he can turn it into an ecommerce juggernaut like his baby Chewy. the attorney listed on each of the 13Ds filed by RC Ventures. [...] Chris Davis, Activist Attorney Extraordinaire and His Successful Use of the Consent Solicitation to Remove Dipshit Boards/CEOs” - CPTHubbard.
  • Moody's Upgrades GameStop's credit rating a second time in a row
    • Hoping for a PR soon confirming the recent redemption of the 2021 notes. Potential credit upgrade from Moodys could come now that GME has officially redeemed 63% of their 2021 notes. If we don't get that now, we should get it in March when the entirety of the 2021 notes are retired. Debt considered investment grade and not junk is a big positive and one most overlook. - Stonksflyingup
  • Short sellers close a part of their position huge short position.
  • A major hedge fund takes a significant position on GME.
  • Dividend reintroduction.

3.2 Downside Risks

  • New short sellers open a position and current ones scale up theirs.
  • Momentum towards profitability dies out and the company goes bankrupt.
    • Honestly if you read this far you know this is extremely unlikely.
  • Share dilution.

3.3 Overview


Table 6: Upside risks
Table 7: Downside risks

3.4 Commentary

Figure 12: GME is one of or even THE most shorted stock for its valuation (in terms of % short interest).
This means two things:
  • It is very unlikely for the shorts to continue to short the company especially when its credit rating is being upgraded - we will see if it keeps getting upgraded or not in March.
  • If the shorts get to short it more (or new short sellers open a position) it will:
    • Drive the stock price down (lower market cap), drive the short ratio higher making the unwinding of the short sellers even harder and as a result making the probability to have a short-squeeze VERY BIG if good events happen moving forward.
    • Push Ryan Cohen to accelerate its plans.
      • I will personally increase my share-position if it happens.

Conclusion

4.1 Prices Targets

Here is a summary of my post:
When the short % of free float went from a high point (~160%) at around February 2020 to a low point (~140%) - which by the way are in absolute terms both huge numbers- the stock went up ~94% BUT most of the gain took place at 2 key moments: at the recovery of the market crash and then in late August which shows that 💎🙌-ing is key to capture most of the gains.
Figure 13: GME returns from 3 Feb. 2020 to 1 Sept. 2020
Why do I say this? Because when holding the stock you could “feel” like you bled when you watch the stats:
Positive daily returns Negative daily returns
49.3 % 50.7 %
But IT WAS IN FACT THE SHORT SELLERS WHO BLED HARD:
Best daily return Worst daily return
23.0 % -13.7 %
Imagine you sold GME when the -13.7% happened. You would not have captured the 94% returns. So just 💎🙌 and let those shorts go bankrupt.
Table 8: PTs.

4.2 Valuations

“Wallstreetbets - GME 4Q20 Financial Model 🚀 🚀 🚀.” Reddit, www.reddit.com/wallstreetbets/comments/kh9na8/gme_4q20_financial_model/.
“GameStop Rips Higher as Hedgeye Pitches the Long Side of the Trade.” SeekingAlpha, 23 Dec. 2020, seekingalpha.com/news/3647009-gamestop-rips-higher-hedgeye-pitches-long-side-of-trade.
Thanks for reading.

4.4 Letter to the GME Gang

💎🙌 🚀
BIG SHOUT OUT TO THE ALL THE MEMBERS OF THE GME GANG.
I WILL MAKE MORE DDs IN THE FUTURE IF YOU LIKE THIS ONE.
I AM NOT DELUSIONAL OR COMPLETELY DUMB I KNOW THE TRADE IS RISKY BUT IF WE ARE RIGHT, WE WILL MOON THAT IS FOR SURE.
LET’S MAKE HISTORY WITH THIS ONE.
GME GANG 4 LIFE.
Sincerely yours,
ShortTheNasdaq, a proud member of the GME gang.
💎🙌 🚀
EDIT 2: Delos Capital Advisors turns BULLISH for GME throughout 2021 (https://www.cnbc.com/video/2021/01/05/stocks-to-buy-in-2021-strategist-names-three-top-picks.html).
MORE LINKS (not included in the pdf):
https://finance.yahoo.com/news/implied-volatility-surging-gamestop-gme-135401645.html
https://www.reddit.com/wallstreetbets/comments/krdqp5/gme_4q20_financial_model_update/
https://www.reddit.com/wallstreetbets/comments/krgvq6/gme_gang_digital_is_the_rebirth_of_gamestop_not/
https://www.reddit.com/wallstreetbets/comments/kr98ym/gme_gang_we_need_to_complain_about_naked_short/
https://www.reddit.com/wallstreetbets/comments/kr02y8/gme_gang_18_consecutive_days_on_nyse_threshold/
https://www.barrons.com/articles/gamestop-stock-soars-as-short-sellers-take-a-hit-51610572262
https://www.bloomberg.com/news/articles/2021-01-13/heavily-shorted-gamestop-soars-most-ever-as-day-traders-circle
FAQ 1 : Is GameStop going bankrupt? 300%+ yearly growth ecom sales, already closing top ~20% of their most unprofitable locations, high margin partnership with Microsoft, new gaming console generation, Moody's recent credit upgrade on 8 Jul 2020 from C (negative outlook) to B3 (stable outlook)... So extremely unlikely.
FAQ 2 : GameStop employees complain about the company, so is the stock going down? Well listen to Apple's iPhone manufacturers or Amazon employees... There is no correlation between their words and the stock price, if any there is a negative one.
Positions: shares, Nov. calls and some cash on the sidelines to buy the dips.
PDF VERSION HERE (20+ pages) without the corrections and updates but with ALL the references if you want to work from this post or dive deeper on certain points.
submitted by ShortTheNasdaq to wallstreetbets [link] [comments]

Announcement Odyssey Update 2021 - Alpha in Early-Spring, PC release in Late-Spring, Console release in Autumn

From forum post, website, and Steam

Greetings Commanders,
We wanted to share an update with you regarding the ongoing development of Elite Dangerous: Odyssey.
2020 was a difficult year for many, but in spite of those challenges we are pleased with our progress towards what is a truly ambitious new era for the game. We’ve been delighted with the excitement and positive response to our development diaries, interviews, streams and trailers and want to thank all of you for your continued support.
The ongoing impact of the pandemic however, including the renewed lockdowns in 2021, continues to put added pressure on our teams and ultimately our development timeline. We have therefore had to make the difficult decision to make some adjustments and changes to our existing development roadmap.
Our PC plans have only been affected by a small amount, however our plans for the console release will unfortunately see a larger development shift. Please do know that these difficult decisions have been made with a focus on making Odyssey as incredible as it can possibly be for all our Commanders regardless of their platform, while also respecting realistic project deadlines for our teams during this difficult global situation.
We would like to sincerely apologise to all of our community. We know you have been waiting patiently and how disappointing and frustrating this must be. With that in mind, we would like to share with you our latest roadmap so that you are fully aware of our plans.
 

Alpha – early spring 2021

We are continuing with plans to bring Alpha access to our PC players and get boots on the ground. This will now be a little later than originally planned, in early spring.
Much like our original Elite Dangerous release, we will be taking a phased approach to our Alpha, bringing new features and systems online throughout the period. This will allow us to focus and best consider our community feedback while also providing vital user testing on key areas of the game. We will be sharing further information including details of feature drops and Alpha plans as we get closer to release.
Elite Dangerous: Odyssey Deluxe Alpha and Lifetime Expansion Pass holders will get access to this release.
 

PC release – late spring 2021

Following the completion of our Alpha phase we are targeting a full launch on PC in late spring.
As with every era in Elite Dangerous’ history, we will be closely engaging with our community and continuing to react to feedback refining Odyssey through to the console launch.
Elite Dangerous: Odyssey pre orders will be able to access the game with this release.
 

Console release – autumn 2021

After continued feedback, iterations and balancing, we are targeting our release on PlayStation®4 and Xbox One in the autumn of this year.
 
We understand that for many, this additional delay will be frustrating. Once again, we would like to apologise wholeheartedly to our community, especially our console Commanders. However, as mentioned previously, we feel it is vital to ensure that the content being released on consoles meets the highest standards and this will require this additional extension to our roadmap.
Throughout this time we will continue to bring more news, videos and content of the development in progress. We would like to thank you all for the ongoing support and we are very excited to bring in this new era to the game with you. Your feedback, support and involvement is a vital part of this process and we are looking forward to a shared Alpha experience, which will be touching down very soon.
o7 Commanders
 
More about the Elite Dangerous Odyssey timeframes and COVID-19 impact on devteams:

From FDev's January 2021 Trading Update

Extended home working has created additional development challenges.
Elite Dangerous: Odyssey is still planned for release on PC in FY21, with PlayStation and Xbox releases now coming in FY22 to ensure the best experience for players on all platforms.

HOME WORKING

We successfully transitioned to working from home prior to the official lock-down in March 2020, enabling our teams to continue to work as effectively as possible. Our talented and dedicated teams performed amazingly through the challenges of 2020, continuing to develop and launch high quality content to our player communities, including the great technical achievement of expanding our audiences with Planet Coaster being launched on both current and next generation PlayStation and Xbox consoles, and Jurassic World Evolution having added the Nintendo Switch to its list of platforms. In general we found individual task-based working in most cases to be just as effective from home as from the office, but are continually trying to adapt our processes for group and planning tasks that require collaborative working. There is no question there are still some efficiency challenges, especially for larger projects, when working remotely.

ELITE DANGEROUS: ODYSSEY

Our next major internally developed release is Elite Dangerous: Odyssey, which is a major new paid era for Elite Dangerous, allowing Commanders to explore distant worlds on foot for the first time, taking on new missions and engaging in intense tactical combat, seamlessly merging with Elite Dangerous' iconic cockpit experience. Premiered during The Game Awards on 10 December 2020, reaction to the Elite Dangerous: Odyssey trailer has been positive and encouraging in advance of its release this year.
Elite Dangerous continues to perform well through an engaged and ever growing community of Commanders. During 2020 Elite Dangerous hit its highest ever player numbers shortly after the Fleet Carriers update at Easter, and then again higher still since on multiple occasions, including just before Christmas. There is a great deal of excitement around Elite Dangerous: Odyssey both outside the Company and within. Over its lifetime Elite Dangerous has already generated over £100m in revenues, with over 4 million base game units sold. A successful strategy to seed new players in advance of the launch of Odyssey yielded an additional 8 million base game owners through the launch of Elite Dangerous on the Epic Games Store in November 2020 including a 'Free Week'.
As always we are committed to delivering a high quality experience through the release of Odyssey, to a large and engaged player community with high expectations. Odyssey is coming together well, despite Covid-related challenges with collaborative working on such a large project, which are resulting in some inevitable minor delays.
Having reviewed project timelines to take into account the renewed need to continue with remote working for the near future, as well as our commitment to release only when we are certain that the experience for our players, on all platforms, will be as enjoyable as possible, our launch plans for Odyssey have now been updated.
Elite Dangerous: Odyssey is expected to release on PC, the biggest platform for Elite Dangerous, before the end of the financial year (which ends on 31 May 2021), albeit slightly later than our initial target for Q1 2021 (January to March). This will be preceded by an alpha period. Our plan for PlayStation and Xbox is to submit console versions for approval as soon as possible after we have released on PC, rather than putting the console developments of Odyssey under additional time pressure by planning for a simultaneous PC/console launch. PlayStation and Xbox console releases will therefore now come in FY22.

David Braben, Chief Executive, said

"2020 was a hard year for a great many people because of the challenges of Covid-19. Despite this, and doubtless helped by lockdown boosting demand for screen-based entertainment around the world, we had a successful year through the hard work and adaptability of our talented teams. Our four great franchises have really long play times and engaging social aspects to them, which make them well-suited to lockdown.
We know that our Elite Dangerous community are looking forward to the arrival of Odyssey this year, and we're focussed on delivering the high quality experience that they expect and deserve. 2021 is set to be another great year for Frontier."
submitted by StuartGT to EliteDangerous [link] [comments]

GME brief recap. Why did you buy GME in the first place? Hope to see more DDs instead of cultposting. Love you guys 🚀

TLDR: Brief recap - fundamentals are still fun, and may be getting better. Upgraded Ryan Chewy + Reggie Nintendo, MSFT deal with rev share, pc building kiosk 1.5 store, console cycle, e-commerce growth and pivot. Probably missed some. Now with free worldwide exposure.
I am not trying to gatekeep whatever you guys want to post, but remember the time when people actually called GME stores to ask about pc kiosk (with recordings even)? Those type of posts are probably more useful if we want GME to moon. I think we all prefer the confirmation bias from more detailed fundamental DDs like those than posts about people holding the line. Maybe it's just me, but I would prefer people from all over the world knowing about how GME is a value play than a short squeeze play. Anyway, here's a brief recap on the 'fundamentals' to hopefully bring more fundamental DDs back.
Upgraded Ryan Chewy + Reggie Nintendo
I think we know who Ryan is. In short, Ryan grew Chewy by like, a lot, using little capital. Now Chewy competes against AMZN, etc. I don't have pets since I can't even take care of myself so I have not used Chewy, but an edge Chewy has against AMZN is apparently their customer service. All these growing Chewy means Ryan is now more experienced and has more connections than his Chewy days aka upgraded Ryan with bigger rockets.
You know who else is all about the customers? Reggie Nintendo. If you tards don't want to read, there are videos out there about Reggie and how his customer-oriented approach is pretty critical to Nintendo's success in freedom land.
Note: I have seen some people saying how they did not really like GME in the past. Maybe Ryan + Reggie can change that.
Microsoft revenue sharing
GME will share revenue from all digital content: DLC, full games, microtransactions, xbox game pass, etc. This applies to both new and pre-owned systems. If someone bought the xbox at Walmart and then sold it to GME, GME would get a share of revenue on that system once it is resold. That's a pretty big deal itself, but here's a bigger implication: This is an incentive for GME to push MSFT systems. Will Sony, etc have a similar agreement with GME to mitigate this preferential treatment for xbox?
PC building kiosk
Know microcenter? I don't, because there is not one store near me. But from other DDs, apparently to get high end pc stuffs you need to either buy them online or drive hours to a microcenter. With the spread of GME stores, it doesn't take much to see how much advantage they have. Older DDs have people literally asking GME employees about pc kiosk 1.5 store. Now imagine this:
- All the used parts they could offer to people wanting to upgrade frequently
- Ease of building a pc + all in one package. The thing about building a pc is you really need to make sure the parts are right for each other and right for you or risk getting ripped off. PC building kiosk means you don't have to know about ALL the specs to get a suitable pc. Combined with purchasing games, accessories, special deals for powerup members, collectibles, third party exclusives, etc all in one application or location for sYnErGy and you get 🚀. Why go elsewhere when you can have everything in one place? Best part is you don't even need to build it yourself. Someone else can eat that thermal paste for you. Worry about bending a CPU pin? Not really your problem at the pc kiosk.
- Want further synergy? Logistical advantage with having a store near you and knowing what's popular. With the right data, they may really cut down on the waiting times for a buyer on popular parts if not outright branded as 'never out of stock'.
Conclusion
GME's turnaround story has not changed. GME just got an added worldwide exposure. Is $500 a fair valuation based on fundamentals alone? Maybe not, but with the focus on digital growth, it wouldn't surprise me if GME gets a tech-like valuation. Like one of our favorite analysts once said, GME is a disruptive EV company after all. Anyway, I got lazy and left out lots of other good stuff. If you want more, just look into older DDs. The sources are in those, too.
Position GME @ $30+. Never sold. Also holding some CRSR.
What about the squeeze?
submitted by MagicNumberPot to wallstreetbets [link] [comments]

HITMAN 3 PRE-LAUNCH GUIDE (PROGRESSION CARRYOVER)

https://www.ioi.dk/hitman-3-pre-launch-guide/
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Welcome to the HITMAN 3 Pre-launch guide. This blog post will be our place to share in-depth details about HITMAN 3, including how to carryover your progression, our new Access Pass system, what to expect on launch day and more.
We are excited to see all of our players embark on Agent 47’s next journey and experience the dramatic conclusion to the World of Assassination trilogy.
Before you start reading, this is how the game begins.

Release Details

HITMAN 3 will be available on 20 January 2021 for PlayStation 5, PlayStation 4, Xbox Series X, Xbox Series S, Xbox One, Stadia, Nintendo Switch and PC.
We’re happy to confirm that the Nintendo Switch version of HITMAN 3 will also launch on 20 January. The Switch version of HITMAN 3 is playable via cloud streaming technology. A stable and permanent internet connection is required to play.
Release Time HITMAN 3 will release simultaneously on all platforms at 13:00 UTC on 20 January 2021. To see the exact release time in your timezone, follow this link. This release time will ensure that the IOI teams in Copenhagen and Malmö are best-placed to ensure a smooth launch. At that time, digital copies will be available to play and the games servers will be online.
📷
Pre-load It will be possible to pre-load HITMAN 3 on PlayStation and Xbox platforms. Make sure that you’ve configured your console to do that and the downloads will begin when they have been prepared and certified. On PC, there won’t be a pre-load option for HITMAN 3 and downloads will begin at the above release time.
(For PS4 and PS5 owners in Asia, please note that HITMAN 3 will not be available for pre-order or pre-load. This is due to recent changes in the age ratings systems in those regions. HITMAN 3 will be available for purchase at the above time.)
Day One Patch HITMAN 3 will require a day one patch for all disc users. The day one patch will be automatically applied to digital players. This patch will include access to the VR mode for PlayStation users and will include the remaining locations that are not included on the disc.
Game Size HITMAN 3 will take up approximately 60-70 GB of storage space on all platforms, with the obvious exceptions of Stadia and Switch. The data that you download will also include all the content required to access HITMAN 1 and HITMAN 2 – but you are still required to own/purchase access to those games. To underline that; purchasing HITMAN 3 does not grant access to the previous two games by default.
Using this method allows us to reduce the file size for all players to 60-70 GB and has the benefit of making the process of redeeming or purchase access to HITMAN 1 and HITMAN 2 as simple as possible. (We talk about that more later). Also, we want to clarify that reducing the file size doesn’t mean that we’ve made any compromises on the visual/audio quality of the game. If you’re curious about the technical aspects that made this possible, we recently talked to PC Gamer about it.

HITMAN 3 - Editions

There are two editions of HITMAN 3; The Standard Edition and the Deluxe Edition.
– The Standard Edition includes the HITMAN 3 base game. Nice and simple. – The Deluxe Edition includes the HITMAN 3 base game and the Deluxe Pack. Again, nice and simple.
The only difference between the two editions is the Deluxe Pack, which includes 6 Deluxe Escalations, in-game suits, items and weapons, a digital soundtrack for each game in the World of Assassination trilogy, an introduction to each HITMAN 3 campaign mission by the Game Director and a digital artbook that highlights the characters, targets and missions included in the trilogy. A free IOI Account is required to download the digital soundtracks and World of HITMAN Art Book.
Here’s a visual look at everything that’s packed into the HITMAN 3 Deluxe Edition:
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Next-gen Upgrade Console players who pre-order or purchase a physical or digital copy of HITMAN 3 (either Standard or Deluxe) on the current generation of consoles (PS4/Xbox One), will receive a free upgrade to the next-gen version of the game for no additional cost. Note that you won’t be able to receive the next-gen upgrade if you purchase HITMAN 3 on disc and you own a disc-free next gen console.
When making a digital purchase, you will automatically be entitled to download the next-gen version when you access the game on that console.
When making a physical disc purchase, you’ll need to insert the current gen disc into your next gen console and you’ll be able to download the next-gen version for no additional cost. Simply keep the disc in your machine whenever you want to play and you’ll be good to go.
Pre-order Bonus The HITMAN 3 pre-order bonus celebrates all three games in the World of Assassination trilogy. Introducing the Trinity Pack. You’ll get it just by pre-ordering the game, no matter what platform or edition.
The Trinity Pack includes a total of 9 items, with 3 distinct sets that represent a different game from the trilogy. Each set includes a suit, briefcase and weapon. From the White of HITMAN 1, the Red of HITMAN 2 or the Black of HITMAN 3, you’ll have all 9 items in your inventory to mix and match as you like. The classic Hitman insignia is etched onto the items in gold to add an elegant flourish.
Note: The Trinity Pack will not be included with either the Standard Edition or Deluxe Edition after January 20.
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At selected retailers, pre-ordering a physical edition of HITMAN 3 will also include an exclusive physical passport. This unique item is filled with details and references from Agent 47’s career and commemorates 20 years of Hitman. See the list of retailers in our previous pre-order blog post.

Progression Carryover

All current HITMAN 2 players will be able to carryover their hard-earned progression into HITMAN 3.
After completing the carryover process, HITMAN 2 players will be able to start HITMAN 3 with their existing player profile, XP rank, location mastery levels, location mastery unlocks, challenge progress, challenge unlocks and Elusive Target suits/unlocks. All of those things are what we call ‘progression’. It’s not possible to pick and choose elements to carryover. It’s all or nothing.
The carryover process requires an IOI Account and can only be done through a web browser, it’s not possible to do it in-game. We will have the website ready to go before launch, but it is not live yet. Once it is ready, we will share the news via ioi.dk and update this post.
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Here’s more about how it will work:
– Progression can only be carried over from HITMAN 2, including progression you have from the Legacy Pack (HITMAN 1 locations within HITMAN 2).
– Progression can only be carried over from within the same platform. There are only three options:
HITMAN 2 (PlayStation) → HITMAN 3 (PlayStation) HITMAN 2 (Xbox) → HITMAN 3 (Xbox) HITMAN 2 (PC/Steam) → HITMAN 3 (PC/Epic)
Note: “PlayStation” = PS4, PS4 Pro and PS5. “Xbox” = Xbox One, Xbox One S, Xbox One X, Xbox Series S and Xbox Series X.
Essentially, it doesn’t matter what specific console you have earned progression on. It only matters that progression can only move forward and within the same console ‘family’.
– Progression carryover is a one-time process, meaning once you have performed a carryover for a particular platform, you will not be able to do so again at a later time.
– If you have played HITMAN 2 on multiple platforms, you CAN perform a carryover for EACH of those profiles, but only within the same platform, as listed above. For example, if you play H2 on Xbox and PlayStation, you can carryover your H2 Xbox progression into H3 Xbox and independently carryover your H2 PlayStation progress into H3 PlayStation.
– When you complete the carryover process, your existing HITMAN 2 progress will remain as it is (i.e it will not be removed/deleted). However, your progression in H2 and H3 will NOT be synchronised.
– If you have already started playing HITMAN 3 and THEN choose to perform the progression carryover process, you will lose all progression earned within HITMAN 3 up to that point. We recommend you carryover progress before starting HITMAN 3.
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What exactly will be carried over?
When you start the process, you will need to select an account that you have linked to your IOI Account. You will then be able to review the HITMAN 2 progress earned on that account and confirm that you want to perform the carryover process into HITMAN 3.
The following progression will be included in the carryover process: player profile, XP rank, location mastery levels, location mastery unlocks, challenge progress, challenge unlocks and Elusive Target suits/unlocks. Savegame files are not carried over.
Note that there are a small amount of items/unlocks that are not carried over through this process, such as the rewards unlocked through the HITMAN 1 GOTY Escalations, becuase they are linked to a purchase. Those items will be available in HITMAN 3 when you redeem access to the associated content. In addition, the ICA Electrocution Phone has been retired and will not be available in HITMAN 3.
HITMAN 3 on Stadia On Stadia, all progression that players have earned in Hitman: World of Assassination (from both H1 and H2) will automatically ‘carryover’ to HITMAN 3. For additional clarity, Stadia and PC are two different platforms and progress cannot be shared or carried over between them.
HITMAN 3 on Nintendo Switch Progression carryover is not possible on Nintendo Switch because HITMAN 2 is not available on that platform as a standalone game.

Access Pass FAQ

HITMAN 3 allows players to access locations from the previous games in the trilogy (H1 and H2) and play them all under one roof. Essentially, we have setup H1 and H2 as DLC for HITMAN 3. You can buy or redeem/download an Access Pass and get access to its content within H3. For example, if you buy the HITMAN 2 Standard Access Pass DLC for HITMAN 3, you’ll get access to the locations and missions included in the HITMAN 2 Standard Edition within HITMAN 3.
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In addition to the option of purchasing an Access Pass, it is also possible to redeem/download an Access Pass for no additional cost, if you have already purchased that content from the same store that you have pre-ordered or purchased HITMAN 3.
To make this happen, we detect what you already have installed for HITMAN 2 and can make the corresponding Access Pass available for no additional cost on the same store. Note: If you only own HITMAN 1, you will need to import that content into HITMAN 2 first, via the instructions in our Legacy Pack FAQ.
This process will work between console generations. For example, if you own HITMAN 2 on PS4, you’ll be able to download the HITMAN 2 Access Pass DLC in HITMAN 3 for both PS4 and PS5. The same applies for the Xbox family of consoles as well.
We know that’s a lot of information, but once you’ve seen all of the Access Pass options, and there are five in total, it will make more sense.
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HITMAN 1 GOTY Access Pass Includes: Locations and missions currently available in the HITMAN 1 GOTY Edition: ICA Facility, Paris, Sapienza, Marrakesh, Bangkok, Colorado, Hokkaido, 3x GOTY Escalations and rewards and 4x Patient Zero campaign missions
How to get it – Consoles: If you have previously downloaded the HITMAN 1 Legacy Pack, HITMAN 1 GOTY Legacy Pack or HITMAN 1 GOTY Upgrade for HITMAN 2, you will be able to download it for no additional cost. (Yes, that’s a free upgrade to the GOTY Edition if you only own the Standard Edition of H1!). The price for this Access Pass will be listed as ‘free’ when you look for it in the store. – Disc: If you own a version of H1 on disc, you must follow the process in the Legacy Pack FAQ to access that content in HITMAN 2 – and then redeem this Access Pass.
– PC (Epic): If you pre-purchase or purchase HITMAN 3 on EGS within the first 10 days of launch, you will be granted the HITMAN 1 GOTY Access Pass for no additional charge. In addition, if you own or redeemed a free copy of HITMAN – The Complete First Season on EGS when it was available for free, you will be able to download this Access Pass at any time after purchasing HITMAN 3.
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HITMAN 2 Standard Access Pass Includes: Locations and missions currently available in the HITMAN 2 Standard Edition: Hawke’s Bay, Miami, Santa Fortuna, Mumbai, Whittleton Creek, Isle of Sgail, plus 1x Sniper Assassin map: Himmelstein
How to get it – Consoles: If you own a digital copy of HITMAN 2 Standard Edition or HITMAN 2 SilveGold, you will be able to download this Access Pass for no additional cost. The price for this Access Pass will be listed as ‘free’ when you look for it in the store.
– Disc: [See below]
– PC (Epic): As HITMAN 2 is not available on EGS, we have set up an 80% discount for this Access Pass for the first 14 days after HITMAN 3’s launch.
HITMAN 2 Standard Access Pass [DISC] Includes: Locations and missions currently available in the HITMAN 2 Standard Edition: Hawke’s Bay, Miami, Santa Fortuna, Mumbai, Whittleton Creek, Isle of Sgail, plus 1x Sniper Assassin map: Himmelstein
How to get it – Consoles: If you own a physical disc copy of HITMAN 2 Standard Edition, you will be able to download this Access Pass for no additional cost through the HITMAN 2 in-game store. (You will see the full listing price if you look for the Access Pass in the PS/Xbox store as a disc owner.) On Xbox, you also need to own a digital copy of either HITMAN 3 or the HITMAN 2 Free Starter Pack before navigating to the in-game store.
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HITMAN 2 Gold Access Pass Includes: Locations and missions currently available in the HITMAN 2 Gold Edition: Hawke’s Bay, Miami, Santa Fortuna, Mumbai, Whittleton Creek, Isle of Sgail, New York, Haven Island, plus 3x Sniper Assassin maps: Himmelstein, Hantu Port, Siberia and 4x Special Assignments.
How to get it – Consoles: If you own a digital copy of HITMAN 2 Gold Edition, you will be able to download this Access Pass for no additional cost. The price for this Access Pass will be listed as ‘free’ when you look for it in the store. – Disc: If you bought HITMAN 2 Gold Edition on Disc, it will have included a download code for the HITMAN 2 Expansion Pass; you need to use that to get access to the content from the Gold Edition. See below. – PC (Epic): As HITMAN 2 is not available on EGS, we have set up an 80% discount for this Access Pass for the first 14 days after HITMAN 3’s launch. It will also grant access to the HITMAN 2 Expansion Access Pass.
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HITMAN 2 Expansion Access Pass Includes: Locations and missions currently available in the HITMAN 2 Expansion Pass: New York, Haven Island, plus 3x Sniper Assassin maps: Himmelstein, Hantu Port, Siberia and 4x Special Assignments.
How to get it – Consoles: If you own a digital copy of HITMAN 2 Gold Edition, you will be able to download this Access Pass for no additional cost. The price for the Access Pass will be listed as ‘free’ when you look for it in the store. – Disc: If you own a physical copy of HITMAN 2 Gold Edition, you will be able to download this Access Pass for no additional cost because a download code for the HITMAN 2 Expansion Pass was included in the box. If you have redeemed that code, the price for this Access Pass will be listed as ‘free’ when you look for it in the store.
HITMAN 3 Access Pass on PC We’ve done everything possible to make this process smooth and player-friendly. However, due to various circumstances out of our control, we want to acknowledge that the process is different to our initial plans for PC players. We also want to share some of the initiatives we’ve set-up to make sure that PC players the chance to keep enjoying the benefits of the World of Assassination.
Our hope is that these initiatives help to ensure all HITMAN 3 PC players can able to enjoy the new game with full access to HITMAN 1 and their progression carried over as a minimum.
HITMAN 3 Access Pass on Stadia Due to the convenient set-up of HITMAN 1-3 on Stadia, the Access Pass system is not required. Players will continue to have access to the locations they already own through Hitman: World of Assassination, or can purchase the games that they don’t own through the Stadia Store.
HITMAN 3 Access Pass on Switch HITMAN 3 is the first game in the trilogy to be available on Switch. As such, each relevant Access Pass is available for purchase through the HITMAN 3 in-game store.

HITMAN VR

At launch, HITMAN 3 will support PS VR and all locations in the World of Assassination trilogy can be experienced in a new first-person perspective. Yes, that means you can traverse the outside of the tallest building in the (Hitman) world in PS VR! If you own the previous games from the trilogy on PS4, you can also access locations from them within HITMAN 3. That’s more than 20 Hitman locations from the World of Assassination trilogy to enjoy in PS VR.
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You can either play HITMAN 3 in PS VR natively on your PS4 or via backward compatibility on PS5. To make sure all PS VR owners can experience the game in VR, we’re including a free digital copy of the PS4 version of HITMAN 3 with all PS5 copies, whether you choose to buy it via disc or digital.
If you are playing on PS5, your progress between the PS4 (VR) and PS5 (non-VR) versions is shared between the two versions. You’ll be able to play the non-VR version of HITMAN 3 on PS5 with the next-gen improvements that we support (including Dual Sense support!) and then switch to the PS4 version for VR and all of your items and unlocks will be right there waiting for you. You will need to have both versions of the game installed on your PS5 to make that happen.
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Whether you play on PS4 or PS5, a DUALSHOCK®4 wireless controller is required to play HITMAN 3 in VR. Playing HITMAN 3 in VR on PS5 also requires a PlayStation Camera adaptor. For full details on the requirements for playing PS VR on your PS5, including how to order a free PlayStation Camera adaptor, see the official PlayStation PS VR site.

More to come

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We have got our sights firmly set on January 20 and our entire team is doing everything in our power to make the launch of HITMAN 3 as successful as possible. It’s an incredibly exciting time for us to be so close to releasing our next game, as well as deliver the dramatic conclusion to the World of Assassination trilogy.
Please keep the conversation going on Twitter, Discord, Reddit and in HitmanForum and be excellent to each other.
The World of Assassination awaits…
submitted by cakeblock941 to HiTMAN [link] [comments]

Clubhouse Games: 51 Worldwide Classics is such a delightful yet simple little game.

It's really a dumb little package, and I nearly skipped it because of that. I mean, it's a collection of old board/card games, it's not that big of a deal. Plus, you can get many of these games free online through a browser anyways, not to mention as free apps on your phone.
But it's more than just the sum of it's parts. Sure, it's possible to get many of these for free, but the presentation here is just fantastic. All the games are just beautifully rendered, like it's right there. All the animations fit perfectly without being indulgent in any way. The little "skits" when selecting a game in single player are charming and do a great job explaining the basics (and there's more rules available if necessary). The UI is clean and intuitive and easy to use. Even loading is pretty darn minimal, as booting the game up to playing an actual board game is less than a minute. What is here is absolutely lovely.
So what is here? I'm not going to list all the games, as you can get that elsewhere. But we do have 51 games, and if you spend just 20 minutes on each game, you will have played for 17 hours! Sure, some games you can play through all four difficulty settings in 20 minutes, but that's not taking into consideration replaying games as well as multiplayer! Obviously, some games are not designed to be played multiplayer on one system, usually due to requiring a player to hide some information. It's natural limitations of games, not just arbitrary Nintendo reasoning that we see elsewhere in the game, such as with three player Chinese Checkers, or not being able to customize bets in Texas Holdem. But I digress. Online play is a cinch, and I love how you can pick up to three games to try and queue for. This has turned into my primary gameplay mode, and I play primarily with strangers. Sure, there's some lag, but 90% of the time it doesn't matter because everything is turn based. My biggest complaint about online is the lack of matchmaking, especially in more complex games like chess. I dunno... maybe it's just that I keep getting my butt whooped in online chess...
Despite there being 51 games in this collection, I can't help but feel this game really is lacking in a few titles. Where's something like Hearts, Spades, or Euchre? How about Rummy? I've always wanted to learn Bridge or Cribbage. Maybe for something not card based we could get that peg jumping game that you see at Cracker Barrel. Or how about some generic Battleship or Jenga? I would love to see a version of the Royal Game of Ur or Senet, the oldest known board games. There are just the ones off the top of my head, and I'd be totally find if got rid of some of the throwaway titles like War or some of the "Toy" titles. In general though, the game is ripe for some DLC. New games in particular, but I could also customizing cards/pieces/boards/backgrounds. Then again, maybe what's so nice about this package is that it doesn't worry about crap like that...
Overall, Clubhouse Games: 51 Worldwide Classics is a delightful package. It does exactly what it sets out to do: it gives you the chance to play some classic games in a very polished package. It reminds me a bit of Tabletop Simulator on PC, except that game almost gives you too much freedom. I get what Tabletop Simulator is trying to do (and it does it well), it can be a bit much for your average person. Clubhouse Games takes that concept and just refines it with a focus on playing the games rather than freedom. The rules are in place, the controls are intuitive, the UX in general is just more pleasant.
This is an easy game to dismiss simply because it isn't flashy and it isn't sexy. But what it is is a wonderfully crafted collection of games that have stood the test of time. Sure, there are some flaws in the package, but this is quickly becoming one of my more played games on the Switch. It's not a game to play and beat and never pick up again. It's a game that stays in the rotation because the games are so timeless. It's just so easy to wind down and play a few games, especially at the end of the night and you don't want to play anything too exciting...
submitted by AimlessPeacock to NintendoSwitch [link] [comments]

Started a series where I research and talk about the development of major games

Hey all, I started a passion project back in July, a couple months after COVID started going full swing. I love video games, and I really loved learning about the creative motivations behind why certain decisions are made. Things like why some games give you a ton of moves and abilities right off the bat and take them away is because they want to encourage the player to stick with the game cause you saw what your character was capable of doing. Or that part of the reason Banjo was cuboid shaped in Nuts & Bolts was because the vehicle making interface was made with a grid-based block by block design to make it more accessible, so banjo was given a more blocky shape to match that. Or that the layout of arenas in DOOM 2016 have so many pillars and ledges and other objects to make it so there's almost no points where every enemy has a line of sight to shoot the player, making it possible to dodge and weave around those who can shoot at them and stay alive. All small pieces of a full cohesive experience that most people don't notice because they're not meant to be noticed, but when put under a magnifying glass are so fascinating. So many things about game design is so cool and hidden from the public eye and I wanted to research it and share it with people. (Because as it turns out doing research papers in college was also something I enjoyed, depending on the subject) Lastly, this was also a great chance to go and actually play through games I missed playing when I was younger as I only grew up with Nintendo consoles. Big important games like Half-Life, Spec Ops: The Line, Final Fantasy, and more.
So I started a series called Design of Play, where I have a list of games that are landmark or influential in one way or another. For good reasons, or bad reasons. (Because there's arguably more to learn from when something goes wrong) Also games that had a ton of hype and excitement for it, but it somehow just came out with a whimper (Like Bioshock 2) The one major restriction was I try to stick to games released after the year 2000. Before then, games were still fairly new as they had only fully embraced 3D just a few years earlier and it's kinda hard to find a game released before this year then that wasn't groundbreaking in some way. I do make exceptions for some games if they really are just that important (Like DOOM and Half-Life)
What I do is I play through those games on stream, then spend some time researching those games. (At first it was a week, but I expanded it to a few weeks. Depends on the game really) I research the history of the IP and the studio making it, the development of the game, the final product that is the actual game, I talk about the reception to the game, and what could be considered groundbreaking and/or influential. I also look at what games came out in a 6 month window before and after it's release (to get a snapshot of what games were coming out around the time to see what the climate of gaming was like then and what was "in") And if it's the first time I've played a game, I give my thoughts and opinions of the game. The most recent thing I started doing was putting "questions for the devs" at the end in hopes that one day this series catches on and actually catches the ears of some devs so that they can answer my questions. But then again, I guess the REAL optimal goal with this series is to have enough of a name for myself that I get a direct line to the devs and can ask them before the discussion.
All in all, these discussion are usually around 2 hours, some shorter some longer, and they all take place live on my Twitch stream where they're afterwards uploaded to YouTube. I do this for a few reasons.
  1. Fully editing a 2 hour video is a lot of work and a lot of time for someone who has no prior video editing experience. I am learning some new stuff here and there which is great, but that would be way too much as a first project.
  2. I like to imagine a lot of people who do like these videos will use them almost like podcast listening and not watch them intently the whole time. I do (as of recent episodes) use visual aides in my discussions, but I didn't want to make 2 hours long videos that would require people to intently watch the screen as well as listen to be able to follow. While live free-flowing talking can lack the compact form of information delivery a lot of other YouTube videos offer, makes it something that can be more casually listened to while multitasking.
  3. I want these to be discussions. I know I'm doing the bulk of the research and will be giving most of the information with these discussions, but I know I will miss info. I want to encourage people to be there and take part with the discussion so they can contribute their knowledge and expertise on a game.
I wanted to wait a bit before I started sharing this series with people online because I wanted to find some better footing with how I'd format these discussions, and I also wanted to have a decent catalog of videos to share in case people really do like this, there's not just 1 video to watch. With this 10th video there's just over 24 hours worth of videos now. The first videos are much rougher around the edges as I was figuring this stuff out, but the newer videos I think look much better. That being said I'm sure there's more that I can do to make these videos much cleaner quality and I'm hoping anyone here will gave some of these videos a watch and give some feedback. I'm new to this sort of thing so please help me make these better.
(I did just the other day learn about the ability to record audio in separate tracks in OBS, so all future videos I'll be able to mix in the background audio and balance it better than just on the fly like I do live which can lead to some parts being hard to hear.)
That's pretty much all I have to say. Hopefully this sounds interesting to you folks here and you'll give them a listen and give me some feedback. Below is a list of games I've done so far and links to those discussions.
submitted by nospimi99 to truegaming [link] [comments]

An Exhaustive List of every known reference in Slay the Spire

I wanted to make a list for new players of all the cheeky references in the game. I stumbled upon this post from years ago by u/pokefinder2. https://www.reddit.com/slaythespire/comments/7yllts/spoilers_all_all_the_references_currently_hidden/
But it's not only out of date, it was missing things that were in the game back then. So here's my updated version. Please add any I missed in the comments, and I'll edit them in.
EDIT: Several changes were made based on feedback and a few statements by Megacrit. Thanks for your help.
RELICS:
Bird-Faced Urn: This is an amazing reference, so I listed it first. It’s a Canopic Jar from ancient egyptian myth, which you may recognize from the infamous jar cards from the Yu-Gi-Oh TCG. But it’s an even better version because the bird-faced canopic jar is known as the Qebehsenuef, the jar which holds the intestines of the Goddess Serqet. She is the goddess of, among other things, magic and healing. So when you use this relic - wait for it - you get healed when you use magic (aka powers).
Necronomicon: Is the name of the famous book in the works of H.P. Lovecraft, which first appeared in The Hound in 1923. It's original name is Kitab al-Azif.
Art of War: It is obviously a reference to Sun Zu, but more subtly, the effect of the relic is also a reference to one of Sun Zu's teachings on patience and allowing your enemy to advance toward you. It's strategic play channels the general spirit of the book.
Astrolabe: A horological device used to tell time by the position of the stars. Several of the relics reference horological devices, and I suspect that someone in charge at Megacrit is really into the obscure science of clock design. It’s just too complicated for me to get into here. But if I’m right, and you’re the dev who did this, I found it.
Black Star: References a song by David Bowie.
Blue Candle: References Blue Candle, an item from The Legend of Zelda. It's effect also wards off curses in the Zelda games.
Bowling Bash: References a Knight skill from the game Ragnorok Online.
Brimstone: References the item from Binding of Isaac, which is a reference to biblical descriptions of Hell.
Busted Crown: I hope this isn’t a reference to “Broken Crown” by Mumford and Sons
Calling Bell: References the Beckoning Bell from Bloodborne, which, like the Calling Bell, provides benefits at a downside.
Centennial Puzzle: References the Millenium Puzzle from Yu-gi-oh.
Champion Belt: Is a reference to pugilistic sports, for which a belt like this is awarded as a prize. The relic's effect also revolves around boxing mechanics.
Charon's Ashes: Charon is the Greek God of rebirth (and other things). This references the way that exhaust provides block (or life) in STS.
Chemical X: This references the substance that is used in the opening sequence of The Powerpuff Girls to create the girls. The image for the relic references the black and white art style used in the opening.
Clockwork Souvenir: This is either a reference to A Clockwork Orange that I'm not aware of or a reference to horology, the study of time and the restoration of mechanical clocks.
Dead Branch: References the Dead Branch from Ragnarok Online.
Dolly's Mirror: Dolly was the name of the first sheep cloned by human scientists. In STS, the mirror clones one of your cards. Dolly's Mirror's are antique German mirrors with special wooden frames, that, in German folklore, have mystical properties. This is not widely known lore outside of German speaking countries, I had to go down an internet rabbit hole to find anything about it.
Du-Vu Doll: This one is bizarre. It's clearly a play on the word Voo-doo doll, but the effect of the relic doesn't really gel with what Voo-doo Dolls are used for in shamanism, or in popular media.
Emotion Chip: This is more of a trope than a reference, but artificial intelligence is often perceived to struggle with the idea of love or emotion or pain, and may lash out when it experiences it. The earliest reference I know of to this trope is 1956's The Last Question by Isaac Asimov.
Enchiridion: References the Enchirdion from Adventure Time.
Fossilized Helix: References the helix fossil from Pokemon.
Golden Eye: Obviously a reference to the eponymous James Bond book, film, and video game. The latter was a pillar of early video game culture and is probably the origin of the reference. The effect sort of references the spy satellite in the book/movie/game. Commenters provided another valid explanation that this is a reference to the Millenium Eye from Yu-Gi-Oh!, which would also explain the relic’s function and relate to Centennial Puzzle.
Golden Idol/Bloody Idol: This references the golden idol from Indiana Jones.
Happy Flower: References the sun flower from Plants vs. Zombies
Hand Drill: References the comically oversized drills from Gurren Lagann. I love this show, and I can’t believe I didn’t get this one before the devs chimed in.
Inserter: References the Inserter item from Factorio!
Kunai/Shuriken/ninja scroll: Probably references Naruto, although it could just be general ninja tools.
Lee's Waffle: References Lee, friend of the developer- he had a waffle machine at work.
Letter opener: Probably references Sting, the sword wielded by Bilbo and Frodo in the Lord of the Rings, which Tolkein sometimes calls “the letter opener” in the books.
Lizard Tail: We have our first animal reference! Most lizards have evolved the ability to detach their tails from their body. This is done in case a predator has bit or caught them by the tail. By sacrificing it, they can get out of a lethal encounter just once, just like the relic.
Magic Flower: This is a somewhat obscure euphemism for marijuana. I wouldn't include it except that the relic makes healing more effective, which is an anecdotally observed result of smoking marijuana for medical reasons.
Mango: This is a reference to the greatest super smash bros melee player of all-time, PPMD.
Maw Bank: The Maw is a Lovecraftian-adjacent concept referenced in all kinds of popular media from Halo to World of Warcraft to Futurama to Star Wars. It’s a sort-of up made word for a void or strange, dark place or dimension where there are usually disgusting monsters. This odd looking whale on the relic image would seem to be such a monster. What it has to do with banking I have no idea. UPDATE: This is just a piggy bank stylized in the lovecraftian aesthetic.
Meat on the Bone: This is a reference to a popular meme from Danganronpa 2: Goodbye Despair. In the trial you had to assemble a four word phrase, and it was too challenging because there were other valid combinations besides Meat on the Bone.
Melange: References the spice from Dune.
Membership Card: Given Megacrit's love for the Legend of Zelda and their other LoZ references, this might be a nod to the Gerudo Membership card in Ocarina of Time, but there's no way to be sure.
Nilry's Codex: References Codex. A tabletop game by Sirlin (Nilry is Sirlin backwards), a game designer.
Oddly Smooth Stone: This could be a reference to tons of things, but it is certainly a reference to something. My best guess is the Sorcerer’s Stone from Harry Potter, or later, the Resurrection Stone. Although I think those are also references of their own taken by J.K. Rowling from Arabic myth. It could be a reference to the stone David used against Goliath.
Orrery: An orrery is a real life device used in astrology. It has since been used in the show Lovecraft Country on HBO, but it’s likely just a coincidence or a mutual reference.
Orange Pellets: References yellow pellets from Dark Souls.
Pear: The relic itself is just the third in a line of healing fruit… but the art is a reference to the biting pear of salamanca, an early internet meme, and, presumably, a real life work of art.
Philosopher’s stone: references the eponymous stone which grants eternal life. Made popular by Harry Potter and J.K. Rowling, called the “sorcerer’s stone” in the United States.
Prismatic shard: is a reference to the multicolor strategy in Magic: The Gathering. The devs have stated this is a reference to an item in stardew valley of the same name. It might be a mutual reference.
Question Card: References the "? Card" from the Binding of Isaac.
Red Skull: Likely a reference to Captain America’s nemesis “The Red Skull.” This is a reach, but the Red Skull becomes more powerful in the MCU after being damaged by the soul stone, and the relic sort of does that. I’m not big on comics so maybe there’s a pre-MCU explanation for the way the relic works?
Self-forming Clay: references the ancient Hebrew myth of the Golem
Shovel: I actually do not think this is a deliberate reference to Shovel Knight. If it is, it's a lazy reference and the relic doesn't have anything to do with the game, and in fact, it contradicts the use of the shovel as a weapon. Update: The devs have stated it is from Shovel Knight.
Slaver’s Collar: References the metal bikini worn by Carrie Fisher in Return of the Jedi. Like in the movie, the relic is used to grant a last-ditch power boost when facing a disgusting monster. Slime Boss is himself a reference to Jabba the Hutt, who Leia used the collar to kill.
Sling of Courage: This is a biblical reference to the slingshot that David used to defeat Goliath, and its effect references how David was an underdog.
The Specimen: Visually references Kaiman from Dorohedoro.
Stone Calendar: A reference to the Mayan astronomical calendar, which some really dumb people interpreted to signal the end of the world in the year 2012, even though there was literally no evidence and everyone who studied Mayan civilization said it was dumb. But it was kind of a meme back when STS was in development. The meme infers that after great periods of time, there will be apocalyptic destruction, which ties in to the way the relic works.
The Sundial: Yet another horology reference.
Tingsha: These are an instrument used in Tibetan Buddhism. Tingsha are used to make offerings to ghosts in real life, and their effect is somewhat like that, dealing damage to random enemies when cards are discarded.
Torii: References a japanese shrine gate, as popularized in the west by the film Rashumon.
Toxic Egg: References the art style of the poster from the 1997 film, Alien.
Unceasing top: A reference to the film Inception. In the movie, Dom uses a spinning top to determine if he’s dreaming or not, and if the top doesn’t stop spinning, he’s still in a dream. Without spoiling the movie, this imagery features in the infamous final scene.
Vajra: References a gauntlet-style weapon used by Tibetan warrior monks. It is said to imbue strength and durability, like the relic in the game.
Violet Lotus: References the famous MtG card called Black Lotus.
Void Essence: references an item in Stardew Valley.
White Beast Statue: In Chinese myth, white jade idols were used for worshiping Gods. I’m not clear of their relationship to apothecaries, but it’s pretty clear from some Chinese web pages I can’t translate.
Wing Boots: In Greek and Latin myth, Hermes and Mercury have winged feet and use them to fly. Although, I suspect that Megacrit is actually referencing Pit from Kid Icarus, who is a reference to Hermes, and Icarus, who used the boots to fly close to the sun and burn his wings. The devs have stated this references the Boots of Travel from Dota, but it’s clearly a mutual reference to greek/latin myth.
POTIONS:
Fairy in a Bottle: References the Legend of Zelda. In this game, you can put a fairy in a bottle, and when you die, the fair resurrects you. Nintendo didn’t invent this reference, but Megacrit is clearly nodding to Zelda, as it often does.
Ambrosia: References the ancient greek nectar that gave healing and heavenly blessing. It’s also a real food.
Ghost in a Jar: Probably a reference to the manga, Ghost in a Shell, or it could be a mutual reference, or it could be another reference to ancient egyptian canopic jars.
Liquid Memories: This could refer to The Pensive in Harry Potter, where memories are stored as liquids in a cauldron, or it might refer to Liquid Luck from Harry Potter, which is a silvery liquid that Harry uses to steal a memory, or it could be a mutual reference.
CARDS:
Sever Soul: A Dungeons and Dragons spell performed by Warlocks and a Hearthstone card in the Warlock class. Edit: The Hearthstone care is called Siphon Soul.
Double Tap: Probably a reference to a joke from the movie Zombieland, which is notable for the sequel in development at the same time as Slay the Spire.
Limit Break: The effect, name, and art are all inspired by Cloud Strife from Final Fantasy, although I don’t think Square Enix was the original creator of the idea, they certainly popularized it.
Bane: Possibly a reference to the Batman villain who was notable at the time of STS development for Tom Hardy’s portrayal in the Dark Knight Rises. The card art looks a bit like the comic book art of Bane, and both reference poison.
Deadly Poison: references the iconic Hearthstone card… which I think might reference an MtG card as well? Or maybe a DnD spell?
Flying Knee: Possibly a reference to Captain Falcon from Super Smash Bros.
Backstab: Another identical version of a Hearthstone card of the same name, in the class that’s very similar to Hearthstone’s rogue class.
Blur: I’m not sure if this is an actual tribute to STS player The Crimson Blur, or if it’s just a meme. If it is a tribute, why didn’t Megacrit give him a red card? UPDATE: I’m being told it isn’t but I want to hear it from the man himself.
Bouncing Flask: This looks like another reference to the opening cinematic of The Powerpuff Girls.
Caltrops: Probably a reference to caltrops in competitive Pokemon.
Catalyst: Possibly another reference to the opening sequence of The Powerpuff Girls.
A Thousand Cuts: A reference to a semi-accurate myth about Chinese torture practices.
Die Die Die: References Reaper from Overwatch, both in art and the name of the card.
Glass Knife: Relates to a german parable about how glass knives look fancy but aren’t durable. However, I think Megacrit’s use is a reference to Ocarina of Time’s use of the glass knife sword, which breaks down quickly when used.
Blizzard: A reference to the Hearthstone card just like it, which is itself a tongue-in-cheek reference to Blizzard Entertainment, which published Hearthstone.
Hello World: references the common practice of writing computer programs to spell out the message “hello world” early in development as a test of displaying language.
Rip and Tear: references the Doom video game franchise and specifically the popular marketing campaign for Doom: Eternal.
Hyperbeam: references the Pokemon move of the same name.
Consecrate: References the Hearthstone card with the same name and effect.
Third Eye: References the hindu third eye, or all-seeing eye.
Like Water: A reference to the motto of Bruce Lee, and the name of his book.
Sands of Time: Probably a reference to Prince of Persia: The Sands of Time.
Discovery: References the Hearthstone mechanic called Discover, which generally does what this card does.
Mind Blast: References the hearthstone card of the same name and effect, which is itself a World of Warcraft spell.
Panacea: references the greek goddess of the same name who can cure any ailment, just like the potion it provides.
J.A.X: A play on the word “jacked” meaning, to get stronger.
ENEMIES:
Cultist: Cults are prominent throughout Lovecraftian mythology, and the bird cultist is probably a Shantak cultist.
Slimes: reference Lovecraft’s Tsathoggua slimes. The purple ooze from the gold event looks more like the way these are described.
Louses: Reference Yuggs from lovecraftian myth.
Slavers: They kind of look like the Glaaki from lovecraftian myth.
Snecko: Lovecraft has tons of snake monsters, most notably the Hunter’s from Beyond.
Fungal Beast: A reference to Lovecraftian Ithria, and also real life fungal vampirism.
Lagavulin: They kind of look like the Yith from Lovecraftian myth. They are absolutely not a reference to the town of Lagavulin in Scotland. Or, if they are, it makes no sense. Update: This really does reference the town in Scotland.
Book of Stabbing: There’s a lot going on here. It could be yet another Harry Potter reference to the Chamber of Secrets. It might reference 1001 Arabian Nights.
Head: References Ozymandias.
Slime Boss: references Jabba the Hutt from Star Wars, and Hutts in general.
The Time Eater: Appears to be an old-one inspired by the Dreamland from lovecraftian myth.
EVENTS:
Face trader: A reference to Legend of Zelda: Ocarina of Time and Majora’s Mask.
Transmogrifier: This is NOT a Calvin and Hobbes reference. It’s a reference to Lovecraft, and the transmogrification running gag in Calvin and Hobbes is also a Lovecraft reference.
Match and Keep: This is a reference to 1001 Arabian Nights, and also the game memory, which is inspired by the events that inspired the book.
The Wheel of Chance: References the popular game show, Wheel of Fortune!
Hypnotizing Colored Mushrooms: Besides the obvious drug reference, this is a call back to the Ithria from lovecraftian myth.
N’loth: N’loth, and the many mentions of him in this game, are a reference to the old one, Zoth-Ommog, also called N’zoth.
OTHER:
The merchant’s line, “stay a while and listen” is a reference to Decard Cain from Diablo II.
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Scott Pilgrim vs The World: The Game Complete Edition - Review Thread

Game Information

Game Title: Scott Pilgrim vs The World: The Game Complete Edition
Platforms:
Trailer:
Developers: Ubisoft Chengdu, Ubisoft Pune Production, Engine Software, Ubisoft Montreal
Publisher: Ubisoft
Review Aggregator:
OpenCritic - 79 average - 71% recommended - 31 reviews

Critic Reviews

Attack of the Fanboy - Dean James - 4 / 5 stars
There may be no new content besides the previous DLC being included, but Scott Pilgrim vs. the World: The Game - Complete Edition takes what was already a really fun beat 'em up and makes it all the more accessible to a whole new generation of gamers.
But Why Tho? - Nikko Soto - 8.5 / 10
I really enjoyed playing Scott Pilgrim vs. The World: The Game – Complete Edition. A lot of my excitement for the game came from nostalgia, but playing it ultimately increased the appreciation I had for the original game. With most of the mechanics still the same, it wasn’t too difficult to pick up the game and get used to the controls. Scott Pilgrim vs. The World: The Game offers non-stop action with a story that new and old fans will have fun playing.
Cultured Vultures - Ashley Bates - 8.5 / 10
A truly fantastic beat 'em up that's been brought back from the dead, Scott Pilgrim Vs. The World: The Game - Complete Edition is utterly sublime.
Daily Mirror - James Ide - 4 / 5 stars
It leans hard into its comic book and video game influences but also has some clever tricks up its sleeve, which is why it's aged so well and still feels fresh to play.
The game can be frustrating and chaotic at times, and difficulty can be all over the place but grab some friends and you'll fall in lesbians all over again with this brilliant, resurrected classic all over again.
Daily Star - Tom Hutchison - 3 / 5 stars
However for those looking to revisit this game, people with fond memories of a cult classic, they’ll find it a joy still to play and well worth a look.
It plays brilliantly, has a really tough challenge to the gameplay and still inhabits all that charm and uniqueness you remember.
Digital Chumps - Ben Sheene - 9 / 10
Scott Pilgrim vs. The World: The Game Complete Edition is a faithful port of a 10-year-old game that remains mostly unchanged, mainly because it didn't need to. Thankfully, online and drop-in play give it new life and soften the edge.
Digital Trends - Giovanni Colantonio - 3 / 5 stars
Scott Pilgrim vs. the World: The Game — Complete Edition is a much-needed re-release that faithfully preserves the long lost original. The outdated beat-’em-up combat and light features may not live up to fans’ almost mythological memory, but just being able to find that out is a victory in its own right.
DualShockers - Cameron Hawkins - 8 / 10
Scott Pilgrim vs. The World: The Game Complete Edition still rocks years later with little change to what made it great in the first place.
GameSkinny - George Yang - 6 / 10 stars
Scott Pilgrim vs. The World: The Game returns, and while it has flashes of fun, it sometimes struggles to feel up to date, even as a remaster.
GamesRadar+ - Ben Tyrer - 3 / 5 stars
Both an incredibly faithful take of the Scott Pilgrim story, as well as a frustratingly inconsistent beat-em-up that is elevated by the art style and soundtrack. While it's great that fans news and old have a chance to rediscover its quirks, it's by no means a forgotten masterpiece.
GamingTrend - David Flynn - 90 / 100
Scott Pilgrim vs. the World: the Game is one of the best modern beat-em ups, despite a lack of much competition in the genre. It's gorgeous visuals and amazing soundtrack complement its surprising depth in combat perfectly. Scott Pilgrim is back, and hopefully here to stay.
Generación Xbox - Gabriel Fuentes - Spanish - 9.3 / 10
Ubisoft proves here that the best can be improved. The new modes, the ability to play online and keep the game as it was in the original version and only adapt it to the new generation is an absolute success. And in case someone wonders if the game is enjoyable even without knowing the character, or the comic, or the movies, from now on I tell you that yes, it is a great beat'em up in every rule and that you can enjoy without prior knowledge, although of course, knowing more about the story I think it is much more appreciated. In addition, the film is excellent wherever you look at it, so you would be doing yourself a favor by watching it, but right now.
God is a Geek - Chris White - 7 / 10
Scott Pilgrim vs the World: The Game - Complete Edition may not be on a par with Streets of Rage 4 and co, but playing with friend makes it a much better experience.
Hardcore Gamer - Chris Shive - 3.5 / 5
Scott Pilgrim vs The World: The Game – Complete Edition is an enjoyable throwback to beat 'em up games and having access to the game with all the DLC after its several year hiatus is a welcome return.
Hobby Consolas - David Martinez - Spanish - 80 / 100
10 years after its original release, Scott Pilgrim vs The World is still a great "retro" brawler, full of pop culture references, and incredibly fun in multiplayer (local or online, coop or versus) up to 4 players.
IGN Italy - Gabriele Carollo - Italian - 7.4 / 10
Scott Pilgrim vs. The World: The Game - Complete Edition is certainly an original scrolling fighting game, thanks to the reference imagery. However, games like Battletoads and Streets of Rage 4 have proved that the genre has evolved a lot in the past ten years, while the gameplay built by Ubisoft does not always shine or work at its best.
Nintendo Life - Mitch Vogel - 8 / 10
Those of you looking for the next Castle Crashers or Streets of Rage need look no further, as Scott Pilgrim vs. The World: The Game – Complete Edition is a great beat 'em up for your Switch. Bombastic presentation and crunchy combat gameplay make this one enjoyable from start to finish. Though it can feel like it runs a bit short and the difficulty spikes can be rather intense, we'd give this one a strong recommendation to anybody looking for a fun, short game to play in co-op. Let's just hope it sticks around for longer than four years this time.
NintendoWorldReport - Willem Hilhorst - 8.5 / 10
Scott Pilgrim vs. The World: The Game - Complete Edition is still an incredibly polished and fun beat ‘em up that has truly stood the test of time. While it’s slightly annoying that playing with the other characters requires you to replay entire levels and that the online features and a full playable fighter are currently locked behind Ubisoft’s ridiculous server sign-in, in the end this is still a great title deserving of its re-release.
PlayStation Universe - Neil Bolt - 8.5 / 10
The landscape of the beat 'em up genre may have altered in the ten years since Scott Pilgrim vs. The World: The Game first released, but it's return is wholly welcome. A wonderful compliment to the graphic novel series, and a stylish throwback to the delightfully gaudy brawlers that boomed and bloomed loudly in 90s arcades. Add friends for maximum impact.
Press Start - James Berich - 8 / 10
Scott Pilgrim vs. The World: The Game - Complete Edition brings together everything that was lost all those years ago to dreaded licensing issues to remind us of why we missed it so much. It's a fun and quirky beat-em-up, though the lack of online in all the modes offered feels like a bit of a missed opportunity.
Pure Xbox - Daniel Hollis - 8 / 10
While its early difficulty may deter some people, Scott Pilgrim Vs. The World: The Game's complexity and how it opens up makes for a highly enjoyable experience. It's felt like an eternity since we've seen this title on our Xbox systems, and having a Complete Edition with touched up visuals and all previously released content is an absolute treat. Whether you're a fan of the series or a newcomer to the genre, there's something here to enjoy, and it's a reminder of why so many fell in love with the original game all those years ago.
Shacknews - TJ Denzer - 8 / 10
I’ll say it plainly. I love Scott Pilgrim vs. The World: The Game. I loved it 10 years ago and I’ve only come to appreciate it more since. I identify with Stephen Stills as talented, but also very sleepy, so I delight in being able to play as him in a game again. Yet for all of my love, it definitely has a tedious grind that might annoy people that aren’t into River City Ransom-style beat’em-ups. That said, with or without the movie or comics it’s based off of, I’d still consider it one of the best-in-class of side-scrolling co-op brawlers
SomosXbox - Sebastián Domínguez - Spanish - 9 / 10
Scott Pilgrim Vs The World - Complete Edition is a side scrolling beat-em-up, similar to Streets of Rage. It has a unique soundtrack and very well done artistic and graphic work. This is a really enjoyable game to play. Although it has some bugs, in general it is a very polished game. It includes several new features compared to its 2010 version, including an online mode that still needs to be refined. Otherwise it is a game that must be played.
Spaziogames - Francesco Corica - Italian - 7.8 / 10
If you're a fan of the character or of beat 'em ups and pop culture in general that didn't have a chance to try this title, this is your second chance that must not be wasted.
TheSixthAxis - Reuben Mount - 9 / 10
Scott Pilgrim vs. The World: The Game - Complete Edition remains an excellent game. With the whole game and DLC bundled together, this is the definitive package for fans of the franchise and of beat 'em ups in general. There's a lot to be in lesbians with here, from the stellar soundtrack to excellent moment to moment gameplay. It's clearly an utterly unique labour of love from a talented group of people (who happen to work at Ubisoft).
TrustedReviews - Jade King - 4 / 5 stars
Fans of classic brawlers really can't go wrong with Scott Pilgrim vs The World: The Game – Complete Edition. It's gorgeous, satisfying to play, and has a positively banging soundtrack from pop/rock band Anamanaguchi that stands the test of time wonderfully.
Wccftech - Kai Powell - 7.3 / 10
Scott Pilgrim Versus the World Complete Edition certainly aims to be a faithful collection of this decade-old RPG brawler but with a near-zero list of improvements, it's tough to call Scott Pilgrim's adventure anything more than a pre-wrapped gift to the fans.
WellPlayed - Aza Hudson - 7 / 10
While it’s nice to have back what’s become something of a legend in its absence, you know what they say about meeting your heroes
Windows Central - Zackery Cuevas - 4 / 5 stars
Scott Pilgrim vs. The World: The Game – Complete Edition is still fun to play. It's a solid 2D beat em up with lots of charm and a sweet soundtrack, but there are better games in the genre since its 2010 debut.
Worth Playing - Cody Medellin - 9 / 10
It may be a little over 10 years old, but Scott Pilgrim vs. The World: The Game - Complete Edition remains a top-tier title for beat-'em-up fans. The changes and improvements made over the original River City Ransom formula make it a tight game that feels rich in its genre, while the presence of online play resolves the main criticism in the original title. Those who have played the game before will enjoy that it's portable on the Switch, but those coming in fresh will find this to be a gem on a system that's already flush with excellent beat-'em-ups, both past and present.
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what games can you play with nintendo online video

Nintendo Entertainment System. Play—or replay—classic games like Super Mario Bros.™, Metroid™, Kirby’s Adventure™, and Yoshi™. See full list A Nintendo Switch Online subscription gives you access to several NES titles, including The Legend of Zelda, Super Mario Bros., and Donkey Kong. Currently, more than 60 NES and Super NES titles are available on Nintendo Switch. You can play games with different visual filters, and you can also play them solo. Certain titles also allow for two-player local co-op or even joinable online co-op gameplay. Every amiibo compatible with The Legend of Zelda: Breath of the Wild. The Legend of Zelda: Breath of the Wild is one of the best games on the Nintendo Switch. To get more out of your game, along with a high-quality figurine, check out our list of compatible Zelda amiibo. Visual Candy. Puyo Puyo Tetris is an excellent mash-up of the two brilliant puzzle games that you can play online with friends or strangers. Better yet, one of you can play Tetris while the other plays Puyo Puyo... In order to play online in games like Splatoon 2, Mario Kart 8 Deluxe and ARMS from September 2018, you’ll need to join the paid Nintendo Switch Online membership service. If you're interested in which games are really worth your time, you can find out in our reader-ranked polls: Every Nintendo Switch Online NES Game Ranked Every Nintendo Switch Online SNES Game Ranked Oh, and Tetris 99, a battle royale Tetris game that isn’t as stupid as it sounds But it’s multiplayer that drives most people to Nintendo Switch Online. Where once you could play Mario Kart 8 or Splatoon 2 without it, you now need a subscription to duke it out online in these – and most other – Nintendo Switch games. There are a total of four new games arriving in the NES and SNES app for active Nintendo Switch Online members. The games are: Shadow of the Ninja (NES), Eliminator Boat Duel (NES), Pop'n TwinBee (SNES), and Smash Tennis (SNES). Pop'n TwinBee and Smash Tennis have never been released in North America until now. Beginning September 19, 2018, a Nintendo Switch Online membership is required to participate in co-op and competitive online features for many first- and third-party Nintendo Switch games, including Splatoon 2, Mario Kart 8 Deluxe, ARMS, and Super Smash Bros. Ultimate.

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