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[H] A Ton of Bundle Games (IndieGala, Humble, and Fanatical) [W] Nov. Humble Monthly Games (Not Darksiders III or Yakuza Kiwami)
I already own Darksiders III and Yakuza Kiwami 2, so I figured I'd just skip this month and trade for the other games on here. I haven't updated my list in a long time, so there may be one or two games that I don't have anymore, but I still own most of them. So far, the games I'm looking for are:
Imperator: Rome Deluxe Edition
Crying Suns
Darksburg
Little Misfortune
Smile for Me
Darkwood
Tsioque
Rover Mechanic Simulator
Youropa
Townsmen - A Kingdom Rebuilt
The ones that I have for trade are:
Humble Gift Link -
The Uncertain: Last Quiet Day
Knights of Pen and Paper 1+2 Collection
Road Redemption
This War of Mine
Throne of Lies The Online Game of Deceit
Torchlight
Torchlight II
The First Tree
One Deck Dungeon
Skybolt Zack
Golf With Your Friends - OST
Codex of Victory
Conglomerate 451
Deep Sky Derelicts
Gift of Parthax
Haimrik
Quantum Replica
Re-Legion
Shiny
Through the Woods
The Inner World
Pixel Heroes Byte & Magic
Safety First!
SEUM: Speedrunners from Hell
The Textorcist: The Story of Ray Bibbia + Soundtrack
Vambrace: Cold Soul Soundtrack
Vampyr
AER Memories of Old
Ken Follett's The Pillars of the Earth
State of Mind
Warhammer 40,000: Dawn of War II
Warhammer 40,000: Dawn of War III
Warhammer 40,000: Sanctus Reach
Warhammer: End Times - Vermintide
Batman - The Telltale Series
Batman: The Enemy Within - The Telltale Series
Oxenfree
The Walking Dead
The Walking Dead - 400 Days
The Walking Dead: Michonne - A Telltale Miniseries
The Walking Dead: Season Two
Astebreed Definitive Edition
LiEat
Mitsurugi Kamui Hikae
Momodora: Reverie Under The Moonlight
GET EVEN
Carcassonne - Tiles & Tactics
Mysterium: A Psychic Clue Game
Small World 2
Splendor
Twilight Struggle
Gabriel Knight: Sins of the Father
Black The Fall
Children of Zodiarcs
Deadbeat Heroes
Forgotton Anne
Goetia
Tokyo Dark
The Turing Test
Train Valley 2
A Good Snowman is Hard to Build
A Mortician's Tale
Alien Spidy
Broken Age
Brothers: A Tale of Two Sons
Brutal Legend
Darksiders II Deathinitive Edition
Darksiders Warmastered Edition
DUCATI - 90th Anniversary
Europa Universalis IV
Fahrenheit: Indigo Prophecy Remastered
GNOG
Hacknet
HIVESWAP: Act 1
Hollow Knight
LEGO Batman 3: Beyond Gotham
Lostwinds
Magicka
Music Maker EDM Edition
PAC-MAN CHAMPIONSHIP EDITION 2
Party Hard
Pikuniku
Psychonauts
Rebuild 3: Gangs of Deadsville
Sniper Elite 3
Speed Brawl
Stealth 2: A Game of Clones
Stick Fight: The Game
Super Hexagon
SUPERHOT
This is the Police
Tilt Brush
Tropico 4
Undertale
VVVVVV
World of Goo
Worms Revolution
Zombotron
Dead Rising 4
Devil May Cry 4: Special Edition
RESIDENT EVIL 2 - All In-game Rewards Unlock
STRIDER
Reigns
Reigns: Her Majesty
Equilinox
MagiCat
Samorost 3
1 Screen Platformer
A Glider's Journey
Adventure Boy Cheapskate DX
Animal Super Squad
Anomaly 2
Anomaly Defenders
Anomaly Korea
Anomaly: Warzone Earth
Anomaly Warzone Earth Mobile Campaign
Artemis: God-Queen of the Hunt
Balancelot
Bastion
Cathedral
Chivalry: Medieval Warfare
Clatter
Dead by Daylight - Of Flesh and Mud
Dead by Daylight - Spark of Madness
Deadlight: Director's Cut
Dino Run DX
Downtown Drift
Draw Your Game
Drink More Glurp Jingle Jam Challenge
Invisible Inc.
Kalaban
Kingdom: New Lands
Motorsport Manager
Must Dash Amigos
Nemo Dungeon
Neverwinter: Vestments of the Wind Pack
Ninja Senki DX
PAC-MAN CHAMPIONSHIP EDITION 2
Potatoman Seeks the Troof
Pumped BMX +
Rapture Rejects
Rebound Dodgeball Evolved
Red Horizon
Rogue Rocks
Scanner Sombre
Songs of Skydale
Stories: The Path of Destinies
Super Chicken Catchers
THE TEAR
YORG.io
Chasm
Fluffy Horde
Regular Human Basketball
Fairy Fencer F: Advent Dark Force Complete Deluxe Set
Megatagmension Blanc + Neptune VS Zombies (Neptunia)
Moero Chronicle
Neptunia Shooter
Superdimension Neptune VS Sega Hard Girls
Trillion: God of Destruction
Beckett
Everything
Rusty Lake Hotel
The Stanley Parable
Thomas Was Alone
Yume Nikki
YUMENIKKI -DREAM DIARY-
Game Character Hub PE: DS Generator Parts
Game Character Hub PE: Second Story
Game Character Hub: Portfolio Edition
RPG Maker MV
RPG Maker MV - GENE
RPG Maker MV - MADO
RPG Maker MV - SAKAN
RPG Maker VX
RPG Maker VX Ace
RPG Maker XP
Visual Novel Maker + Live 2D
Evergarden
Shenmue I & II
SYNTHETIK: Legion Rising
Bridge Constructor Portal
Portal Knights
SEUM: Speedrunners from Hell
Staxel
Tricky Towers
When Ski Lifts Go Wrong
Planet Alpha
Puss!
The Spiral Scouts
Cat Quest
HIVESWAP: Act 1
Immortal Planet
Pillars of Eternity
Tyranny - Standard Edition
Carrier Command: Gaea Mission
Pound of Ground
Take On Helicopters
Take on Mars
Ylands
Distance
God's Trigger
Guacamelee! 2
MOTHERGUNSHIP
DISTRAINT 2
Rusty Lake Paradise
Unexplored
The Adventure Pals
Almost There: The Platformer
Yoku's Island Express
60 Parsecs!
Love is Dead
Road Redemption
Clustertruck
Diaries of a Spaceport Janitor
Party Hard
Punch Club
SpeedRunners
Duskers
Paratopic
Pool Panic
Red Faction Guerilla Re-Mars-tered
Black The Fall
Octahedron
The Turing Test
I'm not a Monster
Wandersong
11-11 Memories Retold
Impact Winter
Little Nightmares
PAC-MAN™ Championship Edition DX+
Project CARS
Genital Jousting
Highway Blossoms
Just Deserts
Purrfect Date
Sunrider Academy
Sunrider: Liberation Day - Captain's Edition
Among the Sleep - Enhanced Edition
Tooth and Tail
Dandara
MINIT
Steel Rats
12 is Better Than 6
BLACKHOLE
Cook, Serve, Delicious! 2!!
Kingsway
kuso
Soft Body
Way of the Passive Fist
Slipstream
Dear Esther: Landmark Edition
GoNNER
Headlander
Ken Follett's The Pillars of the Earth
Shadow Tactics: Blades of the Shogun
Bleed 2
Rapture Rejects
Rock of Ages 2: Bigger and Boulder
Sniper Elite 3
Interplanetary: Enhanced Edition
Worms Clan Wars
Animal Super Squad
Anomaly 2
Anomaly Defenders
Anomaly: Warzone Earth
Blade & Bones
Board Battlefield
Clicker bAdventure
Cloudborn
Convoy
Cube Link
Deep Dungeons of Doom
Detective Case and Clown Bot in: Murder in the Hotel Lisbon
Don't Stand Out
Dungeon Escape
Fahrenheit: Indigo Prophecy Remastered
Flux8
Freaky Awesome
Guns of Icarus Alliance Collector's Edition
Hackyzack
The Haunting of Billy
Hello Pollution!
Hyperdrive Massacre
Indecision.
Kabounce
Lakeview Cabin Collection
Last Encounter
LOVE
Lucius Demake
Marvin's Mittens
Match Point
No Time To Explain Remastered
Race The Sun
R-COIL
Road Doom
Slime-san
Super Steampunk Pinball 2D
Sure Footing
Switchblade Starter Pack
Temple of Xiala
Throne of Lies The Online Game of Deceit
Tower 57
Tross
Unit 4
Wizorb
Zero G Arena
Colt Express
King and Assassins
Kentucky Route Zero
RWBY: Grimm Eclipse
War for the Overworld + Heart of Gold DLC
The Dwarves
Resident Evil Revelations
Gremlins, Inc.
Old Man's Journey
Pathfinder Adventures
Talisman: Digital Edition
Carcassonne - Tiles & Tactics
Talisman: Digital Edition
How to Survive 2
Darksiders II: Deathinitive Edition
12 is Better than 6
Bear With Me - Collector's Edition
Dungeon of the Endless
Jalopy
NBA Playgrounds
Action Henk
JYDGE
Keep Talking and Nobody Explodes
Kingdom: New Lands
Laser League
Holy Potatoes! We're In Space?!
Grand Theft Auto: Episodes from Liberty City
Grand Theft Auto III
Grand Theft Auto: Vice City
Filthy, Stinking, Orcs
Sanctum 2
Grey Goo
Sorcerer King: Rivals
Green Man Gaming -
CRUSADER KINGS II
WARHAMMER END TIMES VERMINTIDE
INJUSTICE GODS AMONG US ULTIMATE
THE FLAME IN THE FLOOD
FROZEN SYNAPSE PRIME
BEAT COP
SUPER CLOUDBUILT
THE LITTLE ACRE
INSURGENCY
FEAR 3
DEAD AGE
MAGICKA
SERIAL CLEANER
CASTLEVANIA LORDS OF SHADOW 2
FAHRENHEIT REMASTERED
OPERATION FLASHPOINT RED RIVER
ROCKET KNIGHT
LEGO BATMAN
BIOZONE
ADR1FT
Fanatical -
Autonauts
Guards
How to Take Off Your Mask
ENIGMA:
Garfield Kart
Stronghold Legends: Steam Edition
Styx: Master of Shadows
Among the Sleep - Enhanced Edition
EARTH'S DAWN
Do Not Feed the Monkeys
Rain World
Shadwen
Syndrome
The Technomancer
Chess Ultra
Arcana Heart 3 LOVE MAX!!!!!
DEAD OR SCHOOL
Shiness: The Lightning Kingdom
XBlaze Code: Embryo
XBlaze Lost: Memories
Duke Nukem Forever
GUILTY GEAR Xrd -REVELATOR-
Party Hard 2
The Walking Dead
This War of Mine
Blood: Fresh Supply
Syberia II
If My Heart Had Wings
LoveKami -Divinity Stage-
LoveKami -Useless Goddess-
The Surge
Dungeons 2
The First Templar - Steam Special Edition
Urban Empire
The Dark Eye: Demonicon
Chronicles of Magic: Divided Kingdoms
Endless Fables 3: Dark Moor
King's Heir: Rise to the Throne
Lost Grimoires 3: The Forgotten Well
My Brother Rabbit
Noir Chronicles: City of Crime
Path of Sin: Greed
Queen's Quest 4: Sacred Truce
Tharsis
Little Big Adventure 2
Return to Mysterious Island 2
Damned
Return to Mysterious Island
Odyssey - The Story of Science
Little Big Adventure - Enhanced Edition
Sanitarium
The Royal Marines Commando
STARBO
Raptor: Call of The Shadows - 2015 Edition
Guns of Icarus Online
Hamsterdam
Gates of Hell
Perfect Heist
Aces of the Luftwaffe
Operation Thunderstorm
Clouds & Sheep 2
Archamon
The Crown of Leaves
HERO DEFENSE
Tales From Candlekeep: Tomb of Annihilation
Last Dream: World Unknown
The Swindle
Robothorium: Cyberpunk Dungeon Crawler
Equilinox
Rogue Wizards
Codex of Victory
Haimrik
In Fear I Trust
In Fear I Trust - Episode 2
In Fear I Trust - Episode 3
In Fear I Trust - Episode 4
The Watchmaker
The Uncertain - The Last Quiet Day
World's Dawn
Extinction
Infinite Air with Mark McMorris
Super Inefficient Golf
Tales of Candlekeep: Tomb of Annihilation
Shadwen
Creeping Terror
Fantasy Wars
Ascension to the Throne
Savage Lands
Survivalist
Still Life
Holy Avatar vs. Maidens of the Dead
Syberia
Miasmata
Syberia II
Looterkings
Damned
Lost Civilization
QuestRun
Railroad Pioneer
SkyDrift
Thunder Wolves
Airline Tycoon Deluxe
Overclocked: A History of Violence
Dark Strokes: The Legend of the Snow Kingdom Collector's Edition
Eternal Journey: New Atlantis
Forest Legends: The Call of Love Collector's Edition
House of 1000 Doors: Evil Inside
House of 1000 Doors: Serpent Flame
Joan Jade and the Gates of Xibalba
Love Alchemy: A Heart in Winter
Magic Encyclopedia: Moon Light
Mind's Eye: Secrets of the Forgotten
The Fog: Trap for Moths
Analogue: A Hate Story
Detention
The Coma: Recut
The Coma: Recut - Soundtrack & Art Pack DLC
Revolution Ace
Californium
SkyDrift
Clinically Dead
Out There Somewhere
Fate Tectonics
Plazma Being
One Finger Death Punch
ESport Manager
Dungeons 2
Galaxy Squad
Oriental Empires
Stars in Shadow
TASTEE Lethal Tactics
The Lion's Song: Season Pass
Homeworld Remastered Collection
Shuyan Saga
Steel Vampire
Arcana Heart 3 LOVE MAX!!!!
Guilty Gear X2 #Reload
Lifeless Planet Premier Edition
Snake Pass
BEEP
DRAGON: A Game About a Dragon
Destiny Warriors RPG
Gun Rocket
Labyronia RPG
Labyronia RPG 2
LocoSoccer
Out There Somewhere
Storm of Spears RPG
Subterra
Sun Blast: Star Fighter
The Odyssey: Winds of Athena
Tiny Bridge: Ratventure
Crouching Pony Hidden Dragon
GAUGE
Isbarah
Poöf
Puddle
Replay - VHS is not dead
Wooden Sen'SeY
House of Caravan
Cultures Northland
Splatter Zombie Apocalypse
Squirbs
Learn Japanese to survive Hiragana Battle
Airscape The Fall of Gravity
Revolution Ace
Labyronia RPG
PARTICLE MACE
Cultures 8th Wonder of the World
GIBZ
STAR WARS Jedi Knight - Jedi Academy
STAR WARS Jedi Knight II - Jedi Outcast
Dex
Figment
Hive Jump
Jalopy
PewDiePie: Legend of the Brofist
THE KING OF FIGHTERS XIII STEAM EDITION
Blades of Time Limited Edition
Blood Knights
Demonicon
Drakensang
GemCraft - Chasing Shadows
Heroes of Annihilated Empires
Inquisitor
Knights and Merchants
Lichdom: Battlemage
Numen: Contest of Heroes
Rune Classic
Sudeki
Two Worlds II: Velvet Edition
Wizardry 6&7
Asteroid Bounty Hunter
Charlie's Adventure
Cube Runner
Duke of Alpha Centauri
Fly and Destroy
Hungry Flame
Neon Space
Neon Space 2
ShipLord
Slash It
Slash It 2
Spin Rush
Survive in Space
Upside Down
Distant Worlds: Universe
Heavy Burger
I am not a Monster
Learn Japanese to survive Hiragana Battle
SimplePlanes
Sword Legacy Omen
Moero Chronicle
Moero Chronicle - Deluxe Pack DLC
35MM
Deadlight
Distrust
Killing Room
March of the Living
Savage Lands
Tharsis
Valnir Rok Survival RPG
Dreamscapes: The Sandman - Premium Edition
Dreamscapes: Nightmare's Heir - Premium Edition
Sea Legends: Phantasmal Light Collector's Edition
Witch's Pranks: Frog's Fortune Collector's Edition
Kingdom of Aurelia: Mystery of the Poisoned Dagger
Taken Souls: Blood Ritual Collector's Edition
Silver Tale
A Plot Story
Hexus
Jane Angel: Templar Mystery
Dream Walker
Witch's Tales
Escape Doodland
Mad Dream: Coma
Earthworms
Clinically Dead
Mech Rage
Camper Jumper Simulator
ESport Manager
Darkest Hunters
The Sexy Brutale
Beholder
The Last Door - Collector's Edition
The Last Door: Season 2 - Collector's Edition
Cognition: An Erica Reed Thriller
System Shock: Enhanced Edition
System Shock 2
Metal Fatigue
Spirits of Xanadu
Shadow Man
I Have No Mouth, and I Must Scream
Homeworld Remastered Collection
Tales from Candlekeep: Tomb of Annihilation
PAYDAY 2
Jalopy
Hover
Figment
Subterrain
STARWHAL
Scribblenauts Unmasked: A DC Comics Adventure
Joggernauts
The Long Reach
Mainlining
Coffin Dodgers
The Rivers of Alice - Extended Version
Zombie Kill of the Week - Reborn
The Walking Vegetables
Unbox: Newbie's Adventure
System Shock: Enhanced Edition
UNLOVED
Killing Room
Sir, You Are Being Hunted
Styx: Shards of Darkness
STAR WARS - Knights of the Old Republic
STAR WARS Knights of the Old Republic II - The Sith Lords
Shadowrun: Hong Kong - Extended Edition
SimCity™ 4 Deluxe Edition
STAR WARS™ - The Force Unleashed™ Ultimate Sith Edition
METAL SLUG X
Oxenfree
Galactic Civilizations II: Ultimate Edition
Sins of a Solar Empire: Trinity
Fallen Enchantress: Legendary Heroes
The Political Machine 2016
The Corporate Machine
Sorcerer King: Rivals
Demigod
Go! Go! Nippon! ~My First Trip to Japan~
March of the Living
Four Sided Fantasy
Dungeon Rushers
The Invisible Hours
Dead Secret
The Free Ones
HIVESWAP: Act 1
Castle of no Escape 2
Galactic Lords
W4RR-i/o-RS
Nogibator: Way Of Legs
WN - ShP
Fairy Lands: Rinka and the Fairy Gems
Drill Arena
Walhall
Er-Spectro
Risky Rescue
Frederic: Evil Strikes Back
16bit Trader
Midnight Mysteries
Midnight Mysteries 4: Haunted Houdini
Zombie Bowl-o-Rama
Little Farm
Silver Knight
ANKI
Lift It
3 Coins At School
Deep Eclipse: New Space Odyssey
Green Ranch
The lost joystick
UBERMOSH Vol. 5
Trip to Vinelands
TTV2
SWARMRIDER OMEGA
UBERMOSH
UBERMOSH:BLACK
UBERMOSH Vol.3
Iesabel
Daemonsgate
Chamber of the Sci-Mutant Priestess
Spiritual Warfare & Wisdom Tree Collection
Prophecy I - The Viking Child
Drakkhen
Hostage: Rescue Mission
King's Table - The Legend of Ragnarok
Eternam
Chaos Control
Bubble Ghost
Mystical
Alien Rampage
Frederic: Resurrection of Music
Teddy Floppy Ear - Mountain Adventure
Teddy Floppy Ear - Kayaking
Millie
Sparkle 2 Evo
Story of the Survivor
SharpShooter3D
Goodbye My King
Watch This!
Crazy Oafish Ultra Blocks: Big Sale
Crystal City
Bloody Boobs
AuroraRL
Dispatcher
Casino Noir
Detective Noir
Reptilians Must Die!
The Braves & Bows
Zzzz-Zzzz-Zzzz
The Dweller
Surfingers
Timberman
Sparkle 3 Genesis
Cat on a Diet
Zombillie
Asteroid Bounty Hunter
ShipLord
Neon Prism
Slash It
Slash It 2
Cube Runner
Upside Down
Spin Rush
Neon Space
Neon Space 2
Duke of Alpha Centauri
Hungry Flame
Survive in Space
Fly and Destroy
Charlie's Adventure
Luxor Evolved
Luxor: Amun Rising HD
LUXOR: Mah Jong
Luxor: Quest for the Afterlife
Samantha Swift and the Hidden Roses of Athena
Red Risk
Particula
Overcast - Walden and the Werewolf
OutDrive
Invasion
Cubium Dreams
Iron Impact
Stigmat
Marco Polo
Cybercube
Mr. Dubstep
Monstrum
Wick
Lethe - Episode One
35MM
I Shall Remain
Silence of the Sleep
Rebel Galaxy
Punch Club - Deluxe Edition
Grey Goo Definitive Edition
RiME
Gloom
SharpShooter3D
Goodbye My King
Crystal City
Art of Murder - Cards of Destiny
Art of Murder - Deadly Secrets
Art of Murder - FBI Confidential
Art of Murder - Hunt for the Puppeteer
Art of Murder - The Secret Files
Chronicles of Mystery - Secret of the Lost Kingdom
Chronicles of Mystery - The Legend of the Sacred Treasure
Chronicles of Mystery - The Tree of Life
Chronicles of Mystery: The Scorpio Ritual
Megadimension Neptunia VII
Megadimension Neptunia VII Digital Deluxe Set DLC
Galactic Lords
W4RR-i/o-RS
Nogibator: Way Of Legs
WN - ShP
Fairy Lands: Rinka and the Fairy Gems
Drill Arena
Walhall
Er-Spectro
Daemonsgate
Chamber of the Sci-Mutant Priestess
Spiritual Warfare & Wisdom Tree Collection
Prophecy I - The Viking Child
Drakkhen
Marco Polo
Hostage: Rescue Mission
King's Table - The Legend of Ragnarok
Eternam
Chaos Control
Bubble Ghost
Mystical
Alien Rampage
Ocean Classics Volume 1
200% Mixed Juice
War of the Human Tanks
Worms
Worms Reloaded: Game of the Year Edition
Worms Ultimate Mayhem - Deluxe Edition
Worms Crazy Golf
Worms Blast
Worms Pinball
The Mooseman
Sky Break
Tropico 5
Super Cloudbuilt
Tower 57
Dex
Epistory - Typing Chronicles
Deponia: The Complete Journey
Table Top Racing: World Tour
Riff Racer - Race Your Music!
GT Legends
GTR Evolution
Vangers
Insane 2
Zero Gear
Race.a.bit
Mashed
Race: The WTCC Game + Caterham Expansion
Little Racers STREET
BARRIER X
Super Toy Cars
Mini Motor Racing EVO
Drift Streets Japan
Instant Death
Spirits of Xanadu
Swipe Fruit Smash
Voxel Baller
Breezeblox
BalanCity
VRog
BoomTown! Deluxe
City Siege: Faction Island
Bomb The Monsters!
Crazy Belts
Rush for Glory
Naval Warfare
Insurgency
Blood Knights
Heroes of Annihilated Empires
Wizardry 6 & 7
Drakensang
Rune Classic
Gemcraft - Chasing Shadows
Knights and Merchants
Etherlords I & II
Sudeki
Numen: Contest of Heroes
Inquisitor
Commands & Colors: The Great War
Making History: The Calm and the Storm Gold Edition
Attrition: Tactical Fronts
Imperial Glory
Praetorians
Commandos: Behind Enemy Lines
Commandos: Beyond the Call of Duty
Commandos 2: Men of Courage
Commandos 3: Destination Berlin
Ominous Tales: The Forsaken Isle
Beyond the Invisible: Evening
Tearstone
Entwined: Strings of Deception
Vengeance: Lost Love
The Rosebud Condominium
Where Angels Cry: Tears of the Fallen (Collector's Edition)
Lightning: D-Day
Congo Merc
Hold the Line: The American Revolution
Battles of the Ancient World
Peninsular War Battles
1812: The Invasion of Canada
Russian Front
7 Wonders II
7 Wonders of the Ancient World
7 Wonders: Ancient Alien Makeover
7 Wonders: Magical Mystery Tour
7 Wonders: Treasures of Seven
Discovery! A Seek and Find Adventure
Gardens Inc. 2: The Road to Fame
Glowfish
Little Farm
Luxor 2 HD
Luxor 3
Luxor Evolved
Luxor HD
Luxor: 5th Passage
Luxor: Amun Rising HD
LUXOR: Mah Jong
Luxor: Quest for the Afterlife
Midnight Mysteries
Midnight Mysteries 3: Devil on the Mississippi
Midnight Mysteries 4: Haunted Houdini
Midnight Mysteries: Salem Witch Trials
Midnight Mysteries: Witches of Abraham - Collector's Edition
Pickers
Samantha Swift and the Hidden Roses of Athena
The Dweller
Iesabel
EM: Shader Attack
Invasion
Labyronia RPG
Labyronia RPG 2
Legend of Mysteria RPG
Chosen 2
Balloon Blowout
Bayla Bunny
Block Blowout
Chess Knight 2
Dessert Storm
Fantastic 4 In A Row 2
Fantastic Checkers 2
Ludo Supremo
Mahjong Deluxe 2: Astral Planes
Mahsung Deluxe
Mini Golf Mundo
Pepe Porcupine
Puppy Dog: Jigsaw Puzzles
Puzzles Under The Hill
Ultimate Word Search 2: Letter Boxed
Bubble Blowout
Train Valley
Broken Sword Trilogy
Daemonsgate
Chamber of the Sci-Mutant Priestess
Prophecy I - The Viking Child
Drakkhen
Marco Polo
Hostage: Rescue Mission
King's Table - The Legend of Ragnarok
Bubble Ghost
Mystical
Ocean Classics Volume 1
Pandora: First Contact
35MM
Grand Ages: Rome GOLD
GT Legends
Nether: Resurrected
CAT Interstellar
Circut Breakers
Memoranda
Sins of the Demon RPG
Gladiator Trainer
Dragon Sinker
Neon Chrome
Skullgirls
Mad Games Tycoon
Replica
Patrician IV - Steam Special Edition
Patrician IV: Rise of a Dynasty
Patrician III
The Swindle
Zenith
Hive Jump
ICY: Frostbite Edition
Commandos Collection
Revhead
Car Mechanic Simulator 2015
Demolish & Build 2017
Robot Squad Simulator 2017
Skullgirls & DLC
The Mims Beginning
Dreamstones
Cally's Caves 4
Tank Battle: East Front
Tank Battle: Pacific
Tank Battle: Normandy
Tank Battle: North Africa
Tank Battle: 1944
Tank Battle: Blitzkrieg
Tank Battle: 1945
Civil War: 1861
Civil War: Bull Run 1861
Civil War: 1862
Civil War: 1865
Civil War: Gettysburg
Civil War: 1864
SK8
King of the Eggs
Bouncy Bob
Hotel Dracula
Warfront Defenders: Westerplatte
Pony Island
Who's Your Daddy
SWARMRIDER OMEGA
SWARMRIDER OMEGA OST DLC
SWARMRIDERS: Original Soundtrack DLC
DinoSystem
Super Sports Surgery
Middle-earth: Shadow of Mordor Game of the Year Edition
Startide
Timberman
Kathy Rain
Table Top Racing: World Tour
Z
Dark Years
Exowar
Total Extreme Wrestling
World of Mixed Martial Arts 3
IGT Slots Paradise Garden
Anti-Opoly
Wrestling Spirit 3
Draft Day Sports College Basketball 3
Draft Day Sports Pro Basketball 4
Defend Your Life
Hyperdrive Massacre
The lost joystick
Orbital Racer
RUNRUNRUN
Murder...
UBERMOSH:BLACK
Trip to Vinelands
SWARMRIDER OMEGA
Bad Dream: Coma
Mad Games Tycoon
Perfect Universe
Daddy's Gone A-Hunting
Deep Dungeons of Doom
Worms
PolyRace
The Way
Indiegala -
Persian Nights: Sands of Wonders
The Secret Order 6: Bloodline
Demon Hunter 4: Riddles of Light
Lost Grimoires 2: Shard of Mystery
Animal Lover
Magi Trials Deluxe Edition
Highschool Possession
Topless Hentai Mosaic
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Borderus
The Myth Seekers: The Legacy of Vulcan
Eventide 2: The Sorcerers Mirror
Nightmares from the Deep 3: Davy Jones
Beach Bounce
Beach Bounce - Soundtrack
Beauty Bounce
Bunny Bounce
Club Life
Club Life - Soundtrack
Divine Slice of Life
Divine Slice of Life - Soundtrack
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Echo Tokyo: Intro
Highschool Possession
Highschool Romance
Magi Trials Deluxe Edition
Summer Fling
Summer Fling OST
Sword of Asumi Deluxe Edition
Knock-knock
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The Quest for Achievements Remix
Moot District
Ceville
Mutiny!
Magic Trials Deluxe Edition
Hentai Zodiac Puzzle
PUZZLETIME: Lovely Girls
Girls of Hentai Mosaic
Girls of Hentai Mosaic - HQ Artbook & Wallpapers
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Lady's Hentai Mosaic
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Topless Hentai Mosaic - OST
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Echo Tokyo: An Intro
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Echo Tokyo: Graphic Novel
Last Anime boy: Saving loli
Witch College
Pleasure Airlines
Senpai Teaches Me Japanese: Part 1
Chibi Volleyball
My personal Angel
Riddled Corpses
Nandeyanen!?
AstroViking
?????2 / Seven boys 2
TimeTekker
Girls of Hentai Mosaic
Topless Hentai Mosaic
Hentai Hexa mosaic
Lady's Hentai Mosaic
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Book Series - Alice in Wonderland
On Earth As It Is In Heaven - A Kinetic Novel
BAD END
Frank & the TimeTwister Machine
Linelight
Hook
Franchise Wars
Rush Bros
Grim Legends: The Forsaken Bride
Abyss: The Wraiths of Eden
Without Within 2
Cursed Sight
Beauty Bounce
Highschool Romance
Beach Bounce
Club Life
Echo Tokyo: Intro
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This Strange Realm Of Mine
Bot Vice
Eliosi's Hunt
Aspect
Grim Legends 2: Song of the Dark Swan
Crime Secrets: Crimson Lily
Grim Legends 3: The Dark City
Particle Mace
Secret of Magia
Sins of the Demon RPG
Splatter - Zombie Apocalypse
Airscape - The Fall of Gravity
Fate Tectonics
Battle Ranch: Pigs vs Plants
Earth Overclocked
Greyfox RPG
Wish -tale of the sixteenth night of lunar month-
Cursed Sight
A Winter's Daydream
Empty Horizons
Poker Pretty Girls Battle: Texas Hold'em
Pretty Girls Mahjong Solitaire
Pretty Girls Panic!
Mahjong Pretty Girls Battle
Boneless Zombie
Delicious! Pretty Girls Mahjong Solitaire
Koi-Koi Japan [Hanafuda playing cards]
Mahjong Pretty Girls Battle: Schools Girls Edition
Wild Romance
Pretty Girls Panic! (Chinese version only)
Pretty Girls Mahjong Solitaire (Chinese version only)
Slash or Die
Slash or Die 2
RepairBot
Stellar Interface
Trench Run
12 Labours of Hercules VII: Fleecing the Fleece (Platinum Edition)
A Dream For Aaron
A Duel Hand Disaster: Trackher
ARENA GODS
Adelantado Trilogy. Book Two
Adelantado Trilogy. Book one
Adventures of Dragon
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Alice in Wonderland - Hidden Objects
Alicia Quatermain 2: The Stone of Fate
Alicia Quatermain: Secrets Of The Lost Treasures
Amelon
BAD END
BELPAESE: Homecoming
Battle High 2 A+
Beat The Game
Bitcoin Miner
Blind Men
BlowOut
Border of her Heart
Bottom of the 9th
Bravium
Brawlout
Broken Minds
Burnin' Rubber 5 HD
Chinese Ink Painting Puzzle & Creator
ClickBit
Coffee Crawl
Crashday Redline Edition
Crazy Pirate
Crisis in the Kremlin
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Crystals of Niberium
Cube Zone
Cubiques
Cubiques 2
Curse: The Eye of Isis
Digital Resistance
Disparity
Drake of the 99 Dragons
E-Startup
Elbub
FreeHolder
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Insert Paper: Update
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LOOT BOX ACHIEVEMENT SIMULATOR
Legend of the Skyfish
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MIND SHIFT
Maze of Infection
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Moto Racer 4 - Space Dasher
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PLATI NALOG: Favorite Russian Game
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Paper Shakespeare: To Date Or Not To Date?
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Pixel Hentai Mosaic
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Questr
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SUPER BENBO QUEST: TURBO DELUXE
Science Girls
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Store Simulator
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The Adventures of Elena Temple
The Bluecoats: North vs South
The God
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The Reject Demon: Toko Chapter 0 - Prelude
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They Are Hundreds
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the Line
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Newbie Player Guide to Alpha 19 on PC
7 Days to Die Alpha 19 Newbie Guide (PC Version) I've seen a number of posts looking for a "how to play," or "introduction," to the game. This is my attempt to write one.
At the beginning of the game, you wake up video-game naked (i.e., in your underwear) and completely ignorant. Your goal is to survive, which is made harder by a) your nude ignorance, and b) the fact that you're living in the aftermath of a combined zombie/nuclear apocalypse.
Your character has four on-screen meters showing your status: food, water, health, and stamina (or call it whatever you like -- fatigue, energy, etc.).
Food and water levels go down unless you eat or drink something. They go down faster if you're doing something that burns stamina (like running). They go down faster if you're too hot or too cold (which is usually only an issue in biomes like desert or snow when you're not properly dressed). They can also go down faster with certain health effects (like getting dysentery -- I'll talk about these effects in a second). Run out of food or water and you will die. (Pay attention to the status bars; in real-life survival situations, regularly getting water is more important than food, but in-game, they both matter.) (
Pro tip: Food and drinks you can make yourself are better in many ways than canned goods or basic crops.)
Health is just like in any other video game. It goes down when you get hit, or fall, or step on pointy things like spikes or cacti. Run out of health and you die. Eating food, using certain medical supplies, or just waiting will cause health to go back up. Again, certain health effects may nerf your health bar.
Stamina shows when you're tired. If you run out of stamina, then you can't swing weapons or tools, run, jump, or do other elements of an active post-apocalyptic lifestyle. The good news is that your stamina comes back faster than health while waiting. Drinking improves stamina recovery, and eating gives a temporary boost to maximum stamina. The bad news is that you will be using stamina constantly as you go about your day. (
Pro tip: Check out the various beverages in the game to find stamina benefits -- particularly red tea and coffee, also known as the mining combo.)
Alpha 19 has a variety of different
health effects that can hamper your food and water consumption, your health/stamina recovery, your maximum health/stamina, your speed, or your ability to use tools. Dysentry comes from eating rotting flesh or drinking unboiled water. Don't do that if at all possible. (
Pro tip: You can eat animal fat and snowberries -- or yucca fruit in the desert biome -- if you run out of food in the first couple of days.) Other de-buffs come from injuries. The good news is that if you click on the icon showing the effect, it will bring up your character with info on exactly what you need to mitigate the effect, e.g., put on a splint or a cast to speed healing from a broken leg. Two particular health effects worth calling out are bleeding and infection. If you're bleeding, your screen will flash and your health will keep dropping. Use a bandage, medicated bandage, or medkit to stop it. ANYBODY can make bandages from cloth, so keep some with you. Infection refers not to gangrene, but to the dreaded zombie infection...a disease so horrifying that it helped usher in the fall of civilization. The ONLY way to cure this dangerous disease is...to eat some honey or take an over-the-counter antibiotic. Really, infection should only ever be a serious issue in the first week. (
Pro tip: using an ax on tree stumps has a random chance to drop honey.)
Encumbrance: You have a fixed number of inventory slots. You will note that three rows are clear at the start of the game, while the final two rows are not. Those extra rows represent encumbrance, and filling them up will significantly slow you down and increase your stamina usage. Try to avoid that outside of cleared or safe areas. You can increase the number of non-encumbered slots with clothing and armor mods, or through the Pack Mule perk. I recommend finding or making pocket mods ASAP and skipping the perk, though a single level in the early game can make things easier for newbies. (
Pro tip: Some items, like most raw materials, food, drinks, medicines, etc., stack in inventory; some items like clothing, mods, and weapons do not. Smart inventory management when looting and salvaging will keep that in mind: do I really want to pick up that pair of shoes, or hold onto that dirty water that will stack if I find more?)
All right, now that the basics are out of the way, how do I get better at surviving? The answer to that is two-fold. 1) Learn how to do more things. 2) Get better stuff.
How do you learn more things? You get experience points (xp) from almost everything in this game. Eventually, when your xp bar fills, you will gain a level and get a perk point. You can use that to select perks, which all have various benefits. At the start, you will get a series of basic quests that serve as a mini-tutorial, and you will gain 4 perk points from finishing them (make sure you complete them!). (
Pro tip: Upgrading blocks, e.g., turning flagstone walls into brick walls, is an exceedingly generous way of earning xp in Alpha 19; using a hammer on a block will tell you what material is needed to upgrade it.)
Which perks should I pick first? Well...as a newbie, I recommend Lucky Looter (which improves your chance of finding good stuff), either Pummel Pete or Skull Crusher (depending on whether you want to use clubs or sledges), Sexual Tyrannosaurus (which improves your stamina usage), and something from the Fortitude recovery perks. Healing faster, using less food, or running away are all useful. Ask a different player and you will get wildly different suggestions. Eventually, you will figure out your preferred style of play and pick things accordingly. Note that perks tend to be useful to different degrees based on whether you are in early, mid, or late game.
The other way to learn stuff is to find skill books and schematics. Schematics let you craft new things. Skill books give you a free perk, basically. Collect all seven of a type to get a bonus perk. Some of those are quite useful. Some of them are very circumstance-specific. Regardless, reading an unread book or schematic at least nets you bonus xp. You can tell that you've read a book by the tiny book icon (it will be open if read already). Even if you've read it, you can keep it and sell it for some cash. (
Pro tip: Technically, schematics and books stack in inventory; in practice, finding multiple copies of the same one in a single POI is relatively rare.)
How do I get better stuff? There are three ways to do that: 1) Loot it; 2) Make it; 3) Buy it.
Looting: There are many objects that serve as containers in the game. Some objects, like cars, may or may not be a container. Just get close. If you get the option to search it, then it is a container. Not every container will have stuff. Searching containers takes time and makes noise. Locked containers need to be disassembled or have the lock picked in order to open them. Alpha 19 changed looting to be highly level- and time-dependent. You will not get top-tier loot in the early game. Even if you somehow fight your way to the roof of the Shotgun Messiah weapons plant on Day 1, you are likely to find stone spears and maybe a blunderbuss. (
Pro tip: a pair of lucky goggles will increase your chance of finding better loot when opening a container for the first time.)
Crafting: If you know how to build something, and you have the necessary ingredients, and you have access to the correct work area, then you can create something from scratch. Perks and schematics will tell you how to build stuff, though there are a handful of things you can build right at the start (like you saw in your tutorial quests). Ingredients can be looted, or you can salvage them by destroying items. See the next paragraph for more on this. Lastly, some items require you to be at a workbench, chemistry station, campfire, or forge to create (there will be an icon next to the item in the build list telling you which). You can build all of these work areas if you know how, buy them from traders, or use ones you find scattered around the world. Traders have one of each, though they probably won't all be functional (but the broken ones can be looted, at least). Caveat: In Alpha 19, you can build up to level 5 gear (higher level gear is usually better and has more slots for mods), but level 6 gear can be found or purchased. Level 6 gear is typically better than anything you can build of the same type.
Salvage: Getting raw materials can be done in a number of ways. Use tools (axes, picks, wrenches, shovels) to extract things from blocks in the world. This is mostly fairly intuitive -- shovels work best on dirt, cement, etc., while axes are good on wooden items like tables and trees. Tools have different levels and can be modded to improve their abilities. Pay attention to the "block damage" stat of the tool to compare them. Some blocks are better sources than others. You can find mineral nodes scattered around that provide you with coal, iron, nitrate, oil shale, or lead, and those are excellent sources (
Pro tip: the nodes are just the tip of the mineral iceberg; you can dig down to extract more ore.)
Another way to get raw materials is to use the
scrap command in inventory (personally, I found the hotkey for this a little too easy to hit accidentally, so I remapped it). This includes most useful items of gear, as well as certain decorative items like faucets and chairs that you can pick up. Note that many metal items can be
put in the forge to smelt them down for more resources than you get using the scrap command, including iron tools. (
Pro-tip: Smelting radiators that you get from disassembling cars, heating radiators, and AC units is a great source of brass for crafting ammo; you can also smelt Dukes...but you're usually better off using them to buy ammo from a merchant.)
Buying: Merchants are scattered over the map. Setting up a base near one is a good idea. The post-apocalyptic currency in this game is the Duke, a brass coin that looks like a casino chip. (There are no bottle caps in this game!) If you don't have any money, then you can instead trade your labor for payment. Complete a quest and you'll get cash, xp, and a free prize of some kind (you get a choice -- ammo, meds, gear, etc.). Quests boil down to: retrieve a package, kill some zombies, kill some zombies AND retrieve a package, or dig up and retrieve a package. In the early game, in particular, quests can be very lucrative. (
Pro tip: The Daring Adventurer perk can improve the rewards you get from quests if you decide you want to focus on that aspect of the game.) Merchants sell all sorts of things: food, raw materials, weapons, armor, vehicles, skill books, schematics. Their inventory resets daily-ish, so pop back on a regular basis.
Cheesy pro-tip: When you trigger a quest location, the POI will refresh to an "unexplored" state. This automatically refills all of the loot, etc., as well as repopulating the zombies. You can clear the location, then trigger the quest and clear it again for double the rewards. Just don't leave any loot inside a container that will refresh.
What about combat? Why haven't you really mentioned the z-word yet? Well, honestly, you'll probably spend a lot more time salvaging and looting than fighting (with the exception of Blood Moon horde nights, which I'll talk about below). Most zombies in the early game are slow and fairly easy to avoid. If you can avoid getting mobbed, then you will probably be all right.
Animals, however, will mess you up. You will quickly start yawning when you see a single stumbling housewife zombie, but a wolf will continue to be a threat well into the mid-game. Zombie animals are also a threat. Zombie dogs are fairly easy to kill but come in packs of 3-7. Zombie bears will soak up more damage than you can easily dish out in the early game. Zombie vultures are hard to hit and are really good and causing lacerations and bleeding. I've gotten infected by zombie animals far more commonly than I have from human zombies.
Zombie dogs, coyotes, wild cats, and wolves: running works until you run out of stamina, and then you're dead. The best bet in the early game is to find someplace high they can't reach and snipe them if you have enough arrows or ammo. These animals can and will sneak up on you. The good news is that they will make random noises that will let you know they're in the area.
Snakes: I've seen these in the desert and wasteland biomes. Good eatin', but they are quiet and can attack without warning. Luckily, they die easily.
Wild pigs: Don't bother them. Seriously, just leave them alone until you have good guns.
Bears and zombie bears: The good news is that they won't chase you as easily as some other animals. They are also not as fast and you can outrun them. The bad news is that if you get cornered, they can take and dish out huge amounts of damage.
Zombie vultures: These will attack you if you're injured, or are riding a vehicle. Shotguns are the easiest way to deal with them. Hitting them with melee weapons is an irritating chore that often ends with negative health effects. Possibly the most annoying creature in the game.
Deer, rabbits, and chickens: They don't attack, but run if attacked. They can be a good source of meat. (
Pro tip: you can get quests from slips of paper you find in loot; the ones asking you to do things like, "kill a bunch of rabbits by throwing cans of Sham at them," are never worth it unless you're desperate to try something new.)
As the game advances, and as you explore some of the larger points of interest (POI), you will run across more dangerous zombies. Feral zombies have glowing eyes and always move at a full run. Crawlers will jump around like demented jackrabbits. Glowing versions of zombies regenerate health. A good rule of thumb is that if something is different about a zombie, it probably is more dangerous. (
Pro tip: Quite a few POI's have alert triggers that will cause a bunch of nearby zombies to wake up at once, and stealth doesn't avoid tripping them; best to always have a clear avenue of retreat when entering a new location.)
Weapon selection: As said earlier, clubs and sledgehammers are your basic melee option. Either works well for the early game or to save ammo or hit quietly in the later game. Spears, axes, and knives/machetes can also be used, but they require more practice and really NEED perks to be fully optimized. Note that knives and axes are mostly meant to be tools. Stun batons require another source of damage, either turrets or other players, to be effective, and are also perk/mod-dependent.
Bows can easily kill basic zombies quietly with a headshot. Use the best bow or crossbow and the best ammunition that you can. Do away with stone arrows/bolts as soon as you can find or build the iron versions. You'll need to decide for yourself if you want to keep using bows once guns are available. I like them, but your mileage may vary. (
Pro tip: There is a skill book that allows you to craft flaming and explosive arrows; sadly, there is no way to ride around in a Dodge Charger, shooting exploding arrows out the window while Dixie plays from the car horn.)
Guns are easily the best option in the game...and while perks can make them more effective, they aren't necessary. Don't hesitate to pull out a shotgun just because you put all your perk points into pistols if you run out of 9mm ammo. There is a fair amount of ammo in this game, and you can make more...but I always keep a club or sledge with me just in case. Having a gun makes exploring the harsher biomes a lot easier. The trade-offs for gun selection are pretty in line with any other game that has guns. Some burn ammo quickly. Some have low ammunition capacity. Some are better at long range. (
Pro tip: having several loaded blunderbusses or double-barreled shotguns in your tool belt can provide an early-game rapid-fire option for dealing with tougher opponents.)
Weapon perks and skill books: Each type of weapon has an associated perk, and an associated skill book set. Maxing out both can make a fairly sizeable difference, and can have some unexpected other benefits. For example, one of the skill books gives you a 10% barter bonus if you happen to be holding a .357 while trading.
Blood Moon Horde Nights: Every 7 days (by default), the sky will turn red. When night falls (hour 22 by default), a horde will spawn near the player. Every zombie in that horde will magically know exactly where you are and will rush at you to eat your delicious flesh.
The devs of the game have made it clear that they want you to FIGHT the zombies, and have gone well out of their way to make turtling behind defenses less viable. Zombies will break down walls -- even ones made of brick and concrete. They will dig to reach you. They jump on top of each other to climb to get you (like in the Brad Pitt zombie flick). As the game progresses, zombies will appear that are capable of spitting acid, or that act as suicide bombers (can you call it suicide bombing if they're already dead?). (
Pro tip: Bomb zombies, also known as Demolishers, can be taken down by head or leg shots; shooting them in the chest is a bad idea, despite the fact that shooting the glowing spot is normally the best move in a video game.)
Having said that, building defenses and traps can be very effective at delaying or channeling zombies, and can effectively thin the horde. There are pretty much two approaches people use to deal with a horde night.
- Find a POI that prevents the zombies from reaching you and then wait out the attack. Anyplace high with enough metal or stone to last for a while will work. Large stores, fire departments, skyscrapers, water towers, etc., can all work, though the smaller the location, the more quickly it will fall to the zombies eventually.
- Build a fortress. This is usually a setup that includes auto-turrets, traps, spikes, and walls made of brick or concrete. Often, they're set up to lead zombies into a killing zone where you can shoot or bomb them into bits. There are many YouTube videos on different approaches, and they range from lore-friendly to extremely cheesy exploitations of the AI or physics engine.
Note that these two are not mutually exclusive. It's pretty common to use POI's at first and then try building your own, or to move back to POI's if your attempt at a custom fortress is less effective than you had hoped. (
Pro-tip: Don't use your home base for horde nights...at least until you've got a LOT of experience fortifying against horde nights.)
Creating a home base: Every survivor needs a place to keep their stuff. Just like with a horde base, you can either re-purpose a POI or build your own from scratch.
If you use a POI, then make sure you put down your bedroll. That will keep sleeping zombies from respawning in the area. If you want to use a bedroll as a way of regularly resetting your spawn point, then you're probably better off building your own base. That said, a good POI to use as a base has height. Using a forge on the first floor is a good way to attract random zombies. It's also good to find someplace with brick or concrete walls, as they'll last longer against wandering foes. Also, keep in mind that you'll be going in and out a lot, so you don't want it to be too hard to get in and out. (
Pro tip: lone zombies can't jump to ladders that are two blocks off the ground, but you can; this doesn't work so well with hordes, as they climb over each other.)
By default, zombies are faster at night, so early game nights are a good time to huddle up in a base and craft things. When you run out of things to craft, READ the descriptions of your perks, skill books, and the built-in journal entries. You'll be surprised how much information is buried in there. You can also take the time to look at the map and plan out the next day's activity. (
Pro tip: Find a cluster of close-together POI's on the map, and put a chest or storage box in the middle to serve as a temporary loot repository; inventory item stacking means that having a collection point can mean many fewer trips back to your base with the fruits of your effort.)
Vehicles: Maps in this game are fairly large. The solution to moving about to different biomes (which have different resources and different POI's) is to make or buy a vehicle. Anybody can assemble vehicles if they have the right parts, but some of the parts are locked behind perks/schematics. Taking the first-level vehicle perk can be useful, as the bicycle isn't a bad starting vehicle and the perk unlocks wheels, which every other vehicle needs. (
Pro-tip: the easiest way to get gas when out-and-about is to salvage the many derelict cars.) Zombies and wildlife are pretty harmless if you can speed past them...with the exception of vultures, which can be annoying enough to make you stop your motorcycle just to shotgun them out of the sky.
Mods: There are tons of clothing, weapon, and armor mods in the game. Read the descriptions, as they can have a huge impact on effectiveness. (Alpha 19 has no vehicle mods, despite the fact that vehicles have mod slots.) If you open an item for modding, then any mods in your inventory that can be used for that item will start flashing, making it easy to see which mods go with that item. (
Pro tip: There is a boot mod that reduces falling damage that is worth its weight in gold. Not only is it really easy to fall in some POI's, but the de-buff from spraining or breaking a leg when zombies are about can be utterly lethal.)
Power tools: Power tools are very powerful. Augers and chainsaws harvest materials very rapidly. They also use gas and make a ton of noise. They tend to quickly attract screamers, which are zombies that scream until other zombies show up to find out what all the fuss is about. Kill them quickly to avoid hordes interrupting your mining. (
Pro tip: The physics engine of the game means that mine collapses are a thing, and they can be deadly; shoring up the ceiling with wood blocks can help prevent this, but augers can mine so quickly that you can lose track of how deeply you've gone beyond your supports.) The annoying pinging noise made by augers is an Alpha 19 addition that was generally disliked by everyone.
Repairing items: Many items like tools, weapons, and armor will degrade over time. Weapons and tools will let you know they need repair...typically when you need them the most. Armor never notifies you. It just stops working. Check your item status bars to figure out when to repair them. Simple tools and weapons can be fixed with wood and stone. More sophisticated items require repair kits. In Alpha 19, repair kits are a generic fix-all for any advanced item, which greatly simplifies things. They can be crafted with forged iron and duct tape. (
Pro tip: forged iron can be made in any forge, but you can also salvage them from disassembling weight sets, desk and gun safes, and NON-FUNCTIONAL vending machines; salvaging them can be tedious in the early game but can be worth it to keep your precious firearms and armor functioning.)
Farming: You will find seeds, or you can take a perk or find a schematic to craft seeds. It takes five cobs of corn to create one corn seed, which is odd given that the whole grain is basically made of seeds...but chalk it up to game-play balancing. To plant a seed, you need a farm plot (except for mushrooms, which can grow on any surface), which you can craft with wood, rotting flesh, clay, and nitrate. Once planted, it will grow in three stages. Harvest it at stage 3 by punching the plant, and it will revert to stage 1 and deposit the appropriate food item into your inventory. If you accidentally harvest the seed, just replant it. If you want to get physically fit, do a push up in the real world every time you accidentally punch the ground or the air instead of your crop. (
Pro tip: Don't harvest with a mostly full inventory, as if your tool belt slot is the last open spot, the crop will go there, and your next attempted punch will instead eat the last one you harvested.)
Electricity: Fire attracts zombies like moths. Using electric lights is a convenient way to avoid that, as zombies are Luddites and don't care for the products of industry. The most convenient way to light up your home base is with lanterns, but you need to find a certain skill book to make them. The good news is that their batteries never need recharging. You can also get flashlights, or mods that attach lights to your helmet or your weapon (press F to pay your respects...er, sorry, to turn on your light). You can also craft a variety of stand-alone electric lights, but that requires a separate energy source.
Energy sources come in three varieties. Battery packs hold up to six car batteries and drain the batteries over time. You can recharge the pack by connecting it to a different energy source. Generator banks hold up to six engines (recoverable from many derelict vehicles, among other sources) that burn gasoline to provide power. Solar banks contain solar cells and generate power as long as they are in sunlight. They also cannot be crafted and are as expensive as hell. (
Pro-tip: Higher-level batteries last longer; use level 1 and 2 batteries to craft vehicles, sell, or smelt for lead, and keep the better ones for the battery banks.)
Use wiring tools to connect energy sources to energy consumers. There are some slightly wonky rules to how you can connect, but it isn't hard to learn with a little trial and error. Wiring doesn't cost you anything, so experiment freely. You can put various switches between the consumer and the source: toggle switches, pressure plates, and motion sensors being the most common, though there are other options. Switches require power, but less power than an active consumer. This allows you to, for example, conserve power in the daytime by turning off active defenses and lights so you don't waste battery charge or gasoline. (
Pro tip: a solar bank charging a full battery bank will provide quiet, continuous power, at which point you can feel free to light up your place like a Vegas casino 24/7.)
Stealth: Some players will tell you stealth is impossible in this game. That is not true. What is true is that some situations negate stealth, most particularly Blood Moon hordes. Just tell yourself that the red moon makes their senses so acute that they can smell a living human from a mile away -- if you can't rationalize it away as a game balance issue. Some POI's also have event triggers that are based on your location rather than how stealthy you are being. Chalk that up to dramatic license. This is a game where zombies are real and I can carry a motorcycle in my boot. Get over it.
There are some things you need to know about stealth, though, to do it effectively. Your stealth rating is a combination of noise and visibility. Clomping around in heavy armor, waving a torch or flaming club around, or using a flashlight will make you easy to notice. Firing a gun, whacking a wrench against a metal appliance, or jumping up and down on a pile of trash will also make you easy to notice. That means using light armor, using a bow or melee weapon, and crouching are all ways to avoid being seen.
There are a number of skill books, perks, armor and weapon mods, and craftable gear that can all make you more stealthy. With diligence, you can walk up behind a sleeping zombie, smack him in the head with a sledgehammer, and not disturb the other one right next to him. Will this make the game much easier? I would argue no. It certainly makes some specific situations much easier. Clearing out a mini-horde in a POI with a bow before they wake up can be much less stressful, certainly. The lack of universal effectiveness definitely makes it a playstyle choice, however, rather than an over-powered build to avoid if you want a challenge. (
Pro-tip: Stealth is never a 100% guarantee, which is why you always carry stacks of wood; wood is incredibly flexible, as it lets you drop cheap spike traps in narrow passages, climb up easily to places zombies cannot reach, make bridges across open gaps, craft doors to seal off openings that foes have to make noise to get through but that you can open easily, etc.)
That's about it. The most important pro tip is this: this is an open-world game where the only thing that matters is that you have fun playing it. It doesn't matter if you want to do single-player, or multi-player, or if you like crafting more than combat, or prefer spears over guns. You bought the game. Do what you like, as that is really the only goal.
submitted by damurphy72 to 7daystodie [link] [comments]
D100 encounters for a high-level party in the realm of death
1) A ruined structure, a mirror image of a party member’s childhood home, with skeletal and/or rotting versions of their family members
2) A massive monolith that whenever knocked on in a certain pattern, can call forth spirits of the dead that are significant to the knocker, but for every minute they speak to the spirit, the knocker loses 1% of their total lifespan
3) A huge flying ghost ship, skeletal pirates and all
4) A ghost whale, possibly being trailed by the above ship. Help the whale or help the ship, who knows what boons either might provide...
5) A skeleton trying desperately to eat the ashy soil beneath it, only for the soil to fall between its ribs onto the ground where the skeleton feebly scoops it into its hands again, repeating the process
6) A massive horde of goblins, kobolds, and giant rats with a grudge against all adventurers. (
u/RaHuHe)
7) The mirror arena - semicircle room with the flat wall being a large mirror. Performing a ritual in the room initiates a fight against exact clones of the party with their exact stats and equipment. You can decide the consequences of failure, when I ran it they would have all dropped one level upon failing instead of just dying (
u/M1lk3y)
8) A gauntlet of significant enemies the party has fought in the past, albeit undead now (
u/TheAlphaOmega21)
9) Palace of the Lotus Eaters realm of death version. The party finds a lavishly decorated party taking place around the party. Everyone appears to be alive, eating, drinking, and dancing. The adventures will be invited to join the festivities. If they make a Will Save they will see the party goers as they are. Skeletons, zombies, and ghosts. If the party fails the will save and eats any of the food they are trapped in the palace for 1d10 days. (
u/Krith)
10) They cross upon a group of archmages all slowly converting into boneclaws as their attempts to become a lich have failed. They hold each other in a kind of mexican standoff. With the hope that upon killing one or a couple of the others they will be able to absorb their soul and rectify their conversion to become an actual lich. Some of them may or may not be trustworthy but all of them want the party on their side as they will be vulnerable while converting. (
u/kondrias)
11) Walls of skeletal hands reach out from either side of a narrow tunnel leading to a treasure trove. They hear the cries of a man pleading to be released from the skeletal grasp. What will they do? Who is the man? (
u/H_0_C_K)
12) The party enters the chambers of a two headed Balor. One head requests the party retrieves an item from a rival overlord here in the death realm. The other threatens to obliterate the party should they fail/refuse. (
u/H_0_C_K)
13) As soon as the party enters the plane they each are cursed in a unique way (wield their backgrounds against them) and barred from leaving the plane. They must travel to the barter with the Void Lich to lift their curses and gain passage back to the realm of the living. (
u/H_0_C_K)
14) A traveling saleswoman, riding astride the back of a skeletal camel. The party can trade and barter with the woman for her magical items, but when they purchase an item, the party begins to feel elements of their own souls being traded away. (
u/H_0_C_K)
15) The party comes upon a banquet table spread out for a host of skeletons frozen like stones. As the party approaches, they begin to hear ghostly voices coming from the mouths of the skeletons. (
u/H_0_C_K)
16) A room that when entered forces the player to relive a moment they nearly died. (
u/plopsmcgoo)
17) All the bones of devils and demons that have died in the blood war, in a giant sea(possibly with the goast pirates from earlier) with a never ending rain storm of new demonic bones (
u/killllllllllmeeeeee)
18) An entire town made of dead skin and lost letters (
u/killllllllllmeeeeee)
19) A rain storm of poisoned beer and wine (
u/killllllllllmeeeeee)
20) An open field where all the grass is rotten skin and the dirt is the bones of dead children (
u/killllllllllmeeeeee)
21) A dead body of a long forgotten god (
u/killllllllllmeeeeee)
22) An entire mountain range made entirely of astral titans and other gargantuan beings rivaling in excruciating pain (ex:tarrasques, purple worms) (
u/killllllllllmeeeeee)
23) A "sandstorm" of pure darkness and grief (
u/killllllllllmeeeeee)
24) A lake where the water is suffering animals and people where they waiting in a line that goes nowhere for a death that dosen't exist (
u/killllllllllmeeeeee)
25) All the slaughtered animals eating the corpses of the adventurers in a seemingly never ending field (
u/killllllllllmeeeeee)
26) A few beds that are just a bit too uncomfortable (
u/killllllllllmeeeeee)
27) All the worlds broken weapons and tools flowing in a river that never flows, only to end up back at the other side(as the river is a big circle) (
u/killllllllllmeeeeee)
28) The face of every person the adventurers have ever met, being eaten by the main good guy (
u/killllllllllmeeeeee)
29) A field of wheat. In it you find the wreckage of a large ominous machine. (
u/sanorace)
30) A decrepit hermit judging all who pass him. He is waiting for the one who deserves the gift of eternal life, but has found no one worthy. (
u/themightyfishbus)
31) Three zombie versions of the Party and any NPC's accompanying them at half HP. The zombies explode when they die. (
u/HWGA_Gallifrey)
32) Tons of Wraiths, just trying to suck the life out of the party dementor style (
u/parad0xchild)
33) A river of death, with a gondola and "driver" who charges 2 gold to ride across it. If you look into the river too long you may get charmed and pulled in (and lose your soul). You find additional encounters during this river ride (
u/parad0xchild)
34) A mind flayer lich : cast out of the hive the mind flayer learned necromancy but it's attempt to become a lich trapped it here. It hunts souls to consume. (reoccurring threat / chase) (
u/parad0xchild)
35) An undead casino, where you wager pieces of your soul, and the denizens prey on the living to try and make themselves alive again (
u/parad0xchild)
36) A ton of characters the party has killed try to get revenge in a sort of boss rush style (
u/purehidro)
submitted by Demidrake to d100 [link] [comments]
[USA] [H] NES/SNES/Gameboy(games and modded systems)/N64/3(DS)/GameCube/Wii/PS1/PS2/PS3/PS4/PSP [W] PayPal
Tons of popular titles including Mario, Zelda, Pokémon, Resident Evil. Giant list here, tried to format it as best as possible. All fair offers considered especially for bundles.
Gameboy, PSP, 2DS, GameCube, and Wii stuff (and KH steelbook)
https://imgur.com/a/BiHkQz2 SNES stuff
https://imgur.com/a/M00ZUIG NES Stuff
https://imgur.com/a/rscE4GY Hi guys, prices don’t include shipping! Can link to my
mushroomkingdom thread if needed, I have 50+ verified transactions on
gameswap and
GameSale.
Pics on request.
Loose NES Games with Manuals Game | Price | Notes |
The Legend of Zelda | $45 | Gold Cart, map and manual have small taped tears |
Zelda II | $25 | Gold Cart |
Metroid | $20 | label damage |
Milon’s Secret Castle | $10 | |
Spy Hunter | $10 | |
Super Mario Bros 2 | $25 | |
Super Mario Bros 3 | $25 | |
Tetris | $20 | includes box and poster |
WWF Wrestlemania | $10 | |
Loose NES Games Game | Price | Notes |
Adv. of Bayou Billy | $3 | some cart discoloration |
The Black Bass | $5 | |
Deadly Towers | $5 | |
Double Dare | $12 | |
Dr. Mario | $5 | |
Golf | $2 | heat damage on cart |
Ninja Gaiden II | $7 | label damage |
PAC-Man | $8 | Tengen |
Tetris | $6 | |
Top Gun | $5 | |
Wrath of the Black Manta | $5 | |
WWF Steel Cage Challenge | $5 | |
1988 Nintendo Worlds of Power 4 Book Boxed Set
- #1 Blaster Master
- #2 Metal Gear
- #3 Castlevania II Simon’s Quest
- #4 Ninja Gaiden
If you’ve seen these around the internet then you know that the books are pretty common to find loose, but extremely rare to ever see a boxed set, and I have never seen any completed sale data on them, so it is nearly impossible to price them.
This is the 1st edition printing with the “Win a Game Boy!” promotion art on the front of each book, not present on other editions.
The books themselves are in really nice shape. I’m not sure they’ve ever even been read. The trading cards have been removed from the book via perforations but are still present and undamaged. Everything is in really nice shape with no bends or creases, except for some shelf wear on the box itself.
Asking $140 SNES Games all loose Game | Price | Notes |
Original Game Genie | $20 | |
Bugs Bunny Rabbit Rampage | $5 | |
Jurassic Park | $6 | |
Ken Griffey Jr MLB | $9 | |
Sim City | $8 | |
Starfox | $8 | plastic tab on inside of cart is broken, prevents you from seating the pins properly without disassembling the cart |
Super Mario World | $16 | label peeling on one corner of spine |
Super Off Road | $10 | |
WWF Royal Rumble | $7 | rough label |
Gameboy/ColoAdvance Game | Price | Notes |
Modded GBC System | $95 | backlit, brightness/palette adjustment. Some dust under lens. |
Modded GBA System | $140 | backlit, new speakeamp |
Hamtaro Ham Ham Heartbreak | $30 | loose |
Hook | $7 | loose |
Links Awakening DX | $25 | |
Pokémon Pinball | $10 | no battery cover |
Pokémon Red | $45 | red anodized aluminum cartridge |
Pokémon Sapphire | $30 | new battery |
Shadowgate Classic | $5 | loose |
N64 Games Game | Price | Notes |
All-Star Baseball 2000 | $3 | |
Banjo Kazooie | $10 | Japanese version |
In the Zone 98 | $2 | US version, back half of shell is from a Japanese cartridge |
NASCAR 99 | $2 | |
Waialae Country Club | $3 | |
WCW Backstage Assault | $6 | loose |
WCW/NWO Revenge | $6 | loose |
WCW/NWO Revenge | $6 | loose |
Zelda OOT | $10 | Japanese version |
3/DS Games Game | Price | Notes |
Black DSi Console | $30 | loose includes stylus |
Black/Blue 2DS Console | $50 | loose includes stylus running CFW |
Amazing Spider Man | $5 | loose |
Animal Crossing New Leaf | $12 | loose |
Animal Crossing New Leaf | $12 | loose |
Captain America | $5 | DS ver. Loose |
Chibi-Robo Zip Lash | $5 | CIB |
Code Name STEAM | $5 | CIB |
Cooking Mama | $5 | loose |
Cooking Mama 2 | $5 | loose |
Golden Nugget Casino | $5 | loose |
Goldeneye Rogue Agent | $5 | |
Goosebumps Horrorland | $10 | loose |
Hello Kitty BCD | $5 | loose |
Imagine Master Chef | $3 | |
Kirby Super Star Ultra | $12 | loose |
Legendary Starfy | $5 | loose |
LEGO Batman | $3 | loose |
LEGO Marvel Super Heroes | $4 | loose |
Mario and Luigi Partners in Time | $30 | CIB |
Marvel Ultimate Alliance 2 | $5 | loose |
Pokémon Conquest | $5 | Box Only |
Pokémon Sun | $5 | Box Only |
Pokémon Sun | $5 | Box Only |
Pokémon Y | $5 | Box Only |
Quantum of Solace 007 | $3 | |
Regular Show 8-Bit | $3 | loose |
Skate It | $5 | loose |
Smack down VS Raw 2010 | $6 | loose |
Splinter Cell 3D | $4 | loose |
Transformers RotDS | $5 | loose |
GameCube Games Game | Price | Notes |
Cabelas Big Game Hunter 2005 | $5 | CIB |
Namco Museum | $5 | CIB |
Need for Speed Hot Pursuit 2 | $5 | no manual, Players Choice |
Sims Bustin Out | $10 | CIB |
Soul Calibur 2 | $20 | CIB, Players Choice |
Wii Game | Price | Notes |
Active Personal Trainer | $5 | CIB |
Kirbys Epic Yarn | $10 | CIB |
LEGO Batman 2 | $5 | no manual |
Monster 4x4 | $5 | no manual |
New Super Mario Bros | $15 | no manual |
Rayman Raving Rabbids | $5 | |
Rayman Raving Rabbids 2 | $5 | |
Ultimate Board Game Collection | $5 | |
Wii Music | $5 | |
Wii Play | $5 | CIB |
Zelda Twilight Princess - $15 Zumba Fitness|$5|CIB
PS1 Games Game | Price | Notes |
Dragon Valor | $15 | loose both discs |
Driver 2 | $3 | loose both discs |
Frogger | $3 | loose |
Gran Turismo | $3 | loose |
Gran Turismo | $3 | loose |
Interactive CD Volume 7 Sampler | $5 | loose |
Interactive CD Volume 7 Sampler | $5 | loose |
MDK | $3 | loose |
Medievil$15 | loose | |
Metal Gear Solid | $20 | 2disc loose w manual |
Monopoly | $2 | loose |
Namco Museum vol 1 | $3 | black label |
Namco Museum vol1 | $3 | red label |
Resident Evil | $25 | loose |
Sim Theme Park | $3 | loose |
Spyro the Dragon | $7 | loose |
Threads of Fate | $22 | loose |
Tomb Raider | $5 | |
Tony Hawk | $5 | loose |
Tony Hawk 2 | $7 | loose |
Wild Arms | $21 | loose |
PS2 Games Game | Price | Notes |
Enter the Matrix | $2 | loose |
Eyetoy Antigrav | $2 | loose |
Final Fantasy X-2 | $5 | CIB |
God of War II | $5 | with bonus disc |
Goldeneye Rogue Agent | $5 | CIB |
Grand Theft Auto San Andreas | $3 | box and manual only |
Jak II | $3 | loose |
Jak 3 | $6 | CIB |
Jurassic Park Operation Genesis | $22 | loose |
Kingdom Hearts | $3 | loose |
Madden 2001 | $2 | loose |
Medal of Honor Rising Sun | $5 | CIB |
Mortal Kombat Deception | $10 | CIB |
NASCAR 2001 | $2 | loose |
NASCAR Thunder 2002 | $2 | loose |
Need for Speed Most Wanted | $11 | CIB |
Onimusha Warlords | $6 | CIB |
Petz Dogz 2 | $3 | loose |
Resident Evil Outbreak File #2 | $23 | loose |
Shadow of the Colossus | $10 | CIB |
Simpson’s Road Rage | $8 | CIB Greatest Hitsu |
Simpson’s Skateboarding | $5 | loose |
Spider-man | $3 | loose |
SSX | $2 | loose |
Tekken Tag Tournament | $4 | loose |
Tony Hawk 3 | $6 | loose |
Tony Hawk 4 | $8 | disc and box |
Tony Hawks Proving Ground | $5 | CIB |
PS3 Games Game | Price | Notes |
Far Cry 3 | $5 | CIB |
Kingdom Hearts 1.5/2.5 Remix | $60 | Steelbook, Manual and both discs |
Metal Gear Solid 4 | $2 | manual only |
Ps4 Games Game | Price | Notes |
Metal Gear Survive | $5 | no manual |
PSP Games Game | Price | Notes |
Megaman Dual Pack | $25 | CIB |
Innocent Life | $10 | no manual |
Peter Jackson’s King Kong | $5 | CIB |
Star Ocean First Departure | $15 | loose |
Star Ocean Second Revolution | $25 | loose |
Spongebob 1st Season Volume 1 | $10 | loose |
Simpson’s Movie | $10 | loose |
NES Manuals 720 Degrees - $5
Arch Rivals - $5
Bad Dudes - $4
Bases Loaded - $2
Bases Loaded 3 - $5
Batman - $5
Bubble Bobble - $10
Bugs Bunny Crazy Castle - $5
Championship Bowling - $2
Cobra Triangle - $4
Commando - $5
CyberStadiumSeries Base Wars - $5
Donkey Kong Classics - $5
Double Dragon II - $5
Faxanadu - $5
Galaga - $5
Garry Kitchen’s Battletank - $5
George Foreman’s KO Boxing - $5
Hook - $5
Home Alone 2 Lost in New York - $2
Ice Hockey - $2
Iron Sword Wizards and Warriors II - $4
KLAX (Tengen) - $3
Krusty’s Fun House - $5
Kung Fu (x2) - $5
The Legend of Zelda (missing cover) - $10
Low G Man - $4
Mach Rider - $7
Marble Madness - $3
Mickey Mousecapade - $4
Mike Tyson’s Punch Out (unbound) - $10
NES Play Action Football (x3) - $1 each
Nintendo World Cup - $2
Paperboy - $2
Pinball - $2
Powerpunch II - $5
Punch Out - $5
Rampage - $5
Road Blasters - $5
R.B.I. Baseball (Tengen) - $3
The Simpson’s Bart vs The Space Mutants - $3
The Simpson’s Bart vs The World - $3
Tiny Toon Adventures - $5
Super Spike V’Ball / Nintendo World Cup - $1
Talespin - $8
Tiger Heli (x2) - $4 each
Time Lord - $3
Tiny Toon Adventures - $6
Track & Field II (x2) - $2 each
SNES Manuals The Chessmaster - $3
Donkey Kong Country - $6
The Hunt for Sean Connery - $3
Madden 94 - $1
Super Battleship - $1
Super NES Mouse - $3
Tetris 2 - $2
Thanks for looking!
submitted by wheelndealr88 to GameSale [link] [comments]
Dead Rising: Satire vs Parody
Fans of Resident Evil were more than happy to see Capcom come out with another zombie title that replaces tight hallways and puzzles with open-world exploration and a level-up system. The creation of Dead Rising, back in 2006, was a breath of fresh air that was surprisingly supposed to be a sequel to Shadow of Rome, which is a random gladiator game that pretty much nobody played but was something far ahead of its time. Fast forward about 10 years and 3 games later, and Dead Rising is as dead as the zombies that plague its mall, casinos, city, and mall again. Granted, the games changed from a Japanese studio to a Canadian studio after the first one was a smash hit and it was very visible that the second game was already of a different quality. However, once it hit 3, there was such a huge difference in the way the game functioned and played out, people outright refused to bother playing it(it didn’t help that it was an Xbox exclusive until the poorly optimized PC port came out).
When it comes down to the first installment being a goofy game that lets you dress as a little school girl and ride a tricycle while zombies are swatting at wasps and yellow raincoat cult members are blowing themselves up, it’s hard to imagine people complaining that the third and fourth game got too silly for their own good. What a lot of people don’t realize is how that is a legitimate concern from gamers, due to the situation that is what I like to call “invisible nuance”. This invisible nuance is where people are unable to understand how the games differ from 1 and 2 over to 3 and 4, and this is because 1 and 2 are satire, while 3 and 4 are parody. In fact, 4 is a parody of the entire series, making it a parody of a parody. With that slight nuance, the Canadian designers not only ruined the story for everyone, but they ruined any chance of a fifth game until Capcom gets so desperate they might as well summon up their own zombie horde to sit down and buy their games.
I understand that not many people understand the difference between parody and satire, and I am certain the developers didn’t either when they adopted the IP from the Japanese studio. This is why I believe that the second game was accidentally good, even though they still fumbled on things like making Chuck a really iffy kind of melee fighter at full level and how the game was starting to become a little bit too cartoony for its own good. To put it simply, satire is when a work of art is making fun a genre or work by being part of it. Parody is when a work of art is taking a genre or another work of art and is using it to make jokes that are unrelated to what it’s basing itself on. Satire uses humor to show flaws in human behavior or culture, while parody uses an established work of art to make a joke.
It’s very difficult to understand the difference, I know, but I think I’m able to make it simple to understand with a few examples. My favorite example is the difference between Scream and Scary Movie. Scream is satire, Scary Movie is a parody. Scream has a plot revolving around the tropes of slasher films, Scary Movie has a chick belittle her killer after she’s decapitated. Scream has the group follow clues from slasher movies to avoid being killed, Scary Movie has a dude cum so hard the girl on top of him is stuck to the ceiling.
If that doesn’t make the difference clear to you, then, I’m sorry, I fear you have the case of the brain worms.
The plot of Dead Rising is a satire of Resident Evil, mixed with a take on American consumerism. The entire reason the zombie outbreaks occur in the mall is because a terrorist group wanted to bring the problem a corporation invoked on their Latino town of Santa Cabeza, all because the company wanted to make more cows in order to feed Americans. It’s not that Americans are staring, but rather they are demanding, and the best place to see American demand back in 2006 was in a shopping mall on Black Friday. Shaun of the Dead did a similar satire moment where they showed shoppers at a store walking like zombies because that’s pretty much how they look, just switch the words “brains” with “bargains”. Surprisingly, the first game doesn’t have money as an issue, although it was great when the second game implemented it for its theme of corporate anti-culture and big pharma.
So far, we have two games that follow their themes very well and are applying them as a satire. The mall setting is a satire set up for consumerism, while the casino and wrestling ring strip in the second game is a satire set up for anti-culture turning people into greedy slobs that just want to watch blood matches and gamble. Even the main characters of Frank and Chuck work well as themes, with Frank being a journalist(he’s covered wars, you know) and Chuck being a motocross champion turned gladiator. Both of these cause their outbreaks for different reasons and both of these have a beautiful grip on what makes the psychopaths “psychopaths”.
Psychopaths are the result of someone going crazy due to the outbreak and because the designers needed a reason to have boss battles across the game’s 3-day span. Just having them there was satire since it’s kind of rare to see people going crazy in zombie movies (back then) and it was interesting to see how humans would turn on humans by having PTSD and a history of being oppressed or already psychotic. The idea of Frank covering wars and then coming home to deal with people having PTSD is a great theme, due to how war has to be glorified in the American news to keep the war effort going, and then the soldiers come home and reveal how terrible it actually was.
The first game even has a moment where a psychopath named Cliff goes crazy in a home repair store and after you defeat him, he gives a dramatic monologue about how he snapped the second he saw his granddaughter get eaten by zombies. It’s a heart-wrenching moment that is perfectly finished by Frank closing Cliff’s eyes with a hand and letting out a defeated sigh. Much like how it is in war, not every battle won is a victory. Then there are Psychopaths like Adam the clown who are memorable for the wonderful performance by the voice actor and how intense the battle is.
But no matter what Psychopath we deal with, they all follow a theme and an archetype. Adam is the Caino archetype clown, one who is miserable but desires others to laugh and enjoy themselves. This gets twisted into him tying people onto a thrill ride and juggling chainsaws for the sake of “amusement”. The grocery clerk, Steven Chapman, is the archetype of the perfect retail employee. His archetype is twisted into someone who shrieks at the top of his lungs for people to get out of his store and he sets up a shopping cart with pitchforks and blades on it. There’s even a cult leader in a movie theater to make reference to the “cult of personality” where people go to watch and indulge in pointless films to simply argue and create teams against each other about “what media is better than another” with none of them realizing that they are just blindly following propaganda that makes them feel good or powerful.
There’s a reason for these psychopaths to be there. They follow themes, they are archetypes, their actions relate to their themes, and even their settings fit their themes to create this deep experience that sticks with you, all while poking fun at the subject of consumerism. That is why people enjoy satire. The events are making fun of the major themes and subjects, all while being a part of those themes and subjects. The survivors are the same way, where you’re trying to save their lives and yet some of them worry more about food, when they are already fat, or they are found doing something they enjoyed in their normal life as if the zombie apocalypse is the perfect excuse to rush to escapism.
In the second game, they do the same thing with corporations and big pharma, and they use satire in a similar way but didn’t really tie their themes to either one. Instead, they tied their themes to job titles and employment. Ted Smith, the tiger tamer who looks like if Bobby Hill had a baby with a potato and fed it paint chips, becomes a Psychopath to treat the tiger he grew attached to. Antoine Thomas, the chef that is a bitch to kill, goes crazy trying to create the perfect dish with human flesh. Or is it zombie flesh?
Either way, once you meet the mailman with a shotgun who goes postal(yes, I went there, because the game went there), it’s easy to see that they are simply going crazy the same way the grocery clerk of the previous game went crazy. They had a job, they became that job, and they will die as that job. It’s kind of a way to talk about corporatism, but it’s also kind of not. This is why I think DR2 was starting to get messy with its themes and satire, because even though they were using satire to make fun of people who take their jobs too seriously, it’s not really part of the main theme, so it’s understandable why the Psychopaths are not as memorable. Strangely enough, the ones that are memorable are the ones who do fit the corporation theme, like the CURE terrorist who fights you with broken glass, and TK who serves as the main antagonist.
Zombrex, the entire reason the game happens, due to big pharma needing zombies to create queens, which allows them to make more zombrex, is the biggest aid in the main theme. Even if you kill TK, the outbreaks will continue, because they would need more zombrex, which requires more zombies, which then makes more people need more zombrex. I swear that theme was far too genius for its own good. Sadly, the only part of the gameplay that relates to it is going over to a pawn shop that is owned by a faceless entity to buy weapons and zombrex, and that’s about it. I guess you can count the “spend money to make money” mentality with gambling because the entire business practice is a gamble, but I’m not really sure if that’s intentional or if I’m just fishing for anything relevant.
To wrap up the satire segment, it’s kind of clear that the main idea behind the first 2 games, when it came to satire, was how the themes matched the events and the actions, as well as the humor. Anything goofy going on gameplay-wise is not part of the “world” that the story is setting up. You don’t craft weapons during a cutscene and it’s not like the game forces you to dress up like Megaman for a mission. Granted, there is the ability to be kidnapped by cultists in the first game and you wake up in a box in your underwear, but that’s still part of the gameplay, where it belongs.
Now… let’s talk about parody, and boy is this going to be a rant.
The third game is where everything goes downhill, story-wise. The idea of big pharma is gone, the idea of American consumerism is there accidentally, and the designers wanted to put a big emphasis on how combo weapons exist. You play as Nick Ramos, who is a mechanic and… that’s his entire character. While Frank was a big mouth pacifist who seeks the truth and Chuck was a hard-ass who wants safety for future generations, Nick is a clean slate who likes to scramble on the floor and awkwardly ask people why they’re killing people. Nick is no longer a character, but rather, a walking joke.
He’s nothing more than the voice of the director telling the audience what they should be thinking in order for their awkward scenes to work. His over the top expressions, as if he’s auditioning to play the dad from Son of the Mask, are what the director wants the player to do when a fat lady stabs a man with an oversized fork or when a MILF cop puts his hand on her fake tit. The idea isn’t that he’s a satire of the typical zombie hero, but rather a slapstick parody of what the player does during gameplay. It’s hard to imagine Nick being shocked at a few dead bodies, then quickly fly into action with a boxing glove that has an acetylene tank taped onto it. The amount of difference between cutscenes and gameplay is so extreme, we’re more inclined to skip Psychopath introductions because Nick doesn’t act like the character we’ve been playing as, but rather acts like a helpless survivor that wandered away from the safe house.
And before I go off on how the Psychopaths are like in the third game, I have to say that the idea of using the seven deadly sins was an okay idea. It’s not bad. I like themes that represent something. But what the hell does the seven deadly sins have to do with the theme of the story? I have to get into the main theme before I talk about the Psychopaths. While DR1 was about consumerism, and DR2 was about corporatism, DR3 flew way off-topic and decided to make a game about zombies discuss privacy and citizen rights.
Yeah… I’m not a genius when it comes down to zombie tropes, but what exactly does a Hispanic dude helping out a group who call themselves The Illegals have to do with the plot of a zombie outbreak? If anything, the plot is saying “these illegals are a risk because there are people who create outbreaks if they are not tracked” and then the gameplay says “you must save these people who risk more outbreaks because they want to do things their own way” with then the plot later going “hey, remember those illegals, you have to help them because this one chick is an illegal and she’s important for no real reason.”
Seriously, Annie, the major subplot out of like 5 different unrelated subplots, is Nick’s main objective in the beginning for no real reason. It’s never shown that they are dating, it’s never said she’s important to him, and it’s never said what Nick’s reason is other than “I have to find her”. This can only be concluded as a parody of how games give you missions for no reason. “Bring me 10 goat foreskins”. Why? I don’t know, but I’ll reward you with exp and gold.
These main characters have nothing to them except for Gary, who is a mobster who used to be a wrestler, which touches a fall from grace personality that makes him cocky in his ability but humble in his situation. Everyone else is no longer an archetype or even remotely relatable to a character we can point to any zombie media. Annie is a babydoll goth only by appearance, Rhonda is a pinup punk, Red is a beatnik. These aren’t personalities, they are costumes that follow a stereotype, and they didn’t even bother to include the stereotype. Instead, we get these empty husks that are ready to tell jokes instead of supporting the reason why they are there, to begin with.
Okay, I’ve delayed it long enough… It's time to talk about the Psychopaths.
We get seven major Psychopaths that fill out the seven sins: Lust is an S&M performer who you find in a porn shop, gluttony is a fat lady on a scooter you find in a buffet, greed is a surgeon who is collecting organs, sloth is a champagne socialist you find in his mansion, wrath is a zen monk in his garden, envy is a nerd on a yacht who tries to be like Nick, and pride is a female bodybuilder you find in a gym.
At first, from that alone, you can go “oh, that sounds good. The themes are in order, they don’t have much wrong with them, and they don’t conflict with their symbolism.”
That is because, on paper, they are almost flawless. But once executed and given dialogue, they are no longer satire. They become parodies of sins. The only ones that stay in their lane are the surgeon and the S&M gimp, and that’s because their personalities and roles are easy to make rather threatening and psychopathic. The rest of them become these over the top cartoon representations that fart a lot and make jokes like they’re Jim Carrey during the dream scene in Dumb and Dumber.
I swear, I’m not joking, two of them, sloth and gluttony, shit themselves when they die. Wrath, an old monk who’s gone mad and says “pretentious big brain Buddhist riddles” has his last word be “Seriously?!” after reminiscing about having a family. There’s nothing really about them that makes them sinners, other than how they set up jokes. Pride gets called “sir” by Nick, and it’s funny because she’s just a really buff chick with short hair, and Nick is supposed to be the player and Nick is a misgendering idiot. The rest of the Psychopaths, who are part of the main story, have very little to do with anything.
To put it plainly, the theme we’ve established with the concept of illegals and citizen rights and privacy, the only thing the main story Psychopaths relate to is that some of them are police officers and military officials. This is just a parody of the previous games, where they had two DHS agents try to find out what’s going on with you, and now the government is your biggest enemy because there is The Illegals organization and they are important and stuff. I don’t think I have to get into the subject of the illegal crisis the US has had since before Dead Rising was a thing, but, just so we’re clear, the bitten illegals are a parody of the immigration illegals.
They create an organization, they claim they just want to be safe and do things on their own, they want to stay off the grid, and then they have people like Red who go out of their way to destroy government property and we have people like Annie who has a father (Chuck Greene) who’s in charge of a mafia. I don’t know about you, but this sounds like a Spanish soap opera more than it sounds like a zombie game. Nothing about them is saying why they are illegal, or what the illegal status means to an outsider, or what the illegal status means to an insider. They say they are free and then they are held up in a shelter surrounded by zombies and they need Nick to save them.
Speaking of Nick, let’s talk about his tattoo.
Later on in the game, it’s revealed that Nick is part of an experiment where they had a bunch of children, who are immune to the virus but also carry it, go out into different places. The reason is kind of so that they can infect places, which is seen in an awful cutscene that is literally a museum of exposition, and it’s hinted that Nick or his friend Diego might have been the reason people were infected in their area, but it’s never really said. Instead, they drop that plot point and talk about how Nick is the cure.
So, the entire time we’re playing as Nick, we are shown that he’s useless in human interactions and is a weakling, but then now he’s the cure and the savior of the human race, as long as he can be taken away and studied. This is a parody of exactly what Frank West’s character went through in the first game, which was a hero’s journey.
You see, a hero’s journey, when applied with the Jungian form that Frank West had, is done right, you get a story that flows well and makes sense. Frank had the call of adventure towards the mall, he’s helped by the DHS agents, he gets mentors and helpers along the way, then he’s thrown into the abyss of the conspiracy, he changes from a journalist to a warrior of truth, he finds out he’s bitten and will soon turn, then he is granted the reward of finding a temporary cure with Isabella’s help. Near the end, he also encounters his shadow, who is a military commander. Frank is out to reveal the truth, while the military commander is out to conceal the truth. The battle challenges Frank’s beliefs of whether or not hiding such a big scoop is the right thing to do.
Nick’s journey is a parody of this, minus the shadow.
He starts off as useless, never really works for anything to happen, the entire story exists without him needing to be there, then near the end, they say “by the way, you’re important”, all for the story to say Nick is still not really that important and reveal that Isabella caused the outbreak so that Nick can reveal himself as someone who’s immune.
This isn’t a hero’s journey. It’s not even a journey. It’s a series of unfortunate events that reward Nick for absolutely no reason. He has to survive because he’s special, but he didn’t do anything to be special, other than magically be good at combining things, which… is something everyone else can do in this world. The best way I can say his character fits the theme is by saying “the cure to a bad situation is to have someone who can fix stuff”. Doesn’t that sound absolutely engaging?
Now, what about the fourth game? Is there anything else I really have to add to hammer in the idea that these two failures were accidental parodies? I guess I can say that the fourth game goes over consumerism, again, but leaves it at “hey, Christmas is a thing, right?” Nothing in the story really deals with the theme of consumerism because that game has the theme of freaking transhumanism. The main villain is a dude who’s a conscious zombie with robot armor and Frank West turns into a zombie, only to be turned back into a human. Frank turns into a rotting corpse… then he turns back into a fully functional human.
Trust me, that’s a parody. That’s just a joke with nothing funny attached to it, much like most of Frank’s dialogue in the fourth game. All he does is wisecracks and Uncharted-esque zingers. His personality is to wait for someone to give him material to make fun of and to have pointless arguments with Asian women. Even when I say the theme is about transhumanism, it really does just end at that. There are no more Psychopaths, they replaced them with maniacs. The maniacs are a parody of Psychopaths.
Characters like the Sadistic Claus and Captain Black Fridaybeard have nothing to do with the theme and they have nothing to do with reality. They are just there, wielding electric axes and ice swords because that’s how the designers wanted to reward the player for defeating an opponent that is easier than finding something to be disappointed within the game. Archetypes are more than just catchphrases, vernacular, and stereotypes. They have an actual purpose and theme that is carried out by their actions and desires because the most important part of an archetype is their specific desire.
When all the maniac simply desires is “kill everything” then they’re no different from a wandering zombie. They are reduced to a parody of what the psychopaths were. The story was reduced to a parody of the first game, with the theme even being parodied as “with consumerism, we can achieve transhumanism” as part of the plot. It’s basically saying, “you eat a lot and we end up with robo-zombies that talk.” Frank himself was reduced to a parody of Frank, with his charismatic journalistic archetype being replaced by Carrot Top and his bag o’ funny props.
At no point am I saying that parody is bad. To be honest, I love parody movies like Scary Movie, especially Scary Movie 2. However, when we want to make a game fun, and when it’s a game like Dead Rising, the jokes of said parody should make us actually laugh. It should try to make us amused, and that’s hard to do with a setting that’s also trying to take itself seriously at times. It’s like trying to enjoy a parody episode of Simpson’s Treehouse of Horrors and the entire time they play it off like it’s supposed to be serious. That serious tone is great for satire, but it’s just too out of place for parody.
Parody can exist within satire, but satire cannot exist within a parody. Satire relies on the themes of the subject to make the humor have its punch, while parody is simply a joke that uses a theme and subject as a platform to talk about something unrelated. I believe the designers who messed up on that little bit of nuance had the right intentions but didn’t have the right direction. If anything, nobody told them the first game was satire and the second game was kind of trying to copy the first game in approach and they lucked out by great observation. But the second they decided to try something else, they had no idea what the original plan was and went off into their presumed direction, parody.
It’s amazing how such a small mistake can cause such big problems, but let that be a lesson to you. The slightest misunderstanding you have of the art you try to mimic can cause the biggest differences in how people compare yours with the original source. There are things that stick with people and there are things that fall flat. The more you understand the established concepts that people enjoy, the better you’ll be able to please your audience and returning fans. If you don’t understand how the art was well received, and you go by “top trends of the previous year”, you’re going to make another Dead Rising 4.
submitted by Erwinblackthorn to TDLH [link] [comments]
[Let's build D100] Ships you might come across in a busy port.
The party has come into a busy port and decide to visit some other ships. Who might they discover, what might they find?
d100 Interesting Ships in a Port
- Shani and Aurora's Tent of Two - The two goblin sisters Shani and Aurora sail providing services to port settlements. Shani claims to be a seer and charges 60gp for a "reading" of the future (she is not). Aurora 'The useful one' provides the service of casting identify for 20gp. She may also agree to sell some of her extensive library if offered the right price. [dweeb_bush]
- The Bones Brothers - The bones brothers are a travelling group of jolly bards. As their name suggests they are animated skeletons. Jimbo-double bass, Timbo-guitar, Limbo-vocals, Dimbo-marimba and Franky-drums. They are very hospitable and put on a show for anyone who comes and visits them! [dweeb_bush]
- The Lovers - A small nondescript boat lies just off the dock. The is no sign of activity on board apart from the dock inspector who is trying to find out who's boat it is. The truth is the owners of the boat died ten days ago and the boat has miraculously drifted safely into port. on a successful DC 10 investigation or perception check the party members discover two young male elves cowering in the cannonball chest. When the lid is lifted they start begging for their life. If pressed they reveal that the crew was attacked by sirens, the majority of the crew succomed to the siren's calls however the two young boys, deeply infatuated with each other did not care for their temptation. They ran out of food last night and thought they were surely doomed! [dweeb_bush]
- The Crows - A large black boat rests in port, neatly secured off one of the more expensive jettys. The most defining feature of the boat is that it is bustling with activity, not by humanoids but 3d12 black ravens. One wears a small captains hat and appears to undersatnd the party. If the party casts speak with animals they discover that the crows were awakened through a series of trials on a new spell aimed to mass awaken a group of creatures. The crows have varying degrees of intelligence and are all chaotic neutral alligned. The crows rebelled from, Hignory Flip, the wizard running the trials on a small island about 2 days sail from the port, and stole his ship. [dweeb_bush]
- Captain Redbeak! - A suspicious longship hovers low on the water. There is a steady stream of humanoids entering the covered boat and leaving a few minutes later with a small package. The ship belongs to Captain Redbeak, a feirce pirate captain who runs a drug trade: the drug in question is a relatively cheap drug called "Peak Water" and is collected dew from mountaintops, it gives the user a high that lasts 1d4 hours and gives the user a d4 of bardic inspiration. It costs 10gp per hit. The ship is manned by 2d6 Bandits, and if threatened or reported they will attempt to kill the party in defence of their lives. [dweeb_bush]
- Crazy Mr McGee - A delerious man stands warding off the dock guards with what looks like a loaded blunderbus. He's yelling about his notorious reputation as a savage pirate and keeps claiming they have come to "Take away my princess". The princess he's referring to is his boat- he imagines that it is a glourious gallion but in reality it's just a rowboat. If the party manage to subdue the man the dock guards thank them and offer to buy them a drink later that night in the tavern. [dweeb_bush]
- A Con??? - The players are drawn to a commotion hidden behind a crowd of people. A large goliath (Manneo) seems to have taken a small dwarf (Skalgrouth) hostage and is threatening to slit his throat if the dock guard do not meet his demands "I'll bloody well kill 'im if you don't give me what I want: 100gp worth of rubies and free passage out of this shit hole!". In reality the goliath and dwarf are working together pulling off this stunt at various ports in the area, so far, to great success! [dweeb_bush]
- The Rat's Den - The players follow a stream of rats on board a decrepid looking riverfairing vessel. When they make cross into the canvassed interior they see an old kobold playing the pipes, he seems to be a rat-catcher. If the party interrupt him in his ritual he turns the a swarm of rats against the party and runs off into the port. [dweeb_bush]
- Seeking Refuge - A smallish sloop titled 'The Diamond Endeavour' pulls into port, it's sinking and fast! A crew member (Emery Green) jumps onto the dockside and is yelling for help. The vessel was struck by a great storm while at sea and they sustained damage when they brushed by a reef. Luckily they werent wrecked but unluckily they could not repair all the damage with materials on board. They've been bailing for hours and can no longer bail as fast as the ship is filling up with water! If the characters wish to help they can make a DC 13 group athletics check to bail enough water to stop the crew from having to jump ship and leave it to sink. If the players are successful Emery thanks them profusely and offers them a map to a shipwreck they were on the way to dive at before the storm hit them. "It's rumoured that this is the wreck of the old pirate lord, Feather Toothed Bill's ship and may hold riches beyond imagine!" [dweeb_bush]
- The Gilded Sail - A group of merchants, all of various races, each offering unique, and expensive, magical trinkets. True to their name, their sail is actually a thin sheet of gold, and the rest of their ship is covered in valuable metals and gems. It’s also very well armed, as are the merchants aboard. Keep an eye on the rogue when this one’s around. [Dragon_Overlord]
- The Patchwork - A large ship which seems to have been destroyed and repaired numerous times with whatever material the crew had, from birch wood to copper metal to even welded armor and weapons. Speaking of the crew, they appear to be a mishmash of Kenku, Kobold, Halfling, and the occasional Tabaxi and Goblin. The captain appears to be a raccoon by the name of Majos, which, if your party stumbles upon the question of why and how a raccoon is a ship captain, she would respond with “a salty mage who didn’t know how to win a simple game of cards had a tantrum.” She would then offer the party a game of cards in which if the party beats Majos, she rewards the party a hefty sum of 100 GP, and if any party member is any of the races listed above, she rewards an additional magic item (DM’s choice) and offers a position to the party member for them to join her crew. Accept and the party is taken to an additional encounter to an island for treasure. Decline is acceptable and Majos would accept any favor from the party. [SpyroAndToothless]
- The Feyr Winds - An elegant ship that carries goods and treasures from far off Elven lands run by a mixture of elven and faerie creatures. Their most illustrious goods are fruits that can do many things such as heal wounds, cure poisons, or even granting stat bonuses for a minute! (Vendor: Fruits are magical and can take on the effect of any potion you want.) [OSpiderBox]
- Gnasher's Maw - A tribal-ized longship driven by a "merry" band of lizard folk. They obviously don't understand personal space or social norms, and are seeking people to help them with a Giant problem. (Hook: if your party is having downtime while they look for their next quest, this could be that hook they need.) [OSpiderBox]
- The Esteemed Steamboat - Artificers run this marvel of steam engineering. However... it's currently in a state of disrepair. Looks like heavy damage from some monstrosity. While they're extremely proficient in fixing it, they have no money and are looking for work to pay for supplies. (Allies: party could hire some of them for an upcoming task/adventure, or even offer to fund the repairs in exchange for favopassage.) [OSpiderBox]
- The Mainstream (You’ll never need a bigger boat!) - A casino cruise ship featuring a large game room, several bars, comfortable rooms, a pool and a hot tub fueled by a continual flame spell. It is captained by a tall, brown scaled lizardfolk woman named Kepesk. The dealers are kenku bards repeating rules and barking (“Step right up, try you’re luck at the Wheel of the Goddess of Fortune!”) There is also a large vault of gold on board, guarded by lizardfolk soldiers. One particular patron is looking for a few helping hands for a bit of a caper now that he knows the guards patrol schedules. [spiff2]
- Rocinante - A relatively fancy and expensive ship being up kept by the Quijano family and their servants. The last living member of the family is a young man, obsessed with swords and thirst for adventure. He agrees to let the team borrow the ship, in exchange for him coming with them on their adventures to wherever they’re going. [DrFishPhd]
- Deep Blue - In a corner of the harbour, a seemingly empty ship. Sails are neatly furled, crew seems to have left the ship mere hours ago. On the deck, small openings allows the visitor to enter the hold, in it, some barrels, hammocks. Beside one of the hammock, a book, quite old, written in an old version of Common language.In the middle of the hold, some blankets cover a group of trunks, under these trunks, another opening ... leading to another hold. In this hold, vessels, old fashioned lanterns, and some parchment written in ancient language. At the bottom of a bulkhead, an opening, some stairs gong down in another hold.Wood seems ancient, and strange figures are carved into the wooden parts of the boats. Some ancient runes are covering pillars. In the middle of the hold, a panel with nails made of some unknown metal, once open, stairs going down in the dark. From the shadows, the noise of little splaches. [doctor_providence]
- The Mosquito - Run by a crew of githyanki pirates. What seems like a normal battle vessel, once on the open ocean, the sails begin turning outward and suddenly the ship begins gliding above the waters surface at fast speeds. [GladiatorJustin]
- The C.H.U.D.- The Shell of a massive deceased Dragonturtle floats next to the dock, it’s ends sealed by mechanical claws, and a viewport fitted into the front. The C.H.U.D. (Chelonian Hammerworked Underwater Dirigible) was designed by the Gnomish Inventor Hector Copperspark. Crewed by gnomes and halflings as they are the only ones small enough to man the complex machinery crammed into the turtle shell, the C.H.U.D. is a mercenary vessel that hires out to perform naval attacks. Hector just got a lead on a new job, and he needs some muscle to pull it off... [Lakandalwa]
- The Temple - A ship that serves as a mobile temple to a water deity. It goes from port to port to carry services. [SMGB_NeonYoshi]
- Cloudscraper - One of the gems of the Romish Empire's formidable fleet, the Cloudscraper is a powerful warship specially constructed for defeating sea monstrosities of all kinds. Developed after the Queen's late husband was killed by an island feeder (colossal sea beasts known for swallowing swaths of land whole), this vessel with an imposing tower-like bridge is loaded up with all types of harpoons, cannons, and magical armor. Some even say that, thanks to a powerful magical engine, the top half of the ship can separate from the brig to chase after flying beasts attempting to get away. With how famous it is, plenty of townsfolk are eager to get a look at the shining bronze beast of a boat. But what's it doing here of all places? [MildlyConcernedGhost]
- The Wistful Wanderer - A small sloop with a single cabin in the middle of the deck. A skilled observer might note that the sails and rigging as well as the rudder occasional shift to right the ship or tighten and secure themselves more. The cabin is actually permanently enchanted with a Mordenkainen’s Magnificent mansion and the ship is handled by a permanent crew of 20 unseen servants. It is owned by the Wandering Wizard Wesley Wrycroft. He sails the world at his leisure, seeking trade for scrolls and arcane artifacts. He also regularly hires adventurers to gather difficult to reach artifacts from unworthy hands whenever he finds a lead on the location of such a relic. [Lakandalawa]
- The Magic Brawler - A merchant ship with a very strong looking captain comes to port. If the party chooses to look at their items the captain will challenge the party to an arm wrestling match. Beating a DC 20 strength check will award the party one minor magic item from the captain's personal stash, and beating a DC 25 strength check will award a magic item of the DMs choosing. [TheInstitute4]
- The Friend Ship - A comfortable looking wooden ship full of people just hanging out on the deck. While aboard this ship you find yourself under the effects of the Charm Person spell to make everyone friendly with each other. [Stormkiko]
- The Dragon Ship - Captained by a Dragonborn with a dragon head on the prow, this ship is a merchant vessel crewed by a muscular Dragonborn who sits on the deck smoking a long pipe. The ship has put down for repairs after grazing a rock which tore a few holes in the starboard side. [AndreTheSalty]
- Kender - A rag tag ship filled with swashbuckling Kender. The ship looks like it was made from bits and pieces of many different ships.The Kender are very drunk and have no idea how they got to this port. [Slainlion]
- The Poor Captain - A ship that looks broken and near sinking, in truth it's one of the most armed ship on the seas. It uses help calls or just their non threatening look to lure ships close so that they can attack them. [DungeonsAndScouts]
- The Fisticuffs- A medium sized rowdy ship sits a little way out from the dock. The ship has two massive hands stemming from the hulls on long mechanical arms. The hands have an AC of 25, a damage threshold of 5, and 30 health each. They ship can leave the water and "walk" on the hands. The ship is primarily a combat ship and is crewed by a band of mischevious gnome tinkerers. In addition to attacking (+10 to hit: 4d6 + 8 bludgeoning damage) the hands can also cast Bigby's hand once per day. [dweeb_bush]
- The Grain Barge - A large barge with a dirt floor and wheat growing. A single old man lives on the barge, and sells wheat for 2 pountds per copper piece. In the hull of the barge, accessible only by a trapdoor in the old man's shack, is a large pile of carrots. [serious_tabaxi]
- Sea Rot - A large gallion speeds into port with a yellow flag raised. As soon as they dock and have paid the docking fee the captain, a large half-orc woman called Mishka, starts calling for help! She reveals that over half of her crew has contracted a strange plague and she fears for her life. She came to port to seek medical assisstance but fears she is infected so dares not go ashore.The plague - Sea Rot - Is highly contagious and air-borne: if a creature comes within 5ft. of an infected creature they must succeed on a DC 17 Constitution save or become infected themself, symptoms take 1d10 days to manifest. The symptoms of Sea Rot are gruesome, starting with the extremities of the body, the body starts depositing water in cytoplasm-like sacks. At the end of every long rest the creature takes 2d6 cold damage and must succeed on a DC 13 Constitution save or suffer 1 permanent constitution damage, the infected creature also has disadvantage on strength and dexterity checks. It can only be cured by magical means that remove a disease.If the party fetches help she rewards them with a small favour and a pouch full of gemstones worth 50gp, in addition, if the party can cure the 20 crew members and contain the plague she offers them passage anywhere, offers an additional 100gp, and her cutlass- a +1 scimmitar that also increases the holder's charisma by 2 while holding it. [dweeb_bush]
- Grok's Galley - A medium-sized ship piloted by a Tortle named Grok(He Understands Things)11. The ship is a 2 sailed vessel with few cannons and other wartime mechanisms on them. The crew is very resilient and full of ragtag non-humaniods. Gnolls, Dragonborn, Ratfolk etc.He's about to set sail back home as he's heard of this group of ratfolk that are trying to overthrow the government in his home town. [VKilledTInternet]
- The Abigail - An old warship thought to be lost that had been renovated and turned into an inn. It’s run by two very attractive siblings, who turn out to be sirens and one night, they take the boat out to the sea and eat all the passengers. [TardyTortoise]
- The Comfort - This massive galleon is an independent freebooter that refuses to pay allegiance to any nation or city. Housing a collection of skilled healers and clerics, the Comfort sails to areas struck by famine, plague, and war, providing healing to whomever requests it. The sailors aboard the vessel have all sworn the same oath, to defend the healers and their patients with their lives no matter the cost.While the Comfort usually is accepted at any port, it sometimes comes under attack when it travels to war torn regions and as such is well equipped to defend itself should it come under attack. [Lakandalawa]
- Arabian Traders - An exotic merchant vessel filled with silks, spices, and strange spirits is disembarking. A dashing arabian prince asks basic questions about the city, potentially becoming enamored with one of the party members. He is rich and slightly crazy, and believes anything can be bought for a price. This gets him into trouble when he tries to buy someone's hand in marriage to add to his collection of luxuries and many wives back in his home port. [jfractal]
- Deep Sea Scavengar - Salty, untrustworthy sailors (who look like pirates) are disembarking/unloading from their latest voyage. They have been at sea for months, and haven't seen a woman in that long - they openly hit on and jeer at any females in the group with a CHA score of 11 or higher. One sailor tells a fanciful story about sirens that they encountered on their voyage, killing 3 of their men (it's hard to tell if they are serious or not). [jfractal]
- His majesty's secret - A heavily outfitted, small warship is in a secret mission from the king. Heavily armed/armored guards stand watch over the docks, turning away everyone, and refusing to divulge their purpose here. [jfractal]
- Smallminded Yokels - A small, local fishing vessel filled with xenophobic, small-minded fisherman. The make disparaging remarks about any non-humans if approached. If the party gives them lip, they will get jumped by the crew the next time they wander the harbor at night. [jfractal]
- Mussel's Mate - A large fishing vessel that has seen it's better days. Rigging is in tatters, masts are spliced together, mismatched patchworks sails. Oddly enough the captains quarters are extremely well apportioned not at all like the rest of the ship. [hamlet_d]
- The Wayward Lady - This ship has an all female crew. The species on board are the outcasts from different lands. They serve as a place for any who are lost to have a home, though men don't tend to stay for long for some reason. After a successful DC 20 insight check it can be found that men on board the ship for 4 months become women. [42firehawk]
- The Gypsy - On the deck is what appears to be a stage where beautiful female dancers perform to music provided by a small band of bards. One of the dancers, who is known as the Storyteller, tells stories through song as the rest of the dancers provide her the visuals/backup dancing. Her voice is noticeably quite low for a woman, but is very enchanting nonetheless. An insight check with a DC20 will reveal that all of the performers are cross-dressing men. [Crystalized13]
- The Stable - A ship of decent size that carries horses (or any other kind of mount in your game) from port to port and sells them at a decent price to tired and/or injured travelers. It is crewed by a family of six (mother is the captain, father, three sons, three daughters) and a few extras the gathered along their journey, namely; a nice old man who wants to see the world, a young woman with a fiery attitude and an obvious crush on one of the party members, a muscular Dragonborn who has obviously seen some action who now tends to the horses, a bard who offers entertainment to the crew on board and is particularly liked by the children, a mute Druid who helps the horses and is good friends with the Dragonborn (who interprets their sign), and an ex-pirate who loves the sea but wishes to leave their past behind them. [Crystalized13]
- The Penny Bucket - The penny bucket is barely a ship. It's looks like a wash-bucket with a wooden T nailed to it and has a large white shirt as a sale. As far as you can tell there's no way to steer, its an utter mystery to you how it ended up in port, let alone why the dock authority would charge it to dock. When you peer inside the bucket you see a small red pseudodragon peacefully sleeping on it's hoard, which consists of 3pp, 16gp, 103sp, and 56cp, 6 rubies worth 30gp, and a dusty diamond worth 300gp , and a small magical trinket of the DM's choice. If woken up the Pseudodragon wakes up and fiercely snarls , cowering, and protecting its stuff. The dragon will trade any of the items in its hoard if the adventurers offer something of value, or a large amount of food. If the party wants to adopt the dragon along with it's hoard it may be won over with gifts and a DC18 animal handling check. [dweeb_bush]
- The Crafty Raft - A makeshift raft has floated down the coast and slammed into the dock. There is no one on board and it appears to be unmanned. There is a note fixed to the mast with a tiny butterknife. The note has directions, "at the lightning stump follow the stream and rescue us". The raft, and attached note were made by crafty goblins attempting to lure creatures down the coast right into a trap. The goblins have made finding their hideout incredibly easy. With a DC 5 nature (tracking) check the party can find the tree and follow it down to the river. The real trap is a series of pitfall traps cleverly hidden in and around the stream. If the adventurers continue along the stream they must succeed on a DC18 Perception check to avoid it and must succeed on a DC14 Dexterity save or fall 10ft. into spikes and take 1d6 bludgeoning damage and 2d6 piercing damage. They are then accosted by 2d4 goblins. [dweeb_bush]
- The Illusory Boat - Moored in the port is a huge gleaming golden pirate ship, there must be at least 50 richly dressed halflings manning it. There's a long gangplank extending to the dock. Suddenly there's the noise of several cannons firing off. The guards rush over to the ship, fearing that they are attacking the port. They scream at the ship- "come down here and speak to us you cowards, we can't board your ship without permission but we will call the town guard!" A voice calls from the ship yelling insults at the guards aiming to infuriate them till they board the boat. If any one steps on the gangplank they must succeed on a DC 14 Dexterity save or fall into the water, as they do the ship dissapears and it's revealed that the entire ship is a major illusion cast by three giggling wizards who run away from one of the neighboring piers. [dweeb_bush]
- The Question - There's a metallic ship floating in the water. From it you hear loud beeping, chirping, and whirring noises coming from it and it's attracted a large crowd of 3d10 townsfolk, who are fearfully inspecting the ship. As you approach closer you begin to hear a voice in all the artificial noises. You hear it asking thousands of questions, in thousands of voices: "who am I?", "why am I here?", "What's that ugly thing over there?", "what is the meaning to life", "Why are there people watching me?", and other creepy remarks that give the idea that the ship is conscious and scared. When the adventurers look into the boat they see a blinking green, light with a swirling marbled texture on it. The light turns red and starts asking questions very specific to the party. Before long it begins speaking in tongues and a flash of blinding light appears. The adventurers make a DC13 constitution save. On a failed save they are blinded for a minute and take 4d4 psychic damage or half as much on a successful save. When the adventurers look again the ship is gone and there is just a small gemstone floating in the water, whispering to the party in tongues that are unintelligible. [dweeb_bush]
- The mistake -A small boat that seems to have been renamed fairly recently. The - ake part of the name is in a different calligraphy and color from the rest of the name [Ido97]
- The Barnacle - An old weathered gun-ship bearing it's scars from many a battle, but nevertheless being no worse for the wear. Built strong from some ancient hardwoods and it has been well maintained to the best a ship of that age could be. The crew is a rowdy bunch of salty Dawgs that work as hard as they play...and they fight even harder. They may squabble amongst themselves, but don't you dare mess with or insult one of their brotherhood. They have come to port ready to sell their wares, collect their bounty and spend it irresponsibly. All so they can find their next mission and do it all over again. [gothic03]
- The Bauntoo - A strange ramshackle ship occupied by amphibious humanoids that spend near their entire lives out at sea, trade in weird cool stuff they've found deep diving into cool underwater locations like ocean ruins, and wont be at port for long. [Swerve-Bro]
- The Leviathan - A huge ship listing hard to one side, its mast broken halfway up and the sails drooping to the deck. All of the wood is dark brown, slimy and rotting out. It looks like someone pulled a shipwreck from the bottom of the sea and it remained afloat by some miracle. If the party inspects the ship, they will find it has already been thoroughly looted and all that remains of the crew are skeletons. (Whether the skeletons are animated or not is up to you). The dock guards will tell you that a huge fog rolled in last night and this ship was there when the fog lifted. [painterinsomniac]
- The Menagerie - A decent sized merchant ship, this one is run by all sorts of different creatures though none are humanoid. This ship was originally a travelling circus showing off all manner of awakened animals who were kept captive. The animals are quite amiable and will offer carry passengers in exchange for assistance selling their goods in markets. [painterinsomniac]
- The Coffin - A casket-shaped ship that contains the body of a 21-ft giant. The top of the casket has been fitted with sails and rigging and is manned by a crew of humans who tell the party that the giant hired them before his death. He always wanted to sail around the world, so half of all his treasures would be given to the crew who sailed him around the world. The money is to be awarded upon the crews return to the giant's family home, and the crew must have an artefact from each land to prove their voyage complete to the family and get their loot. Of course, the crew isn't bothering with actually sailing around the world - they're content to just make port for a year and trade people for ancestral trinkets so they can return to the land of giants in a year and take their massive loot. They've been given a hefty advance to cover the cost of their long voyage, so money is no object. Adventurers can sell their items if the item is from a distinct background (eg a Dwarven Warhammer, an Elven scroll of healing, etc). [Anceaus]
- The Lighthouse - This ship is captained by a young cowardly wizard and an equally nervous-looking crew of young human men. Atop the central mast is a large lighthouse light, which the owner uses to keep other ships far away from him while at sea so as to avoid any trouble. If approached, the captain will immediately begin grovelling and handing over loot at the sight of the party's weapons, offering them any onboard services he can think of for his crew to do for them (shoeshines, blade sharpening, armour mending).Turns out it's all an act - the captain is actually a conniving trickster who transports and deals in Light Blue Light, a magical drug that induces paranoia/twitchy behaviour but grants a 1d6 bonus to Strength for a period of 1 hour. [Anceaus]
- The Nest - A vaguely ship-shaped bramble of collected branches and tar, this vessel doesn't look like it should even float, much less sail. It's run completely by Kenku's. They love to collect shiny objects and every nook and cranny of the nest is filled with glittering pieces of treasure and trinkets, among which are a range of magical items.Anything can be bought for a price, but what they especially want is for the adventurers to help them get a shiny old chalice that they've spotted beneath the waters of the harbour - they aren't big swimmers. [Anceaus]
- The Half-Pint - An average looking, 2nd-rate ship run exclusively by halflings and gnomes. The crew are rolling a large number of barrels off the ship. A DC 13 Investigation Check will uncover that the Half-Pint has almost twice as many decks as a regular ship of that size and the diminutive crew use the extra space to smuggle illegal magical ale that has explosive side effects. If approached, the first mate (a scruffy gnome named Sebastiano who trusts people a little too easily considering his trade) will ask the party if they are 'for hire' or just want a cask.If the party is looking to buy, refer to the http://dndspeak.com/2017/12/100-random-potion-effects/ to determine what effect their beer has.If they're interested in the job, he would have them guard a supply wagon transporting contraband IPA to an old wizard who lives in an ivory tower in the nearby forest for a sum of 25gp each. What the party doesn't know is that the wizard is in the process of transitioning into a Lich, and the beer is the magical conduit by which he has been transforming. The wizard has the stats of a Revenant if the party chooses to fight him. If an unconscious creature drinks the illegal beer, they will be revived and become Undead. [Anceaus]
- The "Blu Moon" - A two masted Caravel. An ocean going merchant ship, that has recently been damaged by pirates, but escaped because they dumped all cargo overboard. The ship is being repaired and expected to be ready in two days. The captain, Quintus "Full" Moon, already has agreed to transport 24 bales of dyed fabric to [INSERT DESTINATION] but is now looking for some more cargo for the same destination. The rest of the crew is: first mate Eldan Wind (m half-elf), bosun Karrla (f half-orc), helmsman Olfie Re (f half-elf), cook Carlin Zwiet (f gnome), and four human sailors: Frenk(m), Ra(f), Tjoris(m) en Huub(m). Huub is a 12 year old boy on his first trip. [Jeeve65]
- The Leatherback - A merchant ship from a faraway land. It is made of a beautiful reddish wood and adorned with many colorful flags. About half the crew is made up of tortles and the other half consists of various other races they picked up on their travels. They are very friendly people and will happily buy you a drink or two in exchange for stories of your adventures or of the places and cultures you’ve experienced. If they take a liking to you they're even willing to give you free passage to wherever you'd like to travel... as long as that place happens to be the next port along their voyage. [TheMightyLoaf]
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